VIP servers are private servers bought with Robux. A VIP server costs 500 Robux and only invited players, friends or people who have access to the link can join the server, depending on how the server is configured.
When configuring a VIP server you can choose to either allow friends only, where only friends can join, invite certain players, where only the usernames added will have access, or generate a link, where everyone with access to the link can join.
Players who own or visit private servers are given exclusive benefits when present within these servers.Visitors of private servers are given 50% more Dragon XP and have growth time for their dragons shortened by 20%. Owners of private servers are given the same benefits as visitors alongside being able to equip up to 5 dragons and gaining +1 more yield from crops harvested at their farm.
I noticed the post about the nx getting Dq x and the post that mentioned the thought of a private server. I was a part of a server blinding of psu briefly so I know it's a large undertaking... But as a member of this community and a person whom knows it's possible to link console clients to servers with PC players (anyone who ever played pso blue burst knows what I mean), what's the general thought of it? Is this something we could pull off, or is this a wasted thought? I mean... I can play pso on my wii u (via emu wii side) and wii, and the wii u is almost home brewed to the point that it's worth doing so, add the fact that it's on pc (which opens it up to be a possibility), why not dq x? Square doesn't care at this point, they would rather push out shitty final fantasies... So... Consider it would ya?
Given that we're already trying to keep out of Square-Enix's field of view by us being there in the first place, I don't think we should start trying to rig up private servers and draw unwanted attention to ourselves.
There hasn't even been an English patch yet, and likely there won't ever be one. A private server would be a much bigger undertaking. Probably not feasible at all given how small the English community is.
I should also like to point out that Sega released the server code after closing down their PSO and PSU servers. They allowed gamers to keep their game alive. SE hasn't even let FF11 go, despite having destroyed it themselves. There's also no statute of limitations on the potential for an NA/EU DQX release.
So definitely, it's a very bad idea to even consider it, as it would make SE more leery about the US market, and more likely to destroy chances, trust, and to start going after US/EU players they've simply let be, if you can get around their clear attempts to keep you out/make it harder to maintain your presence on the server. So I definitely get your position and support it.
It's little different from how a lot of Korean MMO companies are. If you're not Korean, they tend to like banning you unless you spend a lot of money and stay under the radar. There are still MMO's being translated to English that have been out for 3/4/5/6/10+ years in Korea alone before seeing a real opening in foreign soil.
From the half a year or so I spent on PSO2 I can tell you they definitely were not going out of their way to punish US players on the main servers. Definite measures were being taken to obstruct/ban players from the region served by the SEA servers and none of these measures were being applied to any other region. My guess is they probably realized around the point they made it fairly easy to buy stuff overseas via the android app that there was a fair bit of income to be made by just selling stuff to anyone they could. Probably the same reason they won't bother bringing it outside of Japan again, why take PSO2 to foreigners when they'll just come to you.
As one of the English players of DQX, I get the sentiment but I stand with cran on the reply. We all are super careful when we play DQX in JP because we are all interconnected, and if just one of us draws SEJ's attention it risks all of our accounts.
As for the server side code you'd have to do a lot of guesswork, sort of like how WoW private servers were back in the day. Further you're messing with their intellectual property and that could just cause a lot of headache and worry.
I spent all of last night playing on the revival project for Dragon's Dogma Online with my partner, and wow it really makes me miss my time playing it back when the servers were online in 2017 ? Even in its current form, where a lot of the old questing and story functionality is lost, just wandering around with your friends and fighting things is still a blast!
All of the combat just feels so tight and responsive and, frankly, it's put every other MMO I've ever tried to shame in comparison. Messing with the classes and hearing how playing with them has stoked a new love for these games in my partner even through this shadow of what the game once was has given me a renewed excitement for Dragon's Dogma 2; I really hope that they keep the Alchemist, High Scepter (or Runeblade/Red Mage or whatever they'll call in in an official translation) and Spirit Lancer classes - they're just so cool and unique and it's always a joy to see the way that these games manage to create new classes that feel different and still drip with style and creativity.
If you prefer to try out the different classes, rather than your choice of the four starting classes, you can use these commands (Be sure only to use these before changing zones if you use them while outside of a city, as the game needs a loading zone to finish loading in all your skills)
The central portcrystal can be interacted with to warp around the city, with Relay Craft Station being your Inn / Class Change / Skill Selection & Upgrade NPCs, and the Shopping District having gear for upgrades when your starting stuff feels lackluster
There's quite a lot that is not implemented serverside and which will result in a timeout and being kicked back to the title screen, but the basic gameplay loop of going and getting into fights with a party and upgrading your skills and gear to set out on a new challenge is still wonderful even as is!
Also: Here is the main discord for the project. It has more information about the server and information about what is/isn't implemented currently, a torrent mirror for the game files, as well as other instructions, such as for setting up private servers apart from the public test server for playing with your friends privately, especially since as a test server character data is usually wiped during updates.
Well, when it was originally up, it was fine to play solo, especially late game since you could fill up your party with pawns and equip them with heavy gear! As the current server is, you can probably solo most if not all content pretty easily with pawns, especially since you can use text commands to give yourself gold and rift crystals and go buy the old costume gear and overpowered stuff even at level 1 if you really want to!
Dragon's Dogma Online, in its original form, lived between about 2016 to December 2019 when Capcom pulled the plug on the servers, including the English patch community that had formed on World 13. In its current iteration, it's mostly just a playground to explore with friends or try out classes while fighting enemies and going after bosses; judging from the comments from the folks working on reviving it, it'll be about another year or two before they get everything up and running at the current pace.
But if you're a fan on Dark Arisen, definitely give it a try! The combat and movement feels really fluid and pleasant, and it's genuinely a joy to hang out with friends and do multiplayer Dragon's Dogma and see how classes have been tweaked; everything feels like it was thought about and given more tools to differentiate it and have a more defined party role, such as Strider/Assassin being reimagined as the Seeker - giving up the bow to allow Hunter exclusivity to that tool, while gaining more dagger-specific abilities, more mobility options, spinning blade skills and a grapple rope that allows you to launch yourself up at enemies to close the distance
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