Modified:
/trunk/Source/SoundflowerEngine.cpp
/trunk/Source/SoundflowerEngine.h
=======================================
--- /trunk/Source/SoundflowerEngine.cpp Fri Mar 12 10:31:14 2010
+++ /trunk/Source/SoundflowerEngine.cpp Fri Mar 12 10:31:22 2010
@@ -341,17 +341,6 @@
}
super::free();
}
-
-
-void SoundflowerEngine::stop(IOService *provider)
-{
- //IOLog("SoundflowerEngine[%p]::stop(%p)\n", this, provider);
-
- // Add code to shut down hardware (beyond what is needed to simply
stop the audio engine)
- // If nothing more needs to be done, this function can be removed
-
- super::stop(provider);
-}
IOReturn SoundflowerEngine::performAudioEngineStart()
=======================================
--- /trunk/Source/SoundflowerEngine.h Fri Mar 12 10:31:14 2010
+++ /trunk/Source/SoundflowerEngine.h Fri Mar 12 10:31:22 2010
@@ -58,7 +58,6 @@
virtual void free();
virtual bool initHardware(IOService *provider);
- virtual void stop(IOService *provider);
virtual bool createAudioStreams(IOAudioSampleRate *initialSampleRate);