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Sonic Colors (American English) (ソニックカラーズ, Sonikku Karāzu?) or Sonic Colours (British English), is a platformer video game for the Sonic the Hedgehog series released for the Wii. It was first announced on 26 May 2010 in an Italian press release by Sega which included a teaser trailer. The game was then released in November of the same year throughout the world. An alternate version of the game for the Nintendo DS was developed by Dimps and released around the same time as its Wii counterpart.
In Sonic Colors, Sonic and Tails investigate Egg Planet Park, where Dr. Eggman claims to the public that he has turned over a new leaf and has created an amusement park to make up for his past deeds. However, the park is revealed to be a cover for the villain, who has dragged planets from around the universe to earth and kidnapping the natives, an alien race known as the Wisps. With the power of the Wisps, Sonic visits each of the planets to stop the doctor's plans to dominate the universe.
Sonic Colors received positive reviews. Critics praised the title for its graphics, audio, soundtrack, gameplay and replay value with many considering it to be a return to form for the series. However, some criticized its difficulty and weak multiplayer mode. The game was a commercial success, selling over two million copies. The Wisp power-ups introduced in Sonic Colors likewise became a staple element in the Sonic series.
After years in the making, Dr. Eggman has opened an amusement park called "Egg Planet Park", a gigantic playland located in space made up of several planet-sized attractions, which he claims to have built after a sense of remorse for the trouble he has caused over the years.[6]
Suspicious of Eggman's intentions, Sonic and Tails investigate in Egg Planet Park before the opening day.[6] As they comment on how pretty the place is, they see Orbot and Cubot chasing two alien-like creatures; Sonic promptly rescues them, and ends up discovering wonderful powers with some of them. The aliens are called Wisps, and one of them that Sonic saved is named Yacker. In order to communicate with Yacker, Tails builds a translator in his Miles Electric. Through communicating with Yacker (albeit with complications due to the fact that the translator has several glitches that scramble the words), they learn that the other Wisps have been captured by Dr. Eggman, who plans to harness their energy, called Hyper-go-on, for his nefarious schemes.
Allying with the Wisps and using their powers, Sonic visits multiple planets, liberating the Wisps and shutting down the generators that link them to Egg Planet Park. Eventually, Sonic soon learns that Dr. Eggman is transforming the Wisps into Nega-Wisps and using them as fuel for a mind control cannon to make the earth the star attraction of his theme park. When Dr. Eggman tries to fire the cannon at the world, a piece of wreckage, created when Sonic destroys the first boss, causes it to malfunction and explode.
As Egg Planet Park begins to explode, Sonic sends Tails back down the space elevator while Sonic faces Dr. Eggman who is using a powerful robot that harnesses the negative energy of the Wisps. With the help of every type of Wisp, Sonic defeats Eggman with the Final Color Blaster. The malfunctioning cannon creates a black hole that consumes the amusement park and the defeated Eggman. While even Sonic is unable to outrun the black hole, all of the Wisps use their energy to neutralize the black hole and save Sonic as he lies fainted. Yacker changes the Nega-Wisps back to normal, and Sonic wakes up back on his world, breathing heavily and looking tired. Tails reprimands Sonic for pushing him into the space elevator but thanked him for handling Eggman all by himself. Yacker arrives to thank them before returning to his planet along with the Wisps.
Sonic Colors is a platforming video game with gameplay similar to that of Sonic Unleashed. The only playable character here is Sonic the Hedgehog. Occasionally, the camera will shift between a side-view angle and a third-person angle, offering a 2.5D side-scroller gameplay and a 3D gameplay respectively. As with past Sonic games, the goal here is to complete a series of Acts in the least amount of time possible.
The player is able to run, jump, slide and perform a Homing Attack. They can also perform an attack named Boost; when the Boost Gauge is full, the playable character will be able to turn into a destructive projectile. To fill the Boost Gauge, the player needs to collect White Wisps from either Wisp Capsules or Badniks.
The player is able to collect Rings, which are scattered all around the Acts. If the player is hit while they have at least one Ring, they will survive at the cost of losing all Rings. However, if the player is hit without having a single Ring, they will lose a life and will start from either the start of the Act or the latest Star Post they touched.
