Sandro,
excellent!
you might want to resync with the latest version of https://github.com/rouault/sqlite_rtree_bulk_load . Fuzzers caught a out-of-bounds write issue in the node splitting function when writing geometries with huge coordinate values which I've corrected 2 days ago
I've realized that the term "bulk loading" might be overselling
what is implemented actually (but which is a major enhancement
over SQLite native RTree building). Apparently in the literature,
bulk loading involves sorting the geometries with increasing X
values before loading them into the RTree which leads to a better
RTree. This is often associated with a sort tile recursive
(STR) RTree. Not totally sure if that would make sense for
initial filling of the R*Tree.
Even
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