So lately while playing Rebellion I've been coming across this pop-up error:
Now it seems to me that it has only been occurring while playing the dev.exe and not the regular .exe. All i know is that it has to do something with the Vasari Starbase (and according to the error Capitol Ships too). Now it only seems to occur after you get the Starbase Mobilization upgrade because until that point i can upgrade it all I want and i can move it around within the gravity well which it was constructed. It seems easily reproduced and I've tested to see if this same or a similar error occurs with other factions' Starbases and it does not seem so.
I was curious as to whether or not anyone else has come across this error? Maybe a solution?
P.S. If this is repetitive of another post I would much appreciate a link to it as well.
The SB upgrade is called "AbilityStarbasesBeyoneOneAreDisabled.entity". The ability is unlocked when you research the Phase Drives. The ability is there, but you don't see it because the ability is behind the SB upgrade menu button. That error is saying that it can't display the SB's beyond 1 ability due to the upgrade menu, I think. If you surrendor, you can see the ability in the SB.
yea i have the same problem, but the error message won't close, and from that point on i ca't select any of the SB's without getting the error, so it kind of renders the SB useless as far as player control goes, and the only way to close it is to spam one of the buttons until one of your clocks ends up deselecting the SB.
If it's specific to Chrome you should first try to clear your cache and cookies. I've never had this issue specifically with BBE, but I've had similar issues with other games, especially after game updates, and it's always worked.
I get that message on multiple browsers - edge, opera, opera gx, and one more that slips my mind. I have not tried chrome. Slimjet browser = no problems. The answer the web gives me is that my flash won't work in the 64 bit version, and i need to switch to the 32 bit version. This is odd for two reasons. I am already using the 32 bit version, and it doesn't happen while i'm playing the flash version of the game. it only happens when i try to switch over to the html5 version.
in the edge browser, first i had to enable hardware acceleration, restart my browser, then i went to edge://flags and scrolled down to override software rendering list" #ignore-gpu-blacklist and switched it from disabled to enabled. after restarting my browser one more time the error message is now gone! woohoo!
so, the same thing worked in chrome and in opera gx. first, i enabled hardware acceleration in advanced settings, relaunched, disabled extensions, then in the search bar typed in about:flags. there i enabled #ignore-gpu-blacklist, relaunched again, and now all is good in the hood!
Tripod already supplied a genuine way how to fix this error caused by the developers of your browser, which is the same solution as the response on your own duplicate topic. However, if the issue for you persists, we suggest writing a support ticket.
Which would be well and fine, if it were flash causing me the issue, which it is not. It's html5. And only on firefox. *shrugs* It's not that big a deal until flash is completely phased out and more than likely, I will simply pick a browser it is working on.
Have you already tried the given solution provided? Because this error is not specifically for flash, it is also on html5, and the solution is exactly the same. It has everything to do with browsers preparing for the end of life of flash. So rather than discussing, perhaps trying it first and if it doesn't work, you know the drill: support ticket only.
Not sure any of those listed work on firefox. I have googled the issue and it seems ff is determined to mess with gamers. As I said on the post I made, I am not worried about going to support, it was simply a public service announcement, so that others can be aware.
This is my OS: Win10 64bit, 100% updated. And all browsers are latest versions for 64bit, and I have no issues playing the game. I believe my Chrome is actually still playing the game in Flash. Never had the issue of the opengl issue myself ever. I run Chrome as main browser, but also have firefox and palemoon on the side.
playing us2 my main server on chrome, seems to be working fine HZ on edge, videos don't work but everything else seems ok, firefox for the other 2, and they work in flash, just not html5. Will switch to one of the other 2 if flash comepletely ends
There are different ways that this could be resolved, one of which is to add your hostname as localhost in /etc/hosts (as shown in several other answers). This may be the right thing to do in general, but it isn't the only possible resolution.
A "fully qualified domain name" may be supplied by an external DNS server or similar (if such is available on your network). In this case, sudo will not complain, despite the missing entry in /etc/hosts.
I spent 30min fighting with this error after editing my hostname and hosts files and running sudo service hostname restart until I ran sudo hostname and saw that the hostname was the new value, even though the prompt was showning the old value.
In my case it was the problem, I changed the hostname to man because I wanted to know if there are some parameters you can use on hostname. Instead it changed my hostname to man and I always got the same message like you
if you can't sudo you CAN log in as root via su.IE: su root (in an x-term).then give the root password when prompted, then you can edit the files with nano. The root password in 'buntu is the same as the password you would use for sudo.
EDIT: Sorry, was hoping there was a specific reason that the error message could be blank. There is no stack trace output which is what caused me to be forced to do a try/except block in first place, I'm still programming this thing so I'm just letting the 'compiler' catch the errors for now. The actual code that's throwing the error is in a Django app so it'll have some functions from Django.
The Fix at the moment is reportedly to move the Game Install from one Drive to another and then you can launch fine so something seems to be a bit funky there. Another potential Fix is to just do a full redownload and reinstall.
thank for the message , I ve exactly the problem !
but no error message for me.
The game is crashing on launch after today update.
So disapointed , I ve no other SSD to move the game.
Any update scheduled to solve this huge issue ?
Edit: No crash. Although, I do have a Windows Cumulative update waiting for me to install. I wonder if that might be the culprit for others? Did any of the crash victims update their OS prior to the update?
Hello @ana_vasbr,
It looks like you have some missing fields in your theme language editor.
To solve this, navigate to your language editor (Online store > Themes > Actions > Edit Languages) and you should see a banner message saying "language incomplete". There will be a link to filter the fields and it should appear like this:
Click that link and you'll see empty fields where the missing text is and filling that in should resolve the error on your storefront!
Let me know how it goes and if there is anything else I can assist with.
The first malicious IronPython scripts of the tool we describe here were discovered last year by a security researcher from FireEye. At the beginning of this year, another security researcher from Dragos pointed out some new scripts of the same threat actor uploaded to VirusTotal from two different submitters. We found that one of the submitters also uploaded two other samples, which are most likely embedded payloads of one of the IronPython scripts. These samples helped us to understand how this tool works, what malware it loads and which threat actor uses it.
IronPython is an open-source implementation of the Python programming language which is tightly integrated with the .NET Framework. IronPython can use the .NET Framework and Python libraries, and other .NET languages can use Python code just as easily.
With IronPython, you can use .NET framework APIs directly in your Python script. It is a Python interpreter written entirely in C#. Currently, it fully supports Python 2, while support for Python 3 is still in development. As one of two official projects formerly developed by Microsoft, the other being IronRuby, it uses the Dynamic Language Runtime (DLR).
IronNetInjector is made of an IronPython script that contains a .NET injector and one or more payloads. The payloads can be also .NET assemblies (x86/64) or native PEs (x86/64). When an IronPython script is run, the .NET injector gets loaded, which in turn injects the payload(s) into its own or a remote process.