With the eventual failiure of the Turkish TF-X program due to financial pressure from Pakistan and being removed from the F-35 progam by the US, Turkey were without a much needed 5th generation fighter. Until General Dynamics came to them with a crazy proposition. Remaster the over 200 F-16s in the inventory bringing them up to modern stealth standards. And with this remaster came a new designation: Phoenix, or more affectionately known as the Night Adder. This new version of the Viper retains its unstable flight model, intake placement and single engine configuration, but with upgrades such as thrust vectoring allowing for high maneuverability, a weapons bay, stealth geometry, bigger and more advanced radar etc. Along with being bigger than its predecessor.
The combination of high agility and supermaneuverability proved deadly in dogfights, sadly it seldomly got to show off its ability to point its nose where ever it wanted but when it did, it dominated
-Untstable flight model: The centre of mass is behind the centre of lift
-BVR radar: It should detect targets further than 10 miles away. Although you cant fire with it, recon only
-ACE engine: Adaptive thrust that keeps you above certain speeds depending on your throttle level. It also goes off when in supermaneuverability mode for that little extra kick
-Ejection Seat: Self Explanitory
-Input damper: Reduces input sensitivity when in take-off or landing (enable landing gear to activate)
-Hud that moves: I could modify the current HUD to move so I used a smaller one from Karameji to still simulate that
-G camera: Simulates the movement of the plane from the pilot's perspective. Cant remember where I got it from though
-Working MFD, on the right side
-Other stuff ive probably forgotten, its been a while since I made this
-AG-8 to turn off adaptive thrust if you dont like it.
-Keep away from the sound barrier at low altitudes, less than 600mph should be okay. Get up to 30-35k feet or more to keep stable at high speeds
-This was built 3 to 4 months ago, so the flight model is a little outdated now.
-I was this close to not even posting this due to some problems I did not have the motivation to fix and some ambition not coming to fruition.
-Again if your at low altitude DO NOT approach the speed of sound
-Thunder birds version will be made, not anytime soon though, I currently have my hands full.
-This marks the beginning of me making stuff on the more complex side, look at the variables and youll see what I am talking about.
-There's bound to be a few bugs with it but it wont stop you from enjoying the plane.
Windshifter1 for the screenshots and bits of advice.
32 for the flight testing and feature advice
MrCOPTY for some VR tips
Otana for the Hurricane's landing gears
Mmsauce for some of his cockpit parts
WEEB for a Nav label
The cockpit looks great too!
One note though, the Vulcan Cam and the Rear Cam cameras are visible you can add hidePart under CameraVantage and set it to true. Then they will be invisible in-game.
Built by the Shenyang company, the new aircraft, could be the answer of the aerospace firm to the Chengdu J-20, whose two prototypes have already become quite famous across the world since the first images of the large, short-take off and landing stealth plane, leaked on the Chinese defense forums about two years ago.
Considered all the cyber attacks targeting Lockheed Martin stealth projects in the last years, one could believe Chinese hackers were able to put their hands on some useful technical drawings of the Raptor. Still, it would be the avionics, radar-evading features, equipment and weapons, rather than the shape, to make the difference in a dogfight. Unless the Chinese will build some thousand examples such jets.
Twice a day, the sandpipers gorge during low tide, each downing more than 20,000 tiny crustaceans in a single feeding session. When the tide comes in, the birds squeeze together to rest on a narrow strip of exposed shoreline to recharge. But it also sets the table for hungry predators: the peregrine falcons.
With thousands of potential meals lined up on shore, hunting can be like shooting fish in a barrel. The Wild Canadian Year crew had filmed peregrine falcons before and were confident that they could capture the hunt on film.
Summary: The F-16 Fighting Falcon, a cornerstone of the U.S. Air Force for fifty years, remains a prominent figure in global air forces despite its age and non-stealth design. Renowned for its agility, speed, and innovative features like a frameless bubble canopy and fly-by-wire system, the F-16 has proven its worth in various roles.
-Although it lacks the stealth capabilities of newer fifth-generation fighters like the F-22 and F-35, the F-16 is still valuable for less intensive tasks such as homeland and base defense, enforcing no-fly zones, and supporting more advanced aircraft with standoff weapons.
The General Dynamics F-16 Fighting Falcon has been a valuable part of the U.S. Air Force (USAF) inventory for half a century. But as the battlefield changes, as air defense systems improve, can the non-stealth F-16 survive in a modern conflict against an advanced adversary like Russia or China?
