Hi guys,
I recently updates the Species version and the changes are quite impressive!
However there is a small thing that is a bit annoying as far as my workflow goes:
Since I'm testing the new Species rig with some game engines I notice that whenever I export my rig into Unity 3d / UDK I can clearly see all the "versions" of the meshes, means that I can see all the hidden meshes ( low poly and so on ) exported as well.
Even if I delete all the meshes that I'm not using, when exported into a game engine, I still have two meshes (they're the same mesh basically ) into my scene, but one of them is rigged and play the animation, the other one stays still...
In version 1.5 I didn't have this problem since I had just one mesh in the rig, but in this version I'm having some troubles...
It could be possible, before you build the AnimRig, to be able to enable/disable "low poly" version of the meshes and just have one version of the mesh in the scene as in version 1.5?
Cheers
Nicolas