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Hello guys,
A small question about map macking.
Currentli is possible use a kind of “and” operator to do something if two triggers are completed at same time?
Like something
Trigger player1 (has_entered a5) && trigger player1 (has 1000 resource_1) (add_units a5 super_canon)
Or is possible on theaction part of the trigger, do something but for a different player that was triggered? Like something:
Trigger player2 (has_builded super_lighning) (player1(add_unit a1 massive_explosion))
Of course on the examples I’ve created some functions that I don’t know if them exists, but. Commands like that will be awesome for create more custom maps with special behavior’s
Thanks 😊
trigger player2 (has_built super_lightning) (add_unit player1 a1 massive_explosion)
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effect apply_bonus <property name>Increases the property of the affected units. The value is defined in the property of the unit called "<property name>_bonus". For example, "effect apply_bonus damage" will look for a property called "damage_bonus" in the definition of each affected unit. This way, units benefiting from the same upgrade can have different bonus values.
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Hello!
Thanks for the answer, and sooorry for the late.
OK, thanks for these. Will be awesome if all kind of these triggers to have more programmatically event in custom maps can be on future versions. They could be useful to build special games like a mova 😊
Thanks
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Hello!
Wow! Soory for the late answer!
Thanks, very so much thanks for do this.
I’ll check this 😊 sounds very awesome!
About the network code, sincerely I think that its OK for 3 vs 3 or maybe 5 vs 5 all of them with a good connection.
Just check warcraft III or starcraft 1. They are old games from late 90-early 2000, all of them full designed as a RTS games, and well, wc3 was the main house of the early moba games, so, if these can handle these kind of maps, be sure that with the current kind of connections your code with maps of a medium size can handle correctly these kind of games.
Thanks so much!
Sorry for the late, I don’t check this email so often!
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