The fourth-generation F-16 is a small, affordable single-engine fighter with multirole capabilities. Versatile and successful, over 4,600 F-16s have been built, although the USAF is no longer purchasing the ageing jet. The F-16 is distinct for its frameless bubble canopy, which is renowned for granting the pilot exceptional visibility. Inside the cockpit, the F-16 is known for its side-mounted control stick and an ejection seat that is reclined 30 degrees (to reduce the effects of g-forces on the pilot).
As of today, the F-16 is the most commonly found fixed-wing aircraft in military service; 2,145 F-16s are currently operational in air forces around the world. The reason the F-16 is so commonly found is because the jet has proven itself to be so capable.
Yet, the F-16 is not just agile, the jet is also fast, reaching a maximum speed in excess of Mach 2. With a thrust-to-weight ratio exceeding one, the F-16 is capable of quick climbs and vertical acceleration.
Harrison Kass is a defense and national security writer with over 1,000 total pieces on issues involving global affairs. An attorney, pilot, guitarist, and minor pro hockey player, Harrison joined the US Air Force as a Pilot Trainee but was medically discharged. Harrison holds a BA from Lake Forest College, a JD from the University of Oregon, and an MA from New York University. Harrison listens to Dokken.
F-40 Stealth FighterF-40 of the Arkanian Imperial Air ForceDesignationStealth multirole fighterPlace of OriginImperial Arkanian Air ForceService HistoryWars / BattlesNone so farSpecificationsCrew1The F-40 Falcon Multirole Stealth Fighter is a single-seat, twin-engine, all-weather, stealth multirole combat aircraft designed for ground attack and air superiority missions. Developed and operated by the Arkanian Imperial Air Force, the F-40 was the most advanced fighter aircraft the Air Force and also the only stealth aircraft it had at its introduction. Due to its expenses, the F-40 will not replace all F-38As and F-38Bs still in service.
The Arkanian Imperial Air Force needed a multitude of new aircraft to replace its aging fleet of M7V1 Fighter/Bombers, especially a stealth fighter. Thus the F-40 was designed and began testing in 2037. The Falcon was the first Arkanian stealth fighter to be designed and produced.
Introduced during the Arkanian Expansion, some examples of the F-40 Falcon would be transported via modified Monolith-class Carriers to recently established military bases on habitable planets deemed to have no sentient life.
The map is located in an isolated area near London, Ontario. It is covered in snow and an outline of the city can be seen towards the road along with a friendly snowman on the road. The safehouse is fenced off by wooden and chain fences, with the rest of the area being covered by sparse trees. The main structure of the mission is the safehouse found in the middle. The house has 2 floors and a basement. There is also a garage and a shed.
The lower floor of the house has a main living room with a big TV, a smaller living room with a Christmas tree, and stairs to the upper floor. This room connects to the kitchen which has an entrance and a small pantry room. The kitchen is connected to an open space with a table, an entrance, and stairs to the upper floor. This room also has a hallway leading to the main living room which has an entrance at the end. The basement door is also in this hallway. The main living room connects to a working room through 2 doors, which has 2 glass doors. The house also has a fourth entrance at the back, which opens to a small room with a network box that connects between the 2 doors found next to the main living room.
The stairs near the Christmas tree lead to a small balcony. The balcony also has a potential spawn for the control room door. The other stairs lead to a hallway next to it which has a small balcony and connects to the other control room spawn and 2 locked off concrete rooms. The basement can be accessed by a single door and holds the saferoom.
The outside has a few trees, a shed, and a garage. The shed is right next to the spawn and has 2 doors and an open gate. The garage is on the other side of the map and has a locked door and an open garage door. Inside, there is a small metal structure with stairs and a network box. The doors with multiple windows can also be opened by shooting one of the middle windows next to the lock, which will enable you to reach inside and open it without using any tools. This is not advised as guards will notice the door and raise the alarm.
There are 3 types of NPCs in this mission: Falcon, Halcyon Operatives, and Rivera. The Halcyon Operatives are guards that roam the map, stopping at certain locations for some time. The first Halcyon Operative taken out will initiate a 5-minute timer, after which the control room guards get alerted. Taking out another Halcyon Operative will reduce the timer to 2.5 minutes, then 1.25, than 0.625 minutes, etc. This is done regardless of the current time remaining, so taking out a second Halcyon Operative with 4 minutes and with 3 minutes remaining would both set the timer to 2.5 minutes. If the timer would be set to a value higher than the current time, such as taking out a second Halcyon Operative with 2 minutes left, the timer will not be affected. Taking out a third Halcyon Operative would still reduce the timer to 1.25 minutes though. This can be negated by taking out the control room guards, who can safely be taken out after neutralizing Rivera's guard. Neutralizing Rivera's guard does not start or affect the timer. Taking a control room guard beforehand will trigger the alarm. Guards in this mission are aggressive guards, which means they will always pull out their gun when fully alerted.
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