A notable feature in Sonic Colors is the addition of the Color Powers; when the player touches a Wisp Capsule, the Wisps inside will get inside their body and give them a different ability. The Color Power differs from each Wisp.
Sonic Colors is divided into seven Areas, all of which can be selected through a World Map. Each Area is divided into six Acts each, with a boss Act. Terminal Velocity, however, has only three Acts. The Areas are:
Sonic Colors features Game Land, Dr. Eggman's artificial planet of arcade games, that houses its most popular game, the Sonic Simulator, in which players run through twenty-one levels with an optional second player. Here, the player can unlock levels by collecting Red Star Rings from the other amusement parks to in turn finish the third Act of each level which gives the player a Chaos Emerald.
Sonic Colors is the first game in the Sonic the Hedgehog series to introduce the Wisps. Wisps are an alien race, whose members serve as power-ups used in the game. Utilizing a certain Wisp makes Sonic use its Hyper-go-on to activate different Color Powers, which can be used by the player to reach alternate paths, collect Special Rings, destroy enemies or simply to proceed through the stage.
Sonic Team examined the criticism of previous Sonic titles from critics and fans and tailored Sonic Colors to match. The resulting changes included an amalgamation of 2.5D and 3D level designs and graphics, and omission of a core "gimmick," such as the sword in Sonic and the Black Knight.[9][10] One of the first developments made was the decision that the setting should not be part of the Sonic Storybook Series, and should instead go back to simpler, fun roots as seen in the classic 2D titles in order to avoid the issues that have plagued the recent 3D titles, while featuring an amusement park. Sonic Team then realized that "any sort of terrestrial amusement park would be too small to contain Sonic's adventures." From this came the idea of an interplanetary park, which would allow for more creativity and variance in the game. The music was then written to "expand beyond the usual 'cool' Sonic sound and focus on making fun, up-tempo music that will really get players' blood pumping."[9]
During the development, Takashi Iizuka aimed Sonic Colors towards a young audience, stating that the game is intended to be "played by children of probably between six and twelve years-old" to make sure that "everyone can control and have fun in" it with no exception to the hard-core fans.[10][11] While Iizuka had previously admitted that it is nearly impossible to please all Sonic gamers.[12] This statement alienated some critics and core gamers who enjoyed previous entries such as Sonic Unleashed and Sonic the Hedgehog 4: Episode I.[13] Sega of America later assured that the game is intended for a wider demographic, aiming to make it accessible for both younger consumers and core fans.[14] Sega also admitted that the game was also designed to appeal to Mario fans, and added that "from that perspective [they] hope that fans of Mario will really be able to enjoy playing as Sonic in Sonic Colors."[15] Iizuka later explained his comment, stating the game is a proper mainstream platforming title for the Wii and Nintendo DS, intending to expand on the audience gained from the Mario & Sonic series.[16] The daytime stages of Sonic Unleashed also served as inspiration for the game.[17]
Another improvement that was added to the game is the Color Powers. Iizuka described them as a way to avoid including more characters and to differ gameplay elements. Orbot and especially Cubot were added so they could add a "real fun and joyous aspect to the story" as well.[18] The script for Sonic Colors was co-written by MadWorld and Happy Tree Friends writers, Ken Pontac and Warren Graff, so that the story would be one both kids and adults could enjoy.[19]
A preview of the Nintendo Power gaming studios said that the action was fast, the levels were nice and long, and that there were loads of different routes available through each level. Their favorite Wisp was the Drill Wisp. In the end they mentioned that Sonic was at his best at mimicking Mario elements similar to the hit game, Super Mario Galaxy 2. They said the game will be the equivalent of all-daytime stages of Sonic Unleashed. As of 2011, the game has nearly sold 2 million copies worldwide.[37]
IGN said that Sonic Colors might be "the best Sonic game of this generation," praising its level design and fully-packed action with vibrant colors. It also was also nominated as the "Best of E3" by IGN, though it did not win. Sonic Colors was nominated for "Best Platformer Game" at GameTrailers' E3 2010 awards.
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