[Silent Hunter 5 Battle Of The Atlantic 2010 PATCH V1 02 CRACK ONLY

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Christel Malden

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Jun 6, 2024, 7:27:13 PM6/6/24
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It is a long time now, since I played Silent Hunter III and it was pretty much fun. I would recommend to look for the big mod that is somewhere around. It has a lot more ship types than the ten or so types of merchant ships of the original game, and in the mod the canal between north and baltic sea was modelled and you have the german aircraft carrier Graf Zeppelin, that of course never was finished, but in the mod it is lying outside of the harbor.

I bought soooo much on steam sale mostly older or smaller games for few $, like sniper elite, battlestation midway/pacific, brothers in arms, blitzkreig, hidden and dangerous and more :] also got silent hunter 3. I have SH4 but never liked it much ? a bit cartoon graphic style and pacific for uboots is also a bit meh. Always wanted to get SH5, graphic is just amazing but it's a fail, full of bugs, for many it does not even work... ubishit never fixed it. And i have no time and patient to gather and install dozens of mods to make this playable. If there would be just 1 big mod to fix the game ehh.

Silent Hunter 5 Battle Of The Atlantic 2010 PATCH V1 02 CRACK ONLY


Download Filehttps://t.co/OMcvkvEiEl



Since 2005, The Grey Wolves team fixed, improved or added new features to virtually every aspect of Silent Hunter 3: realism, gameplay, models, graphics, sound, historical accuracy, interface, music... Anything we could throw our collective talents at.

I also bought SH5 but when i found out it requires uPlay cancer in order to play it i immediately uninstalled it and ordered a refund. I guess i will wait for UBOAT which should be released this year.

How do you guys play it? I consider 100% realism to be like 0% realism. Uboot had lots of people on it, I find it a bit ridiculous when full realism makes you, a commander do all the work, identify ship, get speed info, range, then deal with all the math to make good hit. I don't know, it feels so much better when your men do it. Same goes for bombers in il2, I never liked being forced to set up everything while I am doing pilot job.

I just started playing sh3 today, hard game ? lots to learn, it feels really old and does not look so good, but atmosphere is amazing! I really wish they would make sh6 but it's ubi... today they milk assassin's creed and destroy every other series. Today ubi would turn sh into casual shooter for masses... using wsad to control it and shooting unlimited torpedoes from 3rd person with crosshairs. Well, waiting for uboat game that is going to come out this year, it's made by small studio so I am a bit scared but hope it will be great.

Oh man! I played Silent Hunter 3, 4 and Dangerous Waters up and down as a kid, great games! I recently discovered the Living Silent Hunter and its good! The aesthetics of the first Silent Hunter intrigue me too, they look really nice.

How do you guys play it? I consider 100% realism to be like 0% realism. Uboot had lots of people on it, I find it a bit ridiculous when full realism makes you, a commander do all the work, identify ship, get speed info, range, then deal with all the math to make good hit. I don't know, it feels so much better when your men do it. Same goes for bombers in il2, I never liked being forced to set up everything while I am doing pilot job

If it is realistic to do everything yourself, depends on surfaced or dived attack. When you are surfaced, the I. WO did the work, while the captain was the superviser. But when they attacked dived, looking through the periscope, it was the captain, who did the work, while the I. WO set the numbers in the 'Torpedovorhaltrechner'.

Ah... SH3. I pre-ordered it. Played it from day -1 (it arrived one day earlier than official release) and kept at it for over 12 years. I started with singleplayer, than dabbled in some online squads before forming my own (XVII.Flottille) in 2007. We adopted the excellent GWX community mod, and developed GWM (a multiplayer mod-mod) for that, which gave us flyable aircraft, command-able destroyers and loads of new playable U-boat types. I think we had something like 4700 co-op multiplayer missions on record. The squad collapsed a year or so ago with members scattering to the four winds. The core XVII group then focused on aircraft, and flight simulators.

The SH4 mega mod "Fall of the Rising Sun" massively expands the stock IJN and USN surface forces, and there are also a huge number of player-controlled surface ships in the SH4 download section at SubSim.

It is quite easy to build reconstructions of almost any Pacific surface actions using the mission editor. I currently have a WIP of Savo Island and the other three Guadalcanal naval battles. Using the player controlled ships you can choose whatever command you want - BB, CA, CL, DD - either IJN or USN. Both main and secondary armaments are enabled plus torpedoes. Player can take control of main turrets or remain on the bridge with gunfire directed by AI. There are a wealth of camera angles and functions available which make surface battles extremely playable.

Agreed the graphics are somewhat dated in SH4 compared to SH5, but nevertheless they are very good and very detailed. I also particularly like the way the crew members on the surface ships are animated.

For SH5, I echo what has been said above, the WOS mod is essential and it is very flexible with regard to difficulty settings. Nice to see the guys at SubSim working so hard to keep the SH series evolving.

Also gave SH5 a shot full real navigation and so on was fun while breaching scapa flow, but pretty much is a pain in the asss in open waters. Even made a video, but didn't upload it to date, because it's so cringey, but what the hell...

Quite the learning curve for new players but the reward of a successful calculation that you entered into your little ww2 "computer" and seeing an enemy ship hit and sink outweighs any reward of a bomber flight or first person shooter hands down...

The Battle of the Atlantic, the longest continuous military campaign[11][12] in World War II, ran from 1939 to the defeat of Nazi Germany in 1945, covering a major part of the naval history of World War II. At its core was the Allied naval blockade of Germany, announced the day after the declaration of war, and Germany's subsequent counter-blockade. The campaign peaked from mid-1940 through to the end of 1943.

The Battle of the Atlantic pitted U-boats and other warships of the German Kriegsmarine (Navy) and aircraft of the Luftwaffe (Air Force) against the Royal Navy, Royal Canadian Navy, United States Navy, and Allied merchant shipping. Convoys, coming mainly from North America and predominantly going to the United Kingdom and the Soviet Union, were protected for the most part by the British and Canadian navies and air forces. These forces were aided by ships and aircraft of the United States beginning September 13, 1941.[13] The Germans were joined by submarines of the Italian Regia Marina (Royal Navy) after Germany's Axis ally Italy entered the war on June 10, 1940.

The Battle of the Atlantic has been called the "longest, largest, and most complex" naval battle in history.[15] The campaign started immediately after the European war began, during the so-called "Phoney War", and lasted more than five years, until the German surrender in May 1945. It involved thousands of ships in a theatre covering millions of square miles of ocean. The situation changed constantly, with one side or the other gaining advantage, as participating countries surrendered, joined and even changed sides in the war, and as new weapons, tactics, counter-measures and equipment were developed by both sides. The Allies gradually gained the upper hand, overcoming German surface-raiders by the end of 1942 and defeating the U-boats by mid-1943, though losses due to U-boats continued until the war's end. British Prime Minister Winston Churchill later wrote "The only thing that really frightened me during the war was the U-boat peril. I was even more anxious about this battle than I had been about the glorious air fight called the 'Battle of Britain'."[16]

On 5 March 1941, the First Lord of the Admiralty, A. V. Alexander, asked Parliament for "many more ships and great numbers of men" to fight "the Battle of the Atlantic", which he compared to the Battle of France, fought the previous summer. [17] The first meeting of the Cabinet's "Battle of the Atlantic Committee" was on March 19.[18] Churchill claimed to have coined the phrase "Battle of the Atlantic" shortly before Alexander's speech,[19] but there are several examples of earlier usage.[e]

Following the use of unrestricted submarine warfare by Germany in the First World War, countries tried to limit or abolish submarines. The effort failed. Instead, the London Naval Treaty required submarines to abide by "cruiser rules", which demanded they surface, search[20] and place ship crews in "a place of safety" (for which lifeboats did not qualify, except under particular circumstances)[21] before sinking them, unless the ship in question showed "persistent refusal to stop...or active resistance to visit or search".[22] These regulations did not prohibit arming merchantmen,[23] but doing so, or having them report contact with submarines (or raiders), made them de facto naval auxiliaries and removed the protection of the cruiser rules.[24][failed verification]

The Treaty of Versailles forbade the Germans to operate U-boats and reduced the German surface fleet to a few obsolete ships. When three of these obsolete ships had to be replaced, the Germans opted to construct the Deutschland-class of panzerschiffe ( armoured ships ) or "pocket battleships" as they were nicknamed by foreign navies. These ships were designed for commerce raiding on distant seas, to operate as a raider hunting for independently sailing ships, and to avoid combat with superior forces.[25][failed verification]

The Anglo-German Naval Agreement of 1935 allowed Hitler to renounce the treaty of Versailles, and to build a fleet 35% the size of Britain's fleet. A building program for four battleships, two aircraft carriers, five heavy cruisers, destroyers and U-boats was immediately initiated. With the agreement, Hitler thought that conflict with the UK was very unlikely and hence the fleet was designed for commerce raiding against the French rather than to try to challenge command of the sea.[26][27] The commander of the German U-boats, Karl Dnitz, had his own opinions. In contrast with Hitler and Raeder, the chief of the German Navy, he judged that war with the UK was inevitable and that not a large surface fleet was needed, but that U-boats could defeat the British. According to his calculations, a fleet of 300 medium Type VII U-boats could sink a million tons of ships a month and within a year sink enough of the about 3,000 British merchant ships ( comprising 17,5 million tons ) in order to strangle the British economy.[28][29][30] In the first world war, U-boats had been defeated mainly by the convoy system, but Dnitz thought this could be overcome with the Rudeltaktik: a patrol line of U-boats searched for a convoy and when one was found all U-boats converged and attacked together at night on the surface.[31] Aircraft nor ASDIC were considered a serious threat at the time: ASDIC could not detect a surfaced submarine and its range was less than that of an elektric torpedo, aircraft could not operate at night and during day an alert U-boat could dive before the aircraft attacked.[32][failed verification] Dnitz could not convince Raeder of his ideas, each time the U-boat fleet was expanded, Raeder opted to build a mixture of coastal, medium and large submarines, even minelayers and U-cruisers. Even when in 1938 Hitler realised he would sooner or later have to oppose the UK and launched his Plan Z, only a minority of the planned 239 U-boats were medium U-boats.[33]

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