Silent2022) is an 11-episode Japanese drama that told the story of Sakura Sou (played by Meguro Ren) and Aoba Tsumugi (played by Kawaguchi Haruna). They were a high school couple who broke up shortly after graduation, with the latter not really knowing why, until eight years later: she stumbles upon him and he is forced to face her and all his fears. The plot unravels from there.
Through Sakura Ritsuko (played by Shinohara Ryoko), we were reminded how it is to be a mother. How she would tirelessly be so willing to be whatever her child needs because he is her child, because she is his mother. She is his provider, supporter, protector; however, if one day, he asks to leave her nest, she would also be more than willing to let him go and wait. She would always be the home he could return to. In this world, everything else may change but one thing would always remain the same: she will always be his mother and he will always be her son.
No, rather it is the opposite. Because we all want to be seen. We all want to be heard. We all want to be understood. And so, we need to try the best we can to empathize with others as we would want others to also try the best they can for us. We need to be willing to knock, remove our shoes, and ask to be let in.
But dear Ubukata-san, I hope with this piece I was able to tell you that you got through. I am not sure if you would ever be willing to read this since this is in English and not Japanese, but please know that I heard you. Your words got through.
A single episode of a show where characters are usually very talkative is done with everyone being silent, or at least "silent" in the sense that you wouldn't be able to understand them if you couldn't see them.
Emotion and narration is done with overdone gesticulations, punctuated music, literal Sign Language, figurative sign language or rebuses. This makes it more likely to show up in an animated series, since attempting it seriously with live action is difficult without making it feel "cartoony" anyway, desired or not.
Comic Strips Calvin and Hobbes frequently had strips with no dialogue, relying on the characters' gestures and shown emotions to convey the story. Peanuts occasionally had these as well, usually on Sundays.
Professional Wrestling A segment on the February 21th 2011 episode of Raw, was done without a word of dialogue. The Undertaker made a return after a long absence. His music played. The crowd cheered loudly. Before he could do or say anything, Triple H made a surprise return after an even longer absence. The crowd went nuts. The two of them stared each other down, and then turned to look at the WrestleMania logo. The crowd exploded. More staredown, dueling chants, dueling taunts, not a word spoken. On the September 10th 2012 episode of Monday Night RAW, following Jerry Lawler's heart attack, segments that followed, including the matches, had no commentary, out of respect for Lawler. The only commentary was Michael Cole giving updates on Lawler's condition.
Video Games ANNO: Mutationem: The entirety of Dr. Alan Doyle's backstory flashbacks are entirely without written or spoken dialog, told primarily through environmental storytelling, facial expressions, and sound effects. Alien Hominid manages to tell a somewhat simple, but funny story with absolutely no dialogue. (Unless screaming counts) Machinarium has the characters communicating primarily with thought bubbles showing what they mean. Nobody ever actually says anything, and the only text you ever see in the game are the game menus and the few tutorial tips at the very beginning. Journey, not counting the chirping noises that you or the strangers you meet can make. The Subspace Emissary in Super Smash Bros. Brawl has little to no dialogue, even talkative folks like Snake and Sonic don't utter a word of line. Star Fox 64: None of the Star Fox team has any dialogue in the secret warp zones, though they'll still let out a Big "NO!" if Fox dies. Fire is a no-text, no-dialogue puzzle/adventure game. Considering the main character is a caveman, this is hardly surprising. Journey of a Roach depicts the adventures of two cockroaches in a people-less apocalyptic future. As such, picture balloons are the closest thing to dialogue. TurnOn involves a computer geek who communicates in picture balloons and an electric spark which doesn't communicate at all. The Overwatch short "The Last Bastion" stars the titular robot, who is only capable of communicating in mechanical beeps, and Ganymede, a small bird that it befriends. My Brother Rabbit uses picture balloons and cutscenes which consist of a series of drawings set to music. The Gardens Between is another no-text, no-dialogue puzzle game. Lara Croft GO: In contrast to the main series games, Lara doesn't speak at all (or encounter anyone to speak with, for that matter). Lona: Realm Of Colors, being a game that focuses on "art and music narration", features no dialogue whatsoever as you guide your titular heroine through what appears to be a surreal Dream Land with the soundtrack conveying emotions. But what AMAZING soundtrack that is...
