This seems specific to GrapheneOS. The app send fine, but it is not aware of any live incoming messages. When I reinstall, the past messages are all in the chat history (incoming and outgoing), as delivered by the Zello server on login.
I accidentally signed up for a trial work thing, so I am an admin for these two users and I can see history on the server. Some messages are sent my phone show up in the server's history but many are never uploaded. No messages were received by my phone from the server, including messages sent via the admin console.
No problem! I'm also confused by it not crashing. Would have expected it to do something. But it looks like from the testing you did, that the app is never retrieving the message from the server. So guess from the app's perspective it just never receives a message and keeps running... Anyway, thanks GrapheneOS Devs for the toggle!
The Zello Work API offers an easy way to interact with Zello servers in order to manipulate users and channels from your application. The API complements the Zello push-to-talk SDK which allows you to seamlessly integrate push-to-talk into your Android, or Windows application.
The API is based on JSON over HTTP protocol.Requests are sent using GET and POST HTTP requests, server responses are returned in HTTP response body andpresented in JSON. Each response includes "status" and "code" fields,indicating the response success status or error details. In the case of success, code is "200" andstatus is "OK". Successful response example:
All values you send to the server as GET parameters must beurl-encoded. Most programming languages offerfunctions to accomplish this, such as urlencode() in PHP,encodeURIComponent() in JavaScript, andURLEncoder.encode() in Java).
So it sounds like your Simoco SDB680 repeaters have a feature that allows you to link them via IP without the need of a 3rd party device, which also connects to a SIP server allowing it to be controlled via a SIP phone. Correct?
I have a small network set up using a modified version of app_rpt. I use my own registration server so there's no dependency on the AllStar network, and no way to accidentally connect to a Ham repeater. By keeping them separate, we're in compliance with the FCC regulations for GMRS in that we're preventing unauthorized access.
LINE is based a mobile client-server application based on TCP/IP which is standard for most messenger apps. The most important facet of this system in regards to performance is network latency, or in other words, the distance between the user and the server. In order to keep this distance as short as possible, LINE used the data gathered from the LINE Fellowship tests to establish and operate global PoP on every continent with a high concentration of LINE users in 2013. Since then, every LINE user is automatically connected to the nearest PoP, and the client app itself was also modified to take advantage of the improvements offered by these additional PoP locations. LINE currently runs a network of 7 PoP of various sizes strategically positioned around the world. Our service now boasts a global network of dedicated lines with redundant servers in order to ensure the safety of the data being sent back and forth on our systems.
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