Sam Bull
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I've been meaning to mention this for a while. But, just wanted to mention that
I used SPDZ for my MSc project, exploring the possibility of cheat-proof P2P
multiplayer games.
As part of the project, I implemented versions of the Mastermind and Battleships
board games in SPDZ (with some small TODO gaps).
As a quick bit of feedback on how SPDZ could be more useful for this kind of
work, these are the things that I feel were making it difficult to work with:
Firstly, there needs to be an easy way to run this as part of another
program. As an example, the possibility to do something like this in a Python
application would be perfect:
import spdz
p = spdz.Program(open("foo.mpc").read())
s = spdz.Server(peers=("127.0.0.1",))
s.connect(p)
outputs = s.run(input1, input2)
I saw something mentioned in the last release, that suggests this situation
may have improved, but that was after I finished the project, and I haven't
checked it out yet.
Secondly, it would be a lot easier to have some built-in tools that would
make it easy to perform basic cryptographic functions on secret values, e.g.
hashes and encrypting/decrypting. The AES implementation in one of the
example programs is too complex for me to work out how to copy and paste into
another program and get it working, I also wouldn't be sure that I hadn't
made an implementation mistake in doing so.
Also, as a side note, my computer recognises the .mpc extension as a playlist
file, so perhaps not the best extension to pick.