Bloonhenge: A beginner track surrounded by many rocks like Stonehenge; it looks like a crab's claw a slingshot and a wrench with the big rock acting like a bolt. There is no water in this track. Towers cannot be placed on any of the stones except for the big stone in the center of the track.
Park Path: A clean and windy environment, grassy lands, with its spiraling nature. The second Beginner track. Tack Shooters, Boomerang Throwers and Ice Towers are useful due to the U-turns in the track. There is water in the form of a stream.
Ocean Road: A retro beginner track in the beach with the finest road, rocks and trees. The road marks are yellow. There is a lake of water on the bottom-left corner of the screen. This stage can be played on Bloons Tower Defense 4!
The Rink: An icy, cold place. This track looks like the Mac Computer command key. It appears an animation of a penguin sliding and jumping onto the water. A pool of water is in the top right surrounded by paths. This is presumably the easiest track of Bloons TD Series.
Military Base: A retro beginner track in a basement camp. The terrain is the same as Ocean Road. The road marks are white. The bloons appear from the top-right, and exit to the top-left. There is a lake of water on the bottom right of the track. This map was released on Bloons TD4 iOS version
Space Truckin': A track in space. The player can place buccaneers in the water on the earth. Limited space. The player cannot place towers in space. The bloons follow the purple rocky path and loop around the planets 3 times. Also, the small moon can have any tower except Boomerang Throwers, Bomb Towers, Monkey Bucaneers, Monkey Aces, Super Monkeys, Monkey Villages, Banana Farms, Mortar Towers, Dartling Guns and Spike Factories.
Z Factor: A track on terrain much like Switch. The track itself is two tracks constantly crossing each other, forming the shape of a Z. Some bloons come from up,some from down.No water. Towers that affect an area in a circle around it like the Ice Monkey and Tack Shooter work quite well. Mortar towers targeting the center of any circle also work well.
Brick Wall: A brick wall with an opening at the end and a square U-shaped end. This is the only track to have the bloons enter and exit at the same point. The bloons enter out of an extension on top of the wall, curve around 1 end of the U, go to the other end and curl back up, then exit at the extension. 2 pools of water are in the corners of the wall. This is one of the easiest tracks in btd5.
Banana Factory: An intermediate track inside a factory with a moving conveyor belt that the player can place towers on. Every round, the conveyor belt moves and changes the placement of any towers on the belt. There is a basin of water at the top/near the entrance of the track that is filled with bananas. Bloons move around the yellow striped path.
White MOAB: An intermediate track on grassy terrain. A design of a White MOAB is on the grass. The paths can't be seen but the bloons go around the exterior of the MOAB. There is no water on this track.
Pool Table: A retro intermediate track that is located on a Pool Table. The paths the bloons take are confusing and can confuse a player as to where the bloons really are. There are 3 entrances and 3 exits. The color of the path in BTD4 is brown while here it is green. No water here.
Snake River: A clean, nice and pleasant environment, grassy terrain. The path is curvy, following a river. There are 2 entrances that come from the right side of the screen, which converge into 1 path. The track has opposite counterparts to the track Lightning Scar. It has a bit of water on the edges of the track.
Archipelago: A beautiful track with tropical scenery. This track is the most water filled of all the tracks. The player can put hundreds of buccaneers on it. A shipwreck can be seen on top-right of the screen. You can place towers on the islands. The bloons appear on the bottom-left and exit to the top-right.
Dockside: Located on the dock. There are many boats and ships that towers can be placed on. A street can be seen on top-left corner of the screen. There is a lot of water that buccaneers can be placed on. Up to 165-170 can fit in the water.
Slalom: A track in the snow. There are trees, mountainous areas, rocks and footprints. Bloons follow the path marked in the snow with 6 U-turns. The U-turns are good for tack shooters. There is water in the form of a lake above the 5th U-turn.
Haunted Swamp: A swamp that is dark in the background. The track path is pretty basic. The single track starts at the top, does a square zigzag down, and exits. There are two small ponds of water near the center.
Country Road: A countryside track. With 4 entrances and exits (one at a time), this may causes us confusion as the bloons go up in the circle and go into the exit. It loops around the circle only one time so be prepared. There is water in the form of a pond near the bottom-left corner.
