Set of six hand polished resin dice. Each set includes six unique D20 dice, each themes after a character from Fantasy High. Due to the nature of the material, each set of dice will differ slightly from one another.
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4. The banker then rolls his two dice. If the Banker dice show any other result, they are left on the table and each player in turn clockwise has one roll with the Player dice, trying to throw higher than the Banker did.
Mike Giant talking about the release of "Rollin' High" the new dice game by TOTT Global available at TOTTGLobal.com on December 1st, 2009.
Executive Producer Justin Kerson
Director Sean Desmond
Each set of dice is hand packed and placed into a padded envelope for secure shipment. Every shipment is shipped with USPS First Class mail unless otherwise noted. If you are experiencing a delay or stalled package please contact us.
Paint: I used acrylic paint to fill in the numbers and paper towel to remove the excess. Very good opacity with this method, but I could not get enough paint to stay in the numbers during the removal of the excess. I tried various drying times before removing the excess, but could not get the results I wanted. Maybe another type of paint would work better?
Marker: I used Sharpie ultra-fine point white marker. My hands are not as steady as they used to be, so I had a hard time getting a neat and tidy finished appearance. The markings were not very opaque and did not provide great contrast. (I'm guessing that black marker on light colored dice would provide much better results.)
Crayon: I experimented with several brands and types of crayon. Crayola seems to work the best, probably because of the higher quality wax, which is softer and clings in the grooves of the numbers better. Specifically the Crayola GelFX crayons worked the best. They are made for writing on black paper, so the pigments are very opaque, and the wax is very soft and sticky; really stays in the numbers. Time will tell if it holds up to heavy use.
It's coming up on 2 years now (21 months) since I used the crayon on these dice. They have had moderate to heavy use in that time. The color has shown no signs of wear or fading, and it is staying in the numbers right where I put it.
I used miniatures paint most recently on some new black Gamescience dice. As others attest, paper towel just smears paint everywhere and sucks the paint out of the numbers. Turns out that there is a simple solution: use your fingers. When I switched to using my fingers, I quickly got clean faces and paint filled numbers. On the down side, my fingers were painty, but with water soluble paint it cleaned up easily.
One brand, called Lacquer-Stik, is available from Amazon or Brownells. Check the prices and color availability before you order. Or, check around a little on your own. Those were just the first two places I found when I searched.
Also known as Two Dice Klondike, Bingo and Beat the Bank. This is the simplest of all dice games, which is played with two dice against a banker and is only really interesting when played for stakes.
The banker throws the dice and scores the total of the two numbers thrown. Subsequent players roll the dice and have to score a higher total to win. In the case of an equally high score, the banker wins.
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One of the standout features of our solid dice is their rounded corners. This design ensures that each roll of the dice is random, providing equal probability in rolling and fair gameplay. With our solid dice, you can rest assured that each roll is based on chance alone, making for a more enjoyable and exciting gaming experience.
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Overall, if you are looking for a high-quality set of dice that provide fair gameplay and come in a range of colors and sizes, then our solid dice are the perfect choice for you. So why wait? Order your set today and start rolling!
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The artist for the game is a very talented and skilled professional named Nils Johansson. Kekionga! was not his first game but was the first game of his that I noticed. He had done several other games for High Flying Dice Games prior to Kekionga! including Breaking into Valhalla (2001), City of Confusion: The Battle for Hue, Tet 1968 (2012) and Dueling Eagles: Aerial Combat over Malta (2013). When I first saw the cover to the game, I just knew that I had to get myself a copy and see the rest of the package.
The board is spectacular and is focused on the main encampments of the Miami Indians located on the banks of the St. Joseph River. In the picture below, the encampments, which are referred to as Camp Ground on the terrain key, are shown just left of the center of the board surrounded by hardwood forests and adjacent to cornfields that provided the people their food.
The thing that I love about the way the villages and cornfields are depicted is the use of various colors to set off these hexes to differentiate them from the hexes around them. Not only does Nils draw in the rows of the fields but he also makes them a different shade of green or brown to highlight them individually as their own field which makes them clearly stand out. This is the best part of the board and frankly really wows me that he went to that level of detail and thought to make sure that this key feature of the battlefield was highlighted.
The Camp Ground spaces are also very well done and show the detail of several different types of lodging that would have existed in this main village. There are wigwams shown in the form of the smaller white and tan structures as well as larger wooden round meeting houses where gatherings would have been held between the different chiefs of the many tribes in the area to conduct trade, negotiate boundaries and hunting grounds and to also debate strategy during times of war. These hexes in the game are very important to the Indian player and if they vacate them during the game, the result is an increase in Morale for the US player. The Indian player is best advised to hold the Camp Ground spaces and try to lure the US player into the Cornfields.
The Woods terrain is also very interesting as it is shown with trees growing up through the spaces. But if you look closely, these are not the type of trees that you will see in the middle of a dense and rich forest, but are more the type of trees that you would come to find in a flood plain. The trees are definitely not healthy and you can see that in the art style chosen to depict them. Floodplain causes trees over time to die out as they cannot obtain the nutrients they need from the soil as it is waterlogged and loses these vital ingredients. Certain species though are accustomed to wet conditions but the trees here are not those type of trees and it shows in their haggard depiction.
Located at the bottom of the map are the entry points for the US troops where they will setup at the beginning of the game. There are three different leaders with their formations shown adjacent to the Maumee River. Hall and his 3 companies form to the left, Wyllys and his 2 companies form in the center and McMillon and his 3 companies form to the right. The great thing about this is that the different counters are color coordinated with both the leader counters and the muster areas shown on the map which makes it very clear where the units are to be assigned. This was one of the really great parts of the graphic design and shows how well the board and units work together.
I also wanted to show you how the board looks once you have units on it fighting it out so here is a picture of some of the counters. Notice these Miami braves have left the safety of the Cornfields and have ventured out to meet the oncoming US troops. This was done as a tactical choice because units having to ford the river will be unable to return fire for the rest of that round. Once that initial skirmish was complete, the Indian warriors ran back to the Cornfields and returned to the terrain that gives them a good bonus in combat.
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