soundrts-1.4.1.2

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修君

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Jul 9, 2025, 12:18:49 PMJul 9
to soundRTSChat
1.4.1.2:
It is now possible to define whether a worker has repair ability by using the can_repair keyword. A value of 0 means the worker cannot repair, 1 means it can, and the default is 1.
Note: Unless necessary, do not disable the repair ability for workers; otherwise, they will not be able to construct buildings, unless you define a unit that can only gather resources, such as a fishing boat.
The pathfinding abilities of water units have been improved. Now, water units can mine resources in water and transport them to shore warehouses located in adjacent water regions.
More properties have been added to the attribute interface for viewing.
The exp_dgf explosion coefficient can now take effect independently, without relying on mdg or rdg.
Fixed a bug where the mdg and rdg systems were sharing target_types.

Fixed the bug where both workers and soldiers had the can_gather attribute.


Improved the Blind Vador mod (Prismalab).

Moved the sound effects for the store_resource type from worker units to buildings.

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https://www.dropbox.com/scl/fi/3z5wpemprfzwg2rf7jd0d/soundrts-1.4.1.2-Ultimate-version-windows.zip?rlkey=jcflq3qgkrbo7i006c7qs1v6v&st=n8ex4pbb&dl=1

game code

https://www.dropbox.com/scl/fi/sphl1l65nhmqdbbhpm8nr/soundrts-1.4.1.2.zip?rlkey=ac80uhsa1flnj312k5fltajel&st=xuy2ucef&dl=1

修君

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Jul 9, 2025, 9:12:43 PMJul 9
to soundRTSChat
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