Lava Fields: An intermediate track on a volcano with a double cross that the bloons come from. The track also has four lava ponds where you cannot place any tower or agent.This makes for limited space left to put your towers. The terrain is similar to that of Mount Magma but much more easy.
Floating Islands: An advanced track that has floating islands located in the sky. There are 7 islands. The islands move, but not in a circular pattern, which may confuse some people. Bloons follow the path of the rainbow starting from the entrance (The cave) to the exit. Even though there is a waterfall on this track, the player cannot place any water towers on it.
Tubular: An advanced track that is located on stone terrain, is short, and has tubes that are similar to Monkey Lane's tunnels. Bloons travelling through the tubes cannot be attacked unless a seeking weapon goes into the tubes. No water on this track.
Switch: A mechanical track. This track has a gear that rotates every few rounds, opening and closing paths. The bloons appear on the left and exit to the top-right (if the gear points up), exit to the bottom (if the gear points down), and exit both top-right and bottom (if the gear points both ways). Towers can't be placed on the pipe at the left of the screen. No water.
Mount Magma: A volcano track. This is also referred to in Bloons 2 as the 8th zone. The bloons spiral around the center of the volcano, and go to the four exits. Towers can be put on the sides of the volcano. No water.
Scorched Earth: A track on a barren landscape, bloons take three different paths, connecting at the center then move half a circle before returning to the center then exiting the map at the same glowing symbol as they entered. No water.
Ascension: An expert track that has Monkey Aces flying beneath the clouds. The player can only place towers on the clouds. This track is similar to Main Street, except the tracks go in a diagonal shape. You can see water below but cannot place Buccaneers on it.
Railway Track: A retro expert track which has many entrances which converge into one, and go to the bottom. This track is arguably one of the hardest in BTD series. It has water on the bottom sides of the track. This track has 5 entrances and only one exit. This is a Premium Track from Bloons TD4
Clock: An expert track shaped like a large clock. A good place to place Super Monkeys is at the entrance. No water. Every round, the clock rotates the hands and changes the path of the bloons. It takes 13 rounds for the hour hand to travel a complete circuit around the clock.
Castle: This track is more challenging; the track is located on top of a castle. This is the hardest expert track due to its paths. The two paths converge into one; The paths are far from each other; a red bloon can cover the track in approximately 13 seconds. There is water surrounding the castle.
Death Valley: A track that is located in a mountainous desert. There are some cactuses, rocks, dunes, and a bullskull. The paths are not too close to each other; the first one is longer, making 6 short U-turns, and the other one is the shortest in the entire Bloons TD Series. The track is considerably harder because of paths that never touch. No water.
Tunnels: The bloons go in the tunnel and passes next to it, hence, the name. The time of the bloons is considerably short, so be prepared. MOAB-class bloons can easily be damaged because it floats through the tunnels (but makes a u-turn at the edge of the screen to go to the next tunnel, causing delay) as it is visible for players to see. No water. Added August 28, 2013.
Main Street: A beautiful track that locates in a street. The paths intersect each other. Probably, the track Castle is harder than this due to farther apart tracks that never meet until the very end. Ice towers are very useful on this track. Mortar towers are also useful. There is water on the top-right corner that has duckies on it. Each attempt costs 25.
Bloontonium Lab: This track looks like a radioactive symbol. It is located in the laboratory; there are 3 short and separate paths that bloons travel on. This track is the arguably hardest track of the entire BTD series and the hardest Extreme Track of all. This track also suffers from Track Jump Glitch. No water. Each attempt costs 50.
There are two new towers, the Monkey Engineer and the Bloonchipper. The Monkey Engineer is a monkey with a gun, shooting nails. When upgraded, it can place turrets that attack, also by shooting nails. Among its upgrades are Bloon Trap and Overclock; they allow the engineer to place traps that capture bloons, or to power up a tower for 60 seconds, respectively.
The Bloonchipper is a different type of tower, as it sucks up bloons and pops one layer off them before spitting them out. Similarly to the Mortar Tower, it has the potential to pop multiple layers at once, or to suck in bloons thrice as fast. The Bloonchipper's ability draws all bloons towards it for 8 seconds.
BTD5 Deluxe is based on an older iteration of the web version and lacks the final round of balance changes that it received. A change to the Spike Factory's base price in a prior update was not carried over either. Thus, some towers and upgrades in this version have different statistics by comparison:
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