Web Original Justified in an episode of Alantutorial, where Alan doesn't want to be caught making a tutorial. Though his phone's audio is working due to the noise in the background, Alan stays silent and tries to convince his audience his mic is broken. Backwards Songs With Luke's "I Need Your Help To Find The Illuminati" features no talking, with Luke silently making hand-gestures and writing to the audience instead. hololive's "Holo no Graffiti" shorts are usually packed with very rapid dialogue (in part because they are showcasing the voice actors as much as the digital personas), but Episode 125: Danger: Do Not Wake has only one line at the end, with all the gags being expressed through careful animation. The Music Video Show has this in an episode where the host turns off the music at the beginning of the video and gives the music video the finger for 7 minutes without saying a word. The Nostalgia Critic's review of The Good Son is a variant where all of the Critic's lines are done through cue cards and subtitles accentuated by music and stock noise (including a stock Evil Laugh) because Doug lost his voice he spent too much time yelling at it before reviewing it proper. The film clips do keep their dialogue, though. RWBY: Ruby's Red trailer consists of her fighting monsters in a forest. The only sounds are the snarls of the Beowolves, the sound effects and the music score. SCP-2521 of the SCP Foundation is this out of necessity, as it is a weird Humanoid Abomination that steals anything written about it and kidnaps anyone who talks about it. However, drawing pictures that describe it is just fine, as it apparently can't comprehend pictorial representations of information. SuperMarioLogan uses the partial variation in the episode "Bowser Junior's Nerf War!", where most of the first half (mainly when the Nerf guns are shot) is thisnote We are treated to ominous music as a replacement for the dialogue. The rest of the episode has dialogue, though. Vietnamese web animation Wolfoo accidentally has uploads of an episode which is silent. Most of the official uploads of the series have voices, whereas the silent version was probably meant for dubbing in other languages.
Something that hits me as immediately bit unintuitive is that the comic tells me it reads right to left... and then follows that with a sequence of panels where the protagonist and point-of-view character is consistently walking from left to right, over the course of the rest of the first episode, which encourages the reader's eyes to follow her moving from left to right.
The only time I think people should draw comics right-to-left is if they've been raised in a culture that writes and draws right-to-left to the point that their natural instinct is to draw and write comics right-to-left and it feels awkward to flip it, especially if the comic was originally in a language like Japanese... but these panels the composition naturally flows left-to-right. It feels like you naturally draw your panels to read left-to-right so... just have your comic read left-to-right, which more people are comfortable with on this platform.
When I first read this sequence (and again, he's consistently looking off to the right, so I have to fight against his gaze drawing my eyes to the right to read these panels to the left), I couldn't work out why there were two almost identical panels of him crying. It was only after scrutinising the panel I saw the droplet on the ground, which was probably the point. I feel like small panel showing just a close-up of a teardrop hitting the ground rather than the full figure would have been clearer. in getting across that his tears are the focal point.
I'm not sure recapping the same panels at the start of an episode like in the third part is necessary on a comic this short. It's not bad practice on longer long-scroll comics with spaced-out update schedules, but there isn't that much info to recap here. An establishing shot of her sitting bald-headed in her room would have been enough to re-establish where we were at.
The story and stuff was fine, but a little dull. There wasn't really a twist or a surprise. When you tell the story in text it becomes:
"One day a girl was walking through school having a pretty normal day. She walked out into the yard and saw a boy listening to music, and he started crying. Where his tears fell, flowers bloomed. He smiled at her and pointed to the sun, then gave her one of the flowers and walked away. When the girl got home from school, she removed her wig, false eyelashes and false teeth, and looked sadly at the sun... Suddenly! She grew hair, teeth and eyelashes! She knew it must be the work of the magic boy and his flower."
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