1.4.3.2
Unnumbered Units (rules.txt, no_number 1):
Only applies to units configured with no_number 1; default units (e.g., Peasants) will still always have their numbers announced (e.g., "Peasant 1 at A1").
no_number 1 with only 1 unit of that type alive: the number is not announced (e.g., "Guan Yu at A1", "Knight Captain at A1").
no_number 1 with 2 or more units of that type alive: the number is announced (e.g., "Guan Yu 1", "Guan Yu 2").
Group selections, square announcements, and battle report summaries also follow these rules (e.g., "You control Guan Yu and 2 guard knights").
Rewrote base_campaign for improved playability.
Adjusted the menu layout.
Added many new triggers.
game:
https://www.dropbox.com/scl/fi/hf4n9xt9zs0irht78urhj/soundrts-1.4.3.2-Ultimate-version-windows.zip?rlkey=4f9yni6zfnachorn9e712ed3w&st=ju2malxf&dl=1