American Conquest is a real-time strategy video game developed by GSC Game World and published by CDV Software Entertainment. It is set between the 15th and the early 19th centuries in the American continents. There is also an expansion pack produced for American Conquest, called American Conquest: Fight Back and a gold edition, which has both the original and expansion pack bundled together. The latest installment in the series is American Conquest: Divided Nation. All three titles are available together as the American Conquest Chronicles.
American Conquest's basic gameplay mechanics and economic factors are shared with the earlier GSC Game World title Cossacks: European Wars and its add-ons. As in Cossacks, American Conquest allows the building of a base with which the player will conduct military and economic activities to prepare for victory in a scenario.
While the difference between playing for the European factions and the Native Americans are discernible in terms of military strategy, the basics are the same. The usual chain of activities involve building dwellings for peasant workforce and to gather resources like wood, food, and gold, stone, coal and iron from mines which the player will have to construct at designated areas. Generally, wood and stone are used to construct buildings whereas the others are primarily used for creating and maintaining the army. Food may be harvested from either a mill or by hunting wild animals with specialized units like the trapper or the buccaneer unit. Wood is gathered by conventional means. Further, the cost of buildings, soldiers and cannons would inflate with each successive one built. Peasants are also now trained from dwellings and not from the town center, the latter now having the role as a scientific upgrade building.
American Conquest differs from Cossacks in that peasants are needed in the direct creation of military units. If no peasants are sent into forts, stables or fortresses, no units may be trained. Upgrades which would boost the fighting capability as well as the training time of the army are also conducted at those buildings. Forts and fortresses are central to the defense of any base and garrisoned troops will open fire on encroaching enemy units or wild animals.
The common economic and scientific buildings in American Conquest may also be garrisoned by either peasants or by regulars of the army. Similarly, an attacking army may also capture these garrisoned buildings by sending units into them and defeat its defenders in unseen hand-to-hand combat. Players may also construct log cabins if playing for a European power where garrisoned units receive a bonus in its defense.
Another feature of American Conquest is the morale factor. Military units would suffer from low morale if the unit is in the vicinity of a mass slaughter of his side and may flee the battlefield. Officers, standard bearers and military drummers are used to create military formations and to increase morale of the troops.
The campaign mode covers most of the major European powers' conquest in North America which includes the Spanish, the British and the French as well as the counter-campaigns narrated from the viewpoint of the Native Americans who fought against them.
GSC Game World designed American Conquest to attract the United States computer game market, which had been unreceptive to its earlier game Cossacks: European Wars, a hit in Europe and Russia.[1]
In the United Kingdom, American Conquest sold roughly 20,000 units during the first half of 2003. Kristan Reed of GamesIndustry.biz wrote that these were "not figures that spell H.I.T."[7]
American Conquest: Fight Back is a stand-alone expansion pack for American Conquest. It features five new nations: Germany, Russia, Haida, Portugal and the Netherlands, and 50 new units. In addition to new campaigns featuring the Mayas, the Germans, the Haida and the Russians, a new 'battlefield' game mode is available. The German campaign briefly chronicles the expedition of Ambrosius Ehinger and Georg Hohermuth whereas the Russian campaign concerns the Alaskan campaign under Alexander Baranov. The new Haida campaign is from the Haida point of view of the Russian expedition. The Mayas campaign covers details from the Spanish conquest of Yucatn.
A total conversion mod for the game was released in 2006, with patches and different versions released up until 2009, called European Warfare: Napoleonica that transferred the player back to 19th Century war-torn Europe during the Napoleonic Wars. The project was undertaken by Gexozoid (helped by the Hawks group and other associates) in 2007 and since then had a fairly active community on GameRanger and forums up until 2015. The Hawks Group recreated a vast database of historical battles that can be played in multiplayer by up to 7 players at the same time, sharing armies or fighting in co-op. It can still be downloaded at their original website or on ModDB. The Mod features over 200 new units and around 20 new buildings that range from a faction's Barracks to fortifications in the form of manned cannon towers and breastworks much like in Cossacks. 12 fully playable nations include: France, England, Poland, Austria, Prussia, Russia, Spain, Italy, the Ottoman Empire, Confederacy of Rhine, Sweden and the USA.
