soundrts-1.4.4.8

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修君

unread,
Jun 22, 2026, 9:32:29 AMJun 22
to soundRTSChat
1.4.4.8
-------

Sub-cell terrain for map authors and the map editor:

**Sub-cell terrain inside a square**

- Map terrain commands can now target an area inside a square with ``square/x,y`` syntax, for example ``high_grounds a1/1,1 a1/1,2`` or ``terrain mountain a1/2,2``.
- ``subcell_precision N`` controls the subdivision used by sub-cell terrain. It defaults to ``3`` and accepts values from ``2`` to ``20``.
- Supported commands: ``terrain``, ``high_grounds``, ``speed``, ``cover``, ``water``, ``ground`` and ``no_air``. Unspecified sub-cells inherit their parent square terrain.
- High-ground checks, terrain type, speed, cover, and passability can now use the unit's actual sub-cell instead of only the parent square.

**Zoom browsing and editor behavior**

- In zoom mode, map browsing announces the terrain of the current sub-cell, so partial high ground is spoken only where it actually exists.
- Enter in the experimental map editor applies the selected palette terrain to the current sub-cell when zoom mode is enabled; outside zoom mode it still applies to the whole square.
- Map saving writes sub-cell overrides back as ``square/x,y`` entries.

Documentation: ``doc_src/src/en/mapmaking.rst`` and ``doc_src/src/zh/mapmaking.rst``.
Release notes: ``docs/en/player/release-1.4.4.8.md`` (zh: ``docs/zh/player/release-1.4.4.8.md``)
Tests: ``test_subcell_terrain.py``.

Game updates are temporarily suspended. The following is the testing phase.
If anyone finds any bugs, feel free to post them here.


game:

https://www.dropbox.com/scl/fi/wg7qv5wmh5rgxfselb26w/soundrts-1.4.4.8-ultimate-version-windows.zip?rlkey=hrj30ctng43o23j9cdl9unpx3&st=lc43g38c&dl=1

github

https://github.com/tuohai/soundrts-ultimate-version

修君

unread,
Jun 28, 2026, 7:17:56 AMJun 28
to soundRTSChat
If anyone wants to download the new version or get the source code, you can visit the GitHub link. I’ve already fixed some bugs, and the version is still 1.4.4.8.
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