The standalone version of MIDI Guitar was designed to be a handy little host of plugins, that does not depend on a complex DAW recording system, making it ideal for rehearsals, live performances or for when you just need a quick creativity boost.
Sforzando is a free soundfont player. Simple but very powerful for advanced users.
Note: There is a simple buildin SFZ player in MIDI Guitar and MIDI Bass for windows & macos. But Sforzando adds SF2 format, effects and allows for tweaking.
Installation:
Put all these files in a folder on your hard drive. In order for MIDI Guitar to find the instruments, you need to open MIDI Guitar, go to Plugins and set the SFZ folder to whatever location you put the SFZ files.
Sforzando can open this likewise.
The MIDI inside MIDI Guitar /Bass for windows & macos is scriptable via our MIDI Machine scripts.
MIDI Machines can do things like transpose, arpeggiate, block notes, create extranotes, harmonise and can also listen to your midi footcontroller.
In order to use your new plugin from a host application (i.e. from MIDI Guitar) that application must scan your plugins folder to discover the new plugins. In MIDI Guitar press the scan button in the Plugins section.
Which DAW are you using? Is Cakewalk a DAW? Most DAWs will come with amp sims that you can use as is or tweak to your liking. Garageband has plenty of good ones if you are on a Mac. There are free plugins as well.
They make some killer plugins, for various types of amps. Each package can be used in a DAW, but also as a stand-alone application for when you just want to practice. They also come with everything you need for cab simulation and most common effects (compressor, boost, eq, reverb, delay and chorus typically).
Editing relies on utilizing multiple tools which are presented in layers, there is an edit tool with multiple sub tools, there is a draw tool with multiple sub tools, there is an array stool with multiple sub tools, there is a select tool, there is a move tool and there is a smart tool.
One of the things that I enjoy about it is that you can record directly to the take lanes in case you have a take that you need to do overdubs on. This allows you to minimize the number of take lanes, so that you do not have a screen full of takes that you need to scroll up and down to utilize.
The waveform is not updated in real time, so it can be difficult to know exactly what you were going to get before hand. This is important because the algorithm does not always put the transient marker exactly where it needs to be. In some other products there is no need to move around the markers, since you can see exactly what is happening in real time. When you can see what is happening in real time you can just move the marker to exactly where things need to go and get on with your life.
It is also possible to output the triggers to midi so that you can utilize an external software instrument to produce the drum sounds. I find that this workflow is somewhat cumbersome though. Other products simply let you click a button to export a midi track, but drum replacer directly outputs the midi to a synth that is currently in the project. If you want to capture the midi then you need to set up a MIDI loopback and record it.
The idea is to analyze two pieces of audio and then shift one of them so that it aligns with the source. This is done with an engine similar to audiosnap, so audio is affected only between parts where it needs to be.
One of the more disappointing things is that there is no navigation system that allows you to quickly find or jump to a specific track, or a type of track. Other products have things like search boxes and/or tree views that make it easy to navigate a large project in the mix console.I worked on a 45 track project in Cakewalk and even that was relatively difficult to move around and without any easy way of finding tracks.
Creating sends is something that most DAWs are not very good at. The act of creating a send is usually ambiguous since there are multiple ways that you may want this to happen and various goals that you may have when creating a send.
It is a bit disappointing that you cannot change the size of the faders, so you end up bound to the relatively small faders you are offered. A neat feature is that you can easily access Pro Channel straight from the mix strip by clicking the pro channel button.
I am not a fan of using menus to remove sends or effects. It is not difficult to add a modifier that allows you to click in effect or a send and remove it. Two clicks and visual recognition of a menu is a poor workflow.
It appears that before BandLab purchased Cakewalk, Sonar had many more ProChannel modules. I would love to see these added, but I suspect that they will be separated out as purchasable assets to help monetize Cakewalk.
Look at the top of the ProChannel title for the EQ. See those double arrows pointing to the right? That brings up a pretty full EQ window with spectrum analyzer, piano frequency graph and an input meter.
It adds a 3dB boost around 12khz with a 2dB dip at around 4.6khz. There was some slight distortion differences in the measurement, but not enough that I could rule it out as an error of measurement. Phase response is as expected for that filter.
Notably, this is NOT SHOWN in the response graph, which I think is a deceptive design. Presenting a graphic that aims to give you an idea of what the processor is doing, then not showing you what the processor is doing is not very friendly.
Turning on type II makes this even worse. It gives you a saturation sound that is devoid of any high-end sparkle but has the grit and the low-end that just causes a mix to end up sounding muddy and overly dense.
They all sound fantastic and I have been a fan of putting them on nearly every single channel. I particularly like the S-type, which sounds similar to an SSL 4K console. Regardless if the emulation is good I find that it is a cool sound.
It lets you assign multiple knobs from various plugins to a single control. These controls can be scaled (and inverted). These controls can be automated, allowing you to control multiple plugin parameters (scaled/inverted!) with a single automation line.
The editing is tool-based, but the tools are far away in the main control bar and utilize the F-keys by default to switch to various tools. You can use Middle Mouse Click to access a toolbar, but I found this to not be reliable as the tool bar would come up and disappear almost instantly sometimes.
Since a track will normally house a specific instrument, I think it is a reasonable assumption to make that that instrument will always warrant the same type of editor. Having the editor preference set as per clip makes for more clicking and increases the chance of ending up with a clip that is not set up how you want.
This is still a decent attempt and I would think that most people would appreciate how simple it is to place notes and adjust the velocity. Sometimes having a more functional step sequencer takes away from the essence of the concept: a simple way to enter musical information.
Cakewalk can upsample the signal pathway for all processes to twice the sample rate. This is sufficient to reduce a significant amount of aliasing and decrease the inharmonic content that may be present from non-linear processes.
Interesting concept, poor execution. If this loaded near-instantly, I still think that the idea of moving around where important elements are is a poor UX decision. The user should always know where things are! Making that a dynamic process adds unnecessary complexity.
Sending audio out and back into your Interface incurs a delay. You can click the delay button at the top to try to ping through the devices and get an automatic delay value so the external insert will compensate that.
I found that this automatic compensation did not do a good job. It was usually off by 50+ samples, which is more than plenty to notice issues with multi-tracked sources (two mics on the same source, one becoming delayed). I checked this with a scope and was able to verify the correct timing within 1 sample, and the External Insert never got it right.
A note that these only work on MIDI tracks it seems. I was unable to figure out how to use them on instrument tracks. So as far as I know this necessitates a workaround as described in the synth rack section to use these with software instruments.
Cakewalk has analytics turned on by default, which is an invasion of privacy that I do not think is acceptable. These analytics may be anonymized, butt I do not feel that a DAW should have these things enabled by default.
This may not be an issue for most people, since they can just re-order their physical inputs. I have outboard equipment that necessitates not driving myself crazy re-plugging a dozen things just because of some goofy software limitation.
Clip grouping ignores this intention and causes the user to maintain multiple groups on a track even though the track clearly implies a single sonic entity. Clip grouping assumes that at sometime, a track will no longer be part of the same larger entity. To put it more simply, it means that the software designer thinks that the track will, at some time, no longer be making the same sound even if it was at some other time. Preposterous! Anyone that works that way should get paper cuts on the underside of their tongue.
Clip grouping causes any workflow where the track is the primary entity to have multiple failure modes. Clips can become desynced or un-grouped, even though the association between the tracks remains.
Fader revert does have the benefit of being independent per fader though. So even if you change Fader 4, and then do a dozen edits and a hundred fader touches, you can easily go back and revert fader 4 without needing to wade through levels of undo and ruin your project.
Note: Any position that you set a fader to in Offset mode remains in effect when you switch back to Envelope mode. For example, if you set a volume fader to -INF while in Offset mode, switch to Envelope mode and drag the fader to its maximum level, you will not hear anything.
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