Species 1.6 version small request

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Nicolas Esposito

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Apr 16, 2013, 4:20:44 AM4/16/13
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Hi guys,
I recently updates the Species version and the changes are quite impressive!

However there is a small thing that is a bit annoying as far as my workflow goes:

Since I'm testing the new Species rig with some game engines I notice that whenever I export my rig into Unity 3d / UDK I can clearly see all the "versions" of the meshes, means that I can see all the hidden meshes ( low poly and so on ) exported as well.
Even if I delete all the meshes that I'm not using, when exported into a game engine, I still have two meshes (they're the same mesh basically ) into my scene, but one of them is rigged and play the animation, the other one stays still...

In version 1.5 I didn't have this problem since I had just one mesh in the rig, but in this version I'm having some troubles...

It could be possible, before you build the AnimRig, to be able to enable/disable "low poly" version of the meshes and just have one version of the mesh in the scene as in version 1.5?

Cheers

Nicolas

Chris Covelli

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Apr 16, 2013, 11:29:22 AM4/16/13
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Hi Nicolas,

Glad you like the new features.

I am unsure why the meshes you are deleting are included when you export to the game engines.  It could be that the PropRig is still in your scene and is included in the export.  This would explain why one of the meshes is static during playback.  After you generate an AnimRig from a PropRig, the Proprig is hidden, but remains in the scene.  If the PropRig is still in your scene, try deleting it before exporting to the game engine.

Hope this helps!

-Chris

Nicolas

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Eric Thivierge

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Apr 16, 2013, 11:36:21 AM4/16/13
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On Tue, Apr 16, 2013 at 4:20 AM, Nicolas Esposito <3dv...@gmail.com> wrote:
It could be possible, before you build the AnimRig, to be able to enable/disable "low poly" version of the meshes and just have one version of the mesh in the scene as in version 1.5?

I believe all you need to do is to delete these meshes from the PropRig before generating the AnimRig and they will not be copied over.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

Nicolas Esposito

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Apr 17, 2013, 6:04:35 AM4/17/13
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Thanks both of you for the answer, I'll try it out ;-)
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