No, the aim of the game here is the get the ball out of midfield as quickly as possible, get it to your strikers and then let them unleash some magic in front of the opposition goal, gravity and physics be damned. It all happens so quickly that sometimes you barely have a chance to appreciate the stunning 30 yard strike you just netted, or the ridiculous overhead kick or diving header that smashed past the hapless goalie; and the replays are equally fleeting. But when you do find the net it is super satisfying, regardless of the brevity of the celebrations or replays.
Amusement Vision made scoring in Virtua Striker a real event. You'd get a great replay of your strike soundtracked by the kind of bubbly, happy music that Sega doesn't seem to know quite how to make any more, and a range of celebrations from a thoroughly silly synchronised forward roll to your striker glugging a Sega-branded water bottle by the near post. And, crucially, you'd see a number in the top corner rating the quality of the strike. This was governed by a number of parameters: a shot from distance would generally earn more than a tap-in, while a scissor-kick volley was worth more than a header. But to get the biggest score, you'd need an uninterrupted build-up of passes.