Aftera marathon 4 years of development a project I never thought I would ever finish has finally been published on
itch.io. As physics has been used extensively in the simulator I spent many months alpha testing trying to smooth out the hundreds of collisions that can take place, especially if the player makes mistakes driving the steam engine or creates collisions intentionally.
I had plenty of fun creating this simulator that is, our society believes, is the first of its kind globally. Whether it receives any kind of interest from the game playing community is another story. As a hobby project it has fulfilled everything I could wish for in a hobby!
I agonized whether to put a price for downloading this simulator and finally decided I would put it up for 2USD. This is simply based on the fact that, in the real world, our society, whose members can spend many years building beautiful scale replicas of full size steam engines in their workshops, charges the public for train rides to cover the cost of running them as well as track maintenance etc. At our society we charge the equivalent of 0.5USD a ride. With a family of four we charge 2USD so I decided on 2USD for the sim and players can go for train rides forever! I also have maintenance, like having to replace my 4 year old computer I created this sim on as well as helping to pay our societies bills so, regretfully the horrible issue of money forces its way into most things we do!
There are no secrets here that I know of! There seem to be conflicting ways to access the game on
itch.io.
It is a Steamworks title, which means it uses and requires Steam to activate and to deliver core game updates.[3] Steam is used to deliver additional routes and locomotives in the form of paid downloadable content.
The first major update to RailWorks was RailWorks 2: Train Simulator, released on Steam on 18 October 2010 under the name RailWorks 2. Retail versions were released later that year. The new version contained a range of new features and enhancements, including enhanced menus, the new RS Cab Control driver interface and new RS Career System scenarios. Players could earn Steam Achievements for completing scenarios, as well as compete and compare scores online via Steam Leaderboards. It also featured level crossing animations, among other improvements.[4] RailWorks 2 featured the same routes and content as the original game, and only one new route: TestTraK, based on the Test and validation centre, a German testing facility owned by Siemens Mobility used for technical acceptance tests and approvals of locomotives and rolling stock.[5] Contents in retail versions could vary in different countries to include local routes and locomotives. Owners of the original RailWorks received a free upgrade to the RailWorks 2 core technology via the Steam platform.
RailWorks 3: Train Simulator 2012 was released on Steam on 23 September 2011 under the name Train Simulator 2012. Retail versions were released later that year. It contained a number of improvements and new features, including a new user interface, action-oriented loading screens, the new TSX game engine with multi-core and FXAA support and many graphical improvements, such as extended draw distance, improved lighting and shadows, enhanced sky and water effects, new depth of field camera focus effect and particle effects (e.g. rain drops on locomotive windows with working wipers), superelevation to allow simulation of curved tracks, improved track unevenness and cab camera movement increasing with speed, improved editing tools and others.[6][7] The base package contained nine routes,[8] and those who purchased from Steam or purchased the retail Deluxe Edition, also received the Horseshoe Curve route.[9] Contents in retail versions could vary in different countries to include local routes and locomotives. Owners of RailWorks 2 received a free upgrade to the TS2012 core technology via the Steam platform.
Train Simulator 2016 was released on Steam on 17 September 2015 as Train Simulator 2016: Steam Edition. This version provides a selection of new 'extreme' challenges set across a variety of different eras with the addition of the long-requested "Railfan" feature, which lets players create and play scenarios in which the only objective is to watch the trains go by from a vantage point (so-called "Railfanning" or "Trainspotting").[16]
Train Simulator 2019 was released on 11 October 2018. This version introduced a 64-bit core, making the game able to use more memory and generally have better stability. The game comes with 3 routes and 2 route extensions; Soldier Summit and Salt Lake City Extension, the Rhine Railway and Frankfurt High Speed Extension, and the re-worked Portsmouth Direct Line, now including London Waterloo station.
The game features steam, diesel and electric traction trains; keyboard, mouse or gamepad are used to control throttles, brakes and switches with Simple and Expert driving models for varying player skills. A variety of scenarios are available for Standard and Career modes, as well as an exploratory style Free Roam mode. Quick Drive mode allows a player to pick a train (or to put together their own by snapping together cars), choose a route, set departure and destination stations and decide on the time of day, the season and the weather. Cargo and passengers are animated, and weather changes dynamically with time. Steam Workshop allows players to upload and download additional user-created routes and scenarios.
A complete suite of tools is also available to create custom content. This allows players to create their own custom routes and scenarios with the in-game editor, or to create custom rolling stock and other 3D assets that can be imported in game via the Blueprint Editor. The route editor has the ability to import Digital Elevation Model data (DEM) to shape the terrain and has a built in Google Maps overlay. These two tools massively simplify creation of real world routes. Track laying is spline-based, giving almost unlimited freedom over the track shape. The scenario editor lets players create their own custom scenario, with a defined set of instruction, like having to make passenger stops, shunting and various other tasks. Scenarios can also have scripting, making simulation of possible failures and other unexpected events possible. The Blueprint Editor lets creators import their models and textures into the game. With this tool, creators can import pretty much anything in the game, like custom skyboxes, ground textures, track, roads, vegetation, buildings, track linked object (like signals) and various other scenery assets, and of course rolling stock too.
Thanks to the freely available editing suite, Train Simulator has quite a large third-party creator community which has increased in influence and popularity in the past couple of years, with there being many third party add-on developers for Train Simulator, that produce both paid and free content. While third party content is mostly found on the authors' own websites or the various Train Simulator mod hubs, payware third party content can also be published on Steam as DLC, thanks to Dovetail Games' Partner Programme. Some of the more established third party payware creators are:
UK content: Alan Thomson Simulation, Armstrong Powerhouse, Precision Locomotive Developments (originally Bossman Games), Caledonia works, Digital Traction, Just Trains, Steam Sounds Supreme, Victory Works, Major Wales Design.
Significant third-party content can be found on Train Sim mod hubs. The biggest include Trainsim.com, Alan Thomson Simulation, DP Simulation, Railworks America, Rail-Sim.de, DutchSims, Train Sim Community Mod Hub, and Vulcan Productions.
IGN gave RailWorks a seven out of ten, or "good", stating that the game "doesn't bring a lot of new stuff to the genre" and graphically "lacks the high-end flair of today's top-level titles".[26]
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