Nathaniel
"If at the outset we try to do anything, we get nothing; if we seek to
attain something, we miss everything. For Christianity begins not with a big
DO, but with a big DONE." -Watchman Nee
Also the AI sometimes does strange things, like build more than 1 town
hall on a square or more than 1 stables on the same map. By this I
mean I play against 3 AI's, and I think there are more than 3 stables
on the map.
On 12/17/11, SoundMUD <soun...@gmail.com> wrote:
>> I like the ai from the old soundrts.
> Please tell me which version. What where the differences?
>
I have worked on the AI yesterday night and today afternoon. The AI
will still be too weak and slowing the game too, but:
The passive AI shouldn't attack you when you attack its explorer unit
passing by, and you will live.
The aggressive AI should attack more often, and sometimes hesitate to
attack or retaliate when it doesn't have enough units.
I might have to rebuild most of the AI anyway if I try to implement
continuous space.
2011/12/18 zakc93 <zak.cl...@gmail.com>:
On Dec 18, 11:24 pm, SoundMUD <sound...@gmail.com> wrote:
> If you can fix the AI by editing ai.txt it's very good. Of course,
> some of the behavior can't be changed this way though and will need
> some recoding. At the moment the only way to switch the AI is to
> replace the ai.txt file. I'm curious about your file.
>
> I have worked on the AI yesterday night and today afternoon. The AI
> will still be too weak and slowing the game too, but:
> The passive AI shouldn't attack you when you attack its explorer unit
> passing by, and you will live.
> The aggressive AI should attack more often, and sometimes hesitate to
> attack or retaliate when it doesn't have enough units.
> I might have to rebuild most of the AI anyway if I try to implement
> continuous space.
>
> 2011/12/18 zakc93 <zak.claas...@gmail.com>:
2011/12/21 Brendan Smith <brendans...@gmail.com>:
I have a lots of ideas for the game ^^... i try give this to you u.u
1. Turn the messages of "not have gold, not enough wood, have not mana, etc"
in alerts like under attak sound... Currently, this messages are managed by
message manager, buts its better, using this messages as sound. With
currently mechanism, these messages are displayed a lots of times after the
event. Also, with this change, you are enable to put alerts like warcraft
sounds :3
2. Turn the Priest in to a unit of tier 2. Currently, a lots of units are
tier 3 of more (necromanser, mage, dragon, ofensive flying machine, and
priest) but in tie
r 2, only have the knight, catapult and flying machine...
The idea is that temple to build requires only the Keep similar for the
priest, however, the researchs of super heal, holi vision and resurrection,
requires a castle.
3. implement 2 new modifiers key... the building Key, and the ActionKey:
The action Key, its to use with shortcuts and action with the selected
units. For example, you select a group of some mages and footh man, simply
press action+t and the teleport its selected.
The building key, is for select the diferents buildings more faster...
currently, having only key for the buildings, "w", but when you have a lots
of buildings, find the correct building its not easy. With the building key,
if you press for example build+b you select one of barracs, ctrl+build+b,
selects all barracs, and alt+build+b select the hidle barracs :P
With this keys, for example, you can add other shortcuts, when you have
selected a peasant.
pres action+build+b, and select the action build barracs ^^
The posivilities for the keys, are the capsLock for actionKey and insert for
the building Key ^^.
4. Implement the groups like groups of starcraft.
When you have a specific selection of unit, you can press ctrl+1----9, for
add this selection on the 1----9 key.... with this, you press 1----9, and
selects the sabed selection....
And, if you press ctrl+action+1----9, you emti the 1----9 group.
obviously, if you implement this, you need remove, o move the previous
functions asosiated to the 1---0 keys, and ctrl+1----0 Keys....
^^
well, these are my suggestions, thanx for read this ^^
and... sorry for the poor english u.u.... i try to explain my ideas u.u
regards,
Sandl
Bye!
2011/12/24 <sansl...@gmail.com>: