DDR Freak is dedicated to Dance Dance Revolution players in and around the US. If you have any suggestions for additions or changes to this site, please post in the site feedback forum.-->Oct 21, 2011 - Machine Locations - J Dogg
There have been some questions regarding what will happen to the machine locations section. I intend to continue to keep running the Machine Locations section, and anything else that is useful to a large number of people. It will probably require some tweaking in how it decides a modification is valid, since the traffic is much lower than it used to be. I've also kept most of the DDR-related forums intact so the information there can still be used by people.
Most of the articles are back up now, although some of them are missing some data or need editing.
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Oct 19, 2011 - DDR Freak: March 2000 - October 2011 - J Dogg
It's the end of the DDR Freak world as we know it. Thanks for the ride, everyone! We started out in March 2000 with the crazy idea of promoting DDR in the San Francisco Bay Area, and we ended up doing a heck of a lot more than that. Thank you to all the users and staff who made it possible. Give us a shout out on twitter using the #ddrfreak hashtag with your favorite memories.
The old server has been taken out of its former facility, and it will continue to live on as a mostly static website. Not everything has been moved over to the new (much smaller) server, but I plan to move all the old articles back as soon as I can. Current ETA is Nov 1, since the old server has some hardware issues. Forums will be completely locked down due to spam issues.
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Jan 4, 2011 - DDR X2 US Arcade: Officially out - DahrkDaiz
DDR X2 has been officially released and it's already located in two places: Bumpernets in Alabama and Round 1 in California. For those who have been living under a rock, DDR X2 is the latest release of DDR with improved pads from the X hardware.
Initial reports include fixed timing, fixed pad, no screen lag. Some songs that are normally locked for non-eAmuse connected machines are unlocked out of the box including: Chinese versions of Nijiiro and iFuturelist (with Challenge charts), deltaMax and the revival of BeForU.
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Aug 2, 2010 - 2010 DanceDanceRevolution US Championships! - The Mole
Oh lord they are at it again. I only post this because I was recently contacted by a company rep named brooke that is representing the tournament planning for konami asking if id be interested in holding a round one tournament at my location.
The 2010 DanceDanceRevolution US Championship consists of three rounds.
Round One is underway. In order to qualify for Round Two of the tournament, participants need to finished in first, second, or third place in their respective Round One Tournament.
Round Two is Regionals
The Round Three Finals take place the weekend of December 4th, 2010 at a six flags location yet to be determined.
The top four scores across all regional qualifiers in each age group are eligible to participate in the finals.
I still haven't received any rule sets or more info other then whats on the website and pdf i was sent. Hopefully konami will learn from last year but so far things look grim.
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May 28, 2010 - Navy General eyes Dance Dance Revolution for boot camp. - The Mole
We understand that Wii Fit has dubious health benefits at best (whatever CTA Digital might say top the contrary), but apparently word hasn't reached the Navy's top brass. According to the Navy Times, recruits need more work than ever before to get into fighting shape, "given that many young people prefer computers and video games" to sports and physical activity. The solution, says Navy Surgeon General Vice Adm. Adam Robinson, is to use break in would-be sailers slowly, introducing "the equivalents of Nintendo's Wii Fit or Konami's Dance Dance Revolution" in basic training. This sounds rather silly to us, but what do we know? We're lovers, not fighters.
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Jan 21, 2010 - StepMania: The Manga - J Dogg
In the strange but true department, we have this...
Prominent Japanese manga publisher Manga University has announced the upcoming launch of "StepMania: The Manga," an all-new original comic based on the wildly popular dance/rhythm video game. Made in consultation with the game's creator, Chris Danford, and written by up-and-coming Japanese manga artist Uno Shino, "StepMania: The Manga" follows the exploits of a brash high-schooler named Yukino as she is thrown headfirst into the world of StepMania by her best friend and veteran dancer Momo, who works at the local arcade.
\"StepMania: The Manga\" is a...
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Turned in on, and the first song I chose (Bust a Move) had the song's MTV video playing behind the game graphics. :mad:Scantily clad women, overt sexuality -- I would never have chosen this had I known.:glare:
The songs in yellow are licensed covers, the songs in white are Konami Originals, the songs in red are "boss songs", and the songs in green are featured in existing games. The songs with padlocks next to them are locked until certain conditions are met in the game, and songs with a clapperboard next to them have music videos featured.
If you like the game and are just trying to avoid the videos, I think it can be done. There is an options menu somewhere at the beginning of the game where you should be able to do this. Check the owner's manual, or look online.
I had a few of the DDR games for PS2, and loved it. (I even bought myself a foam core dance pad!) But I am not impressed with the game for Wii. Sure, the graphics are more flashy, but for someone who uses it as an aerobic program, the steps just aren't enough to get your heart rate up! They focus too much on the "gimmicks" like hand moves and surprise steps. And when you shut those off, you're left with a pretty goofy routine.
I think it's a sweet Mom's Day present, especially if they know you like the fitness aspect of the Wii. But for the $$, I think the whole family (you included) would get more out of Outdoor Adventure.
It was a sweet gift -- they know I get a kick out of DDR and they had gotten me a Wii Fit for my birthday. It's helpful to hear that you aren't enjoying Dance Dance Rev. much for exercise. That was what I had in mind.
My concern with the DDR is that I'm going to have to monitor it if it has those videos. I don't want to have to make sure the kids aren't sneaking a peak. And I'd say that's a big temptation for the age of boys who come to our house nowadays (up to age 12).
We've had it for several months and have unlocked quite a few additional songs. I have only seen videos on, at most, 2 or 3 songs with it...to give you a safe estimate. Bust a Move is the only one I can think of at this time, though.
We enjoy the game and get a great workout on it. I'd just write down the songs when you come to them so you don't forget which songs you want to avoid. You'll also want to avoid the random feature because it might choose those songs.
The quadrille struck fear into my heart more than any other because I could not blag my way through the steps by skipping and hopping as I could in the waltz and the polka. The quadrille was done by a group of four couples that made patterns within a set space upon the floor. If one went wrong, then the whole pattern collapsed. Worst of all, a dancer going wrong would be stranded in the middle of the figure, looking daft as her fellows cavorted around her and her forsaken partner continued on alone, arms in hold as if escorting a ghost dancer around the floor, for one never stopped in the middle of a dance if one could help it.
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Dance Dance Revolution is one of the classic video games of the late 20th century. A testament to its success, novelty, and longevity is that it is still popular today, almost 20 years since its launch.
This is a dancing game consisting of a screen and a dance platform that players control with their feet. The platform has four pads, which players must touch to music in the order specified by a chart on the screen. So players must dance to the music in the way the game demands.
The game itself is straightforward in principle. As the music plays, the player touches the pads on the dance platform in the order shown on the screen. Each pad can be in one of four states: on, off, hold (or freeze), and release. Because the four pads can be activated or released independently, there are 256 possible step combinations at any instant.
Of course, the dances become progressively harder, with most songs having dances with five levels of difficulty. The difficulty is determined by the speed of the rhythmic subdivisions. Beginner-level games have steps on quarter and eighth notes, but higher difficulty dances have 16th note steps and some patterns involving 12th and 24th notes.
The task of automating the creation of dance charts is by no means simple. Donahue and co divide it into two parts. The first is deciding when to place steps, and the second is deciding which steps to select. They then train a machine-learning algorithm to learn each task.
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