Download _TOP_ Guild Wars 2 For Mac

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Esmeralda Rusinski

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Jan 24, 2024, 8:19:20 PM1/24/24
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Guild Wars has a continuously running automated tournament system.[19] Players or guilds elect to participate in the tournament by buying in-game tokens using their PvP faction points. The participants are divided randomly into groups of 32 that participate daily in up to six Swiss rounds held on a fixed schedule, and the top eight guilds continue on to a single-elimination tournament. Participants who are unable to field a full team automatically forfeit their round. Success in daily automated tournaments qualifies that particular guild for play in the monthly automated tournament, and the final victors of this tournament earn a number of real and in-game rewards. Players who do not participate in the automated tournament were allowed to place bets on the results of these tournaments for a number of in-game rewards prior to February 2010.

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Many competitive matches may be observed by players by means of an observer mode.[18] Important PvP matches such as matches in the Hall of Heroes or between highly rated guilds may be observed (after a delay of fifteen minutes) by others in order to see the tactics used by successful teams and attempt to learn or counter them. Guilds may additionally observe their own Guild Battles for a fixed period of time.[20]

As the name suggests, guilds are a core element of Guild Wars, manifesting not only as social units but also being closely linked with the game mechanics. Although a player is not required to join a guild, it adds value to the gaming time and increases camaraderie. Often, joining a guild is a good way to get help from more experienced players as the in-game guild interface allows communication between guild members.

A guild leader creates the guild by registering a guild name and a tag (between two and four characters long) with a Guild Registrar, found in some major towns. The guild tag is displayed in brackets after the names of guild members. The leader also designs the guild's cape (from a large palette of shapes, patterns and emblems), and purchases a guild hall that serves as the guild headquarters and may be furnished with merchants, traders, and storage NPCs. Each guild hall is an individual instanced outpost located at the same spot on the Battle Isles, but they are not physically accessible to non-allied members as the only way to enter a guild hall is by "map travel". The guild leader recruits new players to the guild and can promote a number of them to guild officers, who can then help with the recruitment and further promotion of officers. All player characters on the same Guild Wars account belong to the same guild. Players may leave their guild whenever they please, but only the leader and officers can dismiss non-officer players from the guild; the leader has the additional power to dismiss officers and disband the guild. Guilds have a membership limit of 100 members; player communities with more than that many members generally create allied sister guilds, often named similarly and using the same tag and cape.

Up to ten individual guilds may ally together to form an alliance. Members of an alliance may communicate over a shared chat channel, and visit the guild halls of the other guilds of the alliance.[21] Each alliance has a leader guild that initiates the alliance, the leader of which is also the alliance leader, who may admit or dismiss guilds from the alliance. Each alliance must be devoted to either the Kurzicks or the Luxons, the two Canthan factions (from Guild Wars Factions) locked in perpetual conflict. Players can accumulate faction (reputation) with either the Kurzicks or the Luxons, which can either be "donated" to the alliance or redeemed for certain in-game rewards. The alliances with the highest total amount of donated faction are given control of certain in-game outposts on the Canthan continent; controlling an outpost gives the alliance members access to restricted areas of the outposts, containing, among other things, merchants who sell at a discount.

In addition to membership in guilds, a player may be a guest of any number of other guilds. Guest privileges are limited to visiting the guild hall and participating in guild or alliance battles. An accepted invitation expires after 24 hours.[22]

Prophecies was followed by Guild Wars Factions on April 28, 2006, released exactly a year after Prophecies. Factions is situated on the small southern continent of Cantha that is separated from Tyria by a vast ocean. The events of the Factions campaign concern the return from death of a corrupted bodyguard named Shiro Tagachi. Factions features a global persistent war between the rival vassal nations of Cantha; the Luxons and the Kurzicks, and the notion of guild alliances (see guilds above). The continent of Cantha is heavily based upon and influenced by eastern Asia.[23]

Heart of Thorns is the first expansion pack for GW2 and was released on October 23, 2015. The campaign follows the struggle of the Pact forces against the Elder Dragon Mordremoth. Major new features were introduced, including a new Revenant profession, elite specializations for existing professions, gliding, and guild halls. This was followed by two years of content updates, encompassing Living World Season 3. This season dealt with the aftermath of battling Mordremoth and initial forays against the remaining dragons, as well as the return of the god Balthazar, who seeks to kill the Elder Dragon Kralkatorrik at any cost. It also introduced raid content, a feature that was promised in the marketing of HoT.

In a world torn by conflict, where human kingdoms are all but destroyed and guilds sacrifice all for a chance to control the Hall of Heroes, a champion must rise from the ruins of a once-proud land to lead refugees from the ashes and fulfill an ancient prophecy. Will that hero be you?

Experience the game that has captivated millions of gamers worldwide. Guild Wars is an online roleplaying game that rewards player skill and innovative gameplay. It's the original smash hit release from developer ArenaNet, the beginnings of a franchise played by almost four million gamers worldwide.

"New features in Guild Wars Factions such as guild scrimmages, alliance battles, ranked character titles, and some surprises still to come all resulted from our drive to create a truly unique gaming experience for existing and new fans of the Guild Wars universe," says Mike O'Brien, co-founder of ArenaNet. "With a full year of development and a passionate design team, we think what we've created delivers on that and much, much more. Either played as a stand-alone game, or linked with your original Guild Wars account, Guild Wars Factions is a game we are thoroughly proud of-and still carries no subscription fee."

Guild Wars is the first title from ArenaNet, which was founded by members of the Warcraft and Diablo development teams. It allows players to explore a fantasy gameworld, build unique characters and compete with others around the world in head-to-head guild battles.

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