soundrts-1.4.1

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修君

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Jul 3, 2025, 5:32:44 AMJul 3
to soundRTSChat
Adjusted the unit's field of view to 360 degrees in first-person RPG mode and improved unit movement precision.

Restored the feature where pressing the Tab key in first-person mode announces the distance to objects.


source code

jasperja...@gmail.com

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Jul 3, 2025, 1:59:34 PMJul 3
to soundRTSChat
Hi
I can't play using the crazy mod, since you can't build houses for population. Also, when using the Crazy mod soundpack, the background music is gone. Do you think you will be able to fix it? Thanks for all your efforts. I am really enjoying this update. Sound Mud should consider working with you to make this official. It is really great.

修君

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Jul 3, 2025, 9:00:29 PMJul 3
to soundRTSChat
Hello, crazyMod doesn’t require houses to provide population because I have already changed the original resource-providing buildings to provide population instead.
In addition, since every mod can set its own exclusive music, it is normal that crazyMod has no background music, because the original version didn’t have any music either.
I have no objections to making this version the official one.

blind vador

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Jul 4, 2025, 8:51:23 AMJul 4
to soundr...@googlegroups.com, 修君

Hello.


Did you got on audiogame my link for the pirate map and the sound pac that I've started to build few month ago?


On my pirate map I noticed something that I haven't be able to solve.


Farme don't give me realy the food, I mean paysant work in it, but nothing happend when they've finish to collect it.

Allso, only house give me some extra food as a farme in the originall version.


Farms and workers collecting it doesn't change anything. The problem is when I build houses I have a limit around 80 food and I can't go through it.


When 80 is reached I can build houses, farms, collect... nothing happend.


An other point is that I didn't understoud the role of gold house as they drop a gold on the map but don't seens to do realy something.


By the way, that seens to be quite interesting to see if some destructions can give some dropable gold to collect, as for exemple if you destroy the townhall of an enemi maybe you can have a golod droping on the map to give you a part of the ressources of that destroyed ennemi.

We can allso imagine that if we capture a place insted of sending soldiers to destroy the all thing you can maybe seround them with army to protect it and make your workers collect all the ressources of the defeated one.


An other point is that sound rts provide a way to add sea and ocean in the map which is realy interesting.

but firstly boat can't be repeared, that can be sad in a quite long cross of a map.

and we can think to add some fishing boat maybe they can collect fish in some cases of the ocean to add extra food, or some submarine ressources as gold mine so we can be attracted to explore the sea and deploy some navale strategies.


Thank for reading, best regard.

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blind vador

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Jul 4, 2025, 9:05:43 AMJul 4
to soundr...@googlegroups.com, 修君

Hy.


I noticed 2 other problems too:

 When I try to play with the mod 大唐三国争锋 my sound rts just crash out.


An other point too, is that befor, the sound rts key binding was working normally with azerty keyboards, but now it is not the case.


Best regard

Le 04/07/2025 à 03:00, 修君 a écrit :
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luiscarlosgonz...@gmail.com

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Jul 7, 2025, 7:29:12 AMJul 7
to soundRTSChat
Hi Bador,

Had you sent the link to your soundpack and map privately or publicly in the audiogames.net forum on the SoundRTS ultimate topic? Seems it's not there so I can... well... we can test it.
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