I am stuck in a problem that I am going to install the arduino library in proteus in my desktop to simply simulate this platform in proteus design suite 8. Unfortunately, when I search in proteus I cannot see the full arduino boards there.
I had the same problem. I solved it by copying the libraries in the folder "C:\ProgramData\Labcenter Electronics\Proteus 8 Professional\LIBRARY".
Indeed, in the version of the Proteus software that I use, it is the default repertoire of libraries.
Hi: If someone still has problems with arduino libraries that do not appear in proteus, you have to copy them to the .. \ Proteus 8 Professional \ DATA \ LIBRARY folder, NOT to .. \ Proteus 8 Professional \ LIBRARY.
hi dear i had the same problem , just copy your arduino library and paste in this destination
(C:\Program Files (x86)\Labcenter Electronics\Proteus 8 Professional\BIN)
now all arduino boards will be show.
Windows UAC File and Registry Virtualization can, depending on settings, cause wacky behavior with files in protected locations (like program files), where depending on what privilege level a process is running as, different files or file contents will be seen (ie, a process run as admin will see different files, or different file contents than a process running without admin privileges). Particularly on Vista, where this was buggier, situations that should be impossible can occur. I have not a clue if this is relevant here, and this may be a total red herring, but whenever I have a program where I have to change things inside it's installation folder, I install it outside of program files to rule out this madness.
Proteus is garbage. As far as I am aware, basically anything that claims to simulate the behavior of a microcontroller (ie, including what the code does) is garbage. We often get people posting about a problem that turns up in a proteus simulation which, when running on the actual hardware, doesn't occur - the simulation does not reflect reality. There is really no substitute for prototyping your design and testing it there - I am of the opinion that proteus is a waste of time. A simulator that doesn't produce accurate results sends you wasting time chasing problems that exist only in simulations, and does not provide assurance that your design works.
EMU Proteus VX plug in: OK installation, it seems to work as "stand alone", but as VST has problems: Cakewalk "see it" correctly, it is possible to create an Instrument track, but it is NOT possible to visualize the plug in (the Proteus VX user interface) choose the sounds, edit, etc
I don't know and never used before Jbridge, but I see that in Cakewalk is available something similar (I suppose) but internally: BitBridge , which allow to use 32-bit VST instruments ...In VST setting I've set Bitbridge "Automatic (Based on available RAM)".
Personally, I've found JBridge to cope with 32 bit plugins far better than BitBridge... and Cakewalk has native support for JBridge if you have it installed, so you don't have to use JBridger to create separate bridged DLL's.
BitBridge is a very basic bridge. It literally wraps up the 32bit DLL and passes all VST API calls from CbB to the plugin DLL.
JBridge does the same, but has a bunch more options to cope with the fact that the plugin may have been designed for a much earlier version of windows, or is not completely adhering to the VST spec. You can tweak it on a per-plugin basis.
Over the past few weeks I have pruned some of my soft synths from my scan paths including Proteus VX. Not sure if I removed it because it didn't work under Windows 10 or if it was redundant. If it would help, I could add it back and rescan and check.** If you can find a working copy of the last version of the sampler, I'd recommend that over Proteus VX any day (assuming it can still be authorized). Some of the E-Mu CDs for the X series no longer scan properly in Cakewalk, possibly due to changes to changes in Windows' protected locations changes.***
Hi. I'm afraid the Protues VX will not work under W10 in Cakewalk. It will work as a standalone. I also have it in a 32bit version of Sonar 8.5 that works. It inserts in Cakewalk but all that appears is a small square with no detail other than the plugin name. I tried with admin permissions and running as a W7 programme. But to no avail. It is old though and the architecture is probably out of date.I f you have a version of Sonar. Then Dimension Pro is superior.
One benefit to the out-dated E-Mu software is that you can convert hardware sampler banks (*.e4b) to the software format (*.exb). For ages there have been price gougers selling disks (both copies and original disks), but you can sometimes find musicians selling legitimate E-Mu disks for a fair price.
I haven't taken Proteus VX back out of my scan path and would be willing to try it if someone can provide steps on how to convert it to a rewire application. Reading the Reference Guide provided no clues that I could see for converting plug-ins to rewire applications.
However, I can rewire [in the generic sense] Proteus VX with ASIO by (for example) sending the output of Proteus VX to an ASIO stereo pair output and then routing it via a send from PatchMix DSP into a Cakewalk ASIO stereo pair input.
I see what happened--by "a rewire device" I took that to refer to the "ReWire" apparatus, as opposed to just routing the standalone soft synth via ASIO. Thanks for helping me to understand the difference.
proteus Vx is just a standalone player implementation of the Emu Emulator X3 VST sampler. The X3 was 64bit and looks like it works fine with cakewalk, You could load up X3 and load your VX banks into that and it would essentially be identical. Getting hold of a copy shouldnt be too difficult. The only problem you might face is that the X3 has long been abandoned so there is no activation server anymore, however there are numerous forums with work arounds for this.
Sorry to resuscitate a year-old topic, but I also tried to load Proteus VX in Cakewalk... and got the same results as the OP. However, when I load it as a VSTi in Cakewalk Music Creator 6 Touch (basically a stripped-down version of Sonar X2 that was available a few years ago), it runs perfectly. The UI appears and all presets are available. The only reason I can think of is that MC6 Touch must be a 32-bit application. Anyway, I now save any Proteus tracks to audio tracks and use those in Cakewalk.
While running a program compiled in the Arduino IDE 1.8.5 and then using the .ELF file inside LabCenter Proteus 8.0, for an Arduino Nano ATMEL Mega 328P, for a code involving the use of the SoftwareSerial.h Library, hence involving several loops, without user interaction, I am getting the following error:
Now I am completely lost. According the AVR Instruction Set Manual such opcode should (not sure about this?) be RETI - Return From Interrupt at the Program Line (?) no.150 = 0x096. The full code has 779 lines plus several library calls, and the line 150 happens to fall just before the loop() function (?), which should never repeat, being just a declaration.
I have been unable to isolate the error in a simple way to share. It should be related someway with interruptions used by the library SoftwareSerial.h, because at some modifications of the program, the code freezes at an interruption return. I am working on that, but advancing really slowly actually.
First: Use the ino.hex file instead of the .ELF fileSecond: this error is showing because you are compiling your code with a different board. Make sure you are using the correct board over at the Arduino IDE. My advice is: switch your board to Arduino Uno both in proteus and over at the Arduino IDE and see if it works. Later on, you can try different boards.
Guys if you are facing the error of invalid opcode 0xffff at pc = 0x3e402 in proteus using Arduino, the GO to Arduino IDE software, and from the top menu, click on 'tool' and change the board type, e.g., Arduino UNO to Arduino Mega 2560.
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