Species 1.6.1 BugFix release

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Eric Thivierge

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Apr 10, 2013, 1:12:40 PM4/10/13
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Hey all,

We had a few rather annoying bugs in the 1.6 release and we've now fixed them. See below for fixes.

  1. Fix custom menu enable
    The system tried creating the custom menus before it checked the validity of the directory. It now checks first and if not valid it won't generate the menu list.

  2. Fix shutil import error
    I forgot to do a module import in one of the modules and is now fixed.

  3. ReplaceMesh skip source meshes if not found
    During a replace mesh process, if the system doesn't find the source mesh, it is skipped and info is logged in the script history. Also we added a dialogue informing you that the ReplaceMesh command finished.

  4. Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh
    We added a few hierarchies and meshes to the PropRigs for 1.6 and thus using 1.5.x PropRigs fail in 1.6. We've added code to upgrade them so all necessary nulls are present. We do NOT add the Low or Proxy meshes though, just the group nulls.

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Eric Thivierge
http://www.ethivierge.com
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