A few questions about the rules

8 views
Skip to first unread message

zakc93

unread,
Dec 24, 2011, 10:05:19 AM12/24/11
to soundRTSChat
I'm loving the new rules, it allows for more customisation than
before. I just have some questions (ok i guess it's more than just a
few):
1. How do the harm levels work? Does level 1 do a certain amount of
damage per second which is then multiplied by the level number?
2. What can you specify in harm_target_type? If i for example wanted
it to effect all the units in a square but not the buildings, what
would i say? harm_target_type soldier worker? Would that work?
3. What does the line "decay 1" in instant_death do? Does it mean
that it creates corpses? So effects without this line won't cause
units that it kills to form corpses?
4. Is it possible to make an effect damage your units as well?
5. When animating corpses, do you only animate corpses of enemies that
you killed, or can you do it with all corpses? If you can animate the
corpses of your units, does that mean you won't be able to resurrect
them after you used rase_dead on the square?
6. Is it possible to modify the limit on teleportation and recall in
the rules?
7. Is it possible to make a unit immune to conversion?
Sorry if this is too much, just some things i was wondering. Feel
free to ignor a question if it's going to take effort on your part to
find the answer.

zakc93

unread,
Dec 25, 2011, 4:41:53 PM12/25/11
to soundRTSChat
Ok forgetnumber 6, the one about the teleportation and recall limit.
That was a stupid question, i guess i didn't read that modding guide
carefully. But i have a new one: can you make it so that a certain
unit cannot be teleported? Because i can teleport holy_vision out of
a square. Not that it's a big problem, i just noticed that. Oh and
you can also convert an enemy holy vision.

SoundMUD

unread,
Dec 27, 2011, 11:04:38 AM12/27/11
to soundr...@googlegroups.com
1. The harm levels work exactly like the heal levels, with the same
value multiplied by the level number.

2. I can't tell yet. Examine the examples like meteors, cloud:
harm_target_type healable

3. decay is the number of seconds that the unit will survive; this is
necessary if the "instant death" effect object is not summoned with a
time limit but placed in the map; without "delay 1" the "instant
death" object would stay forever.

4. meteors do this I guess

5. Friendly corpses are animated too, I think. At the moment a zombie
or skeleton completely lose any trace or memory of the living being
they were. If I have the time, resurrection might restore an undead.

6. No teleportation limit from the rules.txt yet.

7. I'm not sure. I wanted to do this but I think I didn't.

2011/12/24 zakc93 <zak.cl...@gmail.com>:

> --
> You received this message because you are subscribed to the Google Groups "soundRTSChat" group.
> To post to this group, send email to soundr...@googlegroups.com.
> To unsubscribe from this group, send email to soundrtschat...@googlegroups.com.
> For more options, visit this group at http://groups.google.com/group/soundrtschat?hl=en.
>

SoundMUD

unread,
Dec 27, 2011, 11:16:02 AM12/27/11
to soundr...@googlegroups.com
Nice observations.
The teleportation types are hard coded at the moment.

2011/12/25 zakc93 <zak.cl...@gmail.com>:

zakc93

unread,
Dec 28, 2011, 4:45:58 PM12/28/11
to soundRTSChat
I tested it out (i should have done that before asking) and effects do
harm both your and enemy units. I guess to make an effect that harms
just enemy units you'll have to summon an invulnerable unit that does
the damage.
I tried to create a recall ability but it doesn't want to work. Maby
you can tell me what i'm doing wrong. Here's the definition in rules:

def a_recall
class ability
requirements u_teleportation
mana_cost 150
effect recall 10
effect_target ask
effect_range anywhere

And under the mage i have:
can_use a_teleportation a_summon_dragon a_meteors a_cloaking a_recall

Cloaking is another ability that i created that works fine. But
recall doesn't show in the mage's menu for some reason.
Just incase the mistake is there, the definition in styles is this:
def a_recall
title 8007
alert 1328
And 8007 is recall in tts.txt, so i don't understand what's wrong.
I'm sure i did everything i did with the other ability...

SoundMUD

unread,
Dec 29, 2011, 6:17:48 PM12/29/11
to soundr...@googlegroups.com
At the moment, while a healing aura heals only friendly units, a
harming aura harms any unit. A filter can be added, each word removing
potential targets: harm_target_type
healable/building/air/ground/unit/undead

The recall ability doesn't exist yet, sorry. I thought about it to
replace teleportation, but I'm not sure yet.

2011/12/28 zakc93 <zak.cl...@gmail.com>:

Reply all
Reply to author
Forward
0 new messages