American Conquest: Divided Nation is the second stand-alone expansion to American Conquest. It was released in France in January 2006 and the rest of the world in February.[8] It was developed by Revolution Strategy and features four new nations in three new War periods: The Union, The Confederacy, The Republic of Texas and Mexico, in the American Civil War, Texas Revolution and a single battle in the War of 1812 and more than 120 new units. Old factions are not present in the game but the United States of America can be played against the British Empire in the Battle of New Orleans in the War of 1812. Due to the lack of buildings and workers, neither can be played in skirmish or multiplayer. The units from the battle can be accessed in a non-multiplayer by writing "qwe" in the chat and pressing P on the keyboard, an editor window will pop up on the right from which the players can choose own player colors and can spawn any unit in the game. The game also brings a host of new features to the game, such as horse artillery, field fortifications, tents, and generals. Players can experience battles entirely new to the RTS Genre, from the Battle of the Alamo to Battle of Gettysburg.
Hawks' Divided Nation, another mod project by the Hawks Group emerged which aimed at making the game more realistic by removing building, workers and the other two nations and replacing sounds as well as adding maps based on real battles in the American Civil War in which each side is player controlled.
We propose to give under this heading from time to time accounts of such military happenings in the past as may serve to enlighten and instruct our members in the work they are banded together to perform. A close study of these articles will, we hope, be valuable to all those who desire to acquire a knowledge of how brave men and women have at other times and in other places, overcome difficulties and achieved something for a cause held to be sacred. It is not our place to pass a verdict upon the sacredness or worth of the cause for which they contended: our function is to discuss their achievements from the standpoint of their value to those who desire to see perfected a Citizen Army able to perform whatever duty may be thrust upon it.
In the year 1905, the fires of revolution were burning very brightly in Russia. Starting with a parade of unarmed men and women to the Palace of the Czar, the flames of insurrection spread all over the land. The peaceful parades were met with volleys of shrapnel and rifle fire, charged by mounted Cossacks, and cut down remorselessly by cavalry of the line, and in answer to this attack, general strikes broke out all over Russia. From strikes the people proceeded to revolutionary uprisings, soldiers revolted and joined the people in somecases, and in others the sailors of the Navy seized the ironclads of the Czar's fleet and hoisted revolutionary colours. One incident in this outburst was the attempted revolution in Moscow. We take it as our test this week because, in it, the soldiers remained loyal to the Czar, and therefore it resolved itself into a clean cut fight between a revolutionary force and a government force. Thus we are able to study the tactics of (a) a regular army in attacking a city defended by barricades, and (b) a revolutionary force holding a city against a regular army.
Fortunately for our task as historians, there was upon the spot an English journalist of unquestioned ability and clearsightedness, as well as of unrivalled experience as a spectator in warfare. This was H. W. Nevinson, the famous war correspondent. From his book The Dawn of Russia as well as from a close intimacy with many refugees who took part in the revolution, this description is built up.
The revolutionists of Moscow, had intended to postpone action until a much later date in the hope of securing the co-operation of the peasantry, but the active measures of the Government precipitated matters. Whilst the question of Insurrection or No Insurrection yet was being discussed at a certain house in the city, the troops were quietly surrounding the building and the first intimation of their presence received by the revolutionists was the artillery opening fire on the buildings at point blank range. A large number of the leaders were killed or arrested, but next morning the city was in insurrection.
Of the numbers engaged on the side of the revolutionists, there is considerable conflict of testimony. The government estimate, anxious to applaud the performance of the troops, is 15,000. The revolutionary estimate, on the other hand, is only 500. Mr Nevinson states that a careful investigator friendly to the revolutionists, and with every facility for knowing, gave the number as approximately 1,500. The deductions we were able to make from the stories of the refugees aforementioned, makes the latter number seem the most probable. The equipment of the revolutionists was miserable in the extreme. Among the 1,500 there was only a total of 80 rifles, and a meagre supply of ammunition forsame. The only other weapons were revolvers and automatic pistols, chiefly Brownings. Of these latter a goodly supply seems to have been on hand as at one period of the fighting the revolutionists advertised for volunteers, and named Browning pistols as part of the pay for all recruits.
b1e95dc632