[soundflower] r116 committed - removed 'stop' method from the engine, as it didn't actually do anythi...

3 views
Skip to first unread message

sound...@googlecode.com

unread,
Mar 12, 2010, 3:04:37 PM3/12/10
to soundfl...@googlegroups.com
Revision: 116
Author: t...@electrotap.com
Date: Fri Mar 12 10:31:22 2010
Log: removed 'stop' method from the engine, as it didn't actually do
anything.
http://code.google.com/p/soundflower/source/detail?r=116

Modified:
/trunk/Source/SoundflowerEngine.cpp
/trunk/Source/SoundflowerEngine.h

=======================================
--- /trunk/Source/SoundflowerEngine.cpp Fri Mar 12 10:31:14 2010
+++ /trunk/Source/SoundflowerEngine.cpp Fri Mar 12 10:31:22 2010
@@ -341,17 +341,6 @@
}
super::free();
}
-
-
-void SoundflowerEngine::stop(IOService *provider)
-{
- //IOLog("SoundflowerEngine[%p]::stop(%p)\n", this, provider);
-
- // Add code to shut down hardware (beyond what is needed to simply
stop the audio engine)
- // If nothing more needs to be done, this function can be removed
-
- super::stop(provider);
-}


IOReturn SoundflowerEngine::performAudioEngineStart()
=======================================
--- /trunk/Source/SoundflowerEngine.h Fri Mar 12 10:31:14 2010
+++ /trunk/Source/SoundflowerEngine.h Fri Mar 12 10:31:22 2010
@@ -58,7 +58,6 @@
virtual void free();

virtual bool initHardware(IOService *provider);
- virtual void stop(IOService *provider);

virtual bool createAudioStreams(IOAudioSampleRate *initialSampleRate);

Reply all
Reply to author
Forward
0 new messages