However, I don't believe you can access the sketch of a sweep (other than editing exiting dim values) directly from the model tree. Right click on the sweep itself and then click the sketch button on the sweep dashboard to access the sketch.
I have a couple of help questions about fine detailing onto a sweep profile tool and the first is can you create a texture map from the sweep profile tool with no texture on which then can be drawn onto as doc in Z2 (or other graphics program) then appalied to the model as a texture then use edit>draw masking on to trace the detail then inverse the mask and use edit>draw>move to bring out the detail? Having said that I would like to know of other ways to detailing onto a Sweep Profile Tool. The second question is about the thickness of the sweep profile tool model how do you make the model solid?
quote: The second question is about the thickness of the sweep profile tool model how do you make the model solid?
You have a second windows curveline for the thickness :)(T Profile)
What is the problem? The sweep profile gives always a solid model
Pilou
Ps Little trick for the 2 windows
If you take a point and make an Outdrag-Indrag(without release), the curve becomes a straight line and inverse
Pss For make a complet solid or Not, just move the first and last points
Of course you can also just move one point for just one hole
When I use masking or inverse masking and the tool>deformation>inflate neg the model/mesh gets distorted when applied (I have divided the model several times and get the distortion) - I tried the inflate neg with masking and inverse masking on the sphere3d and no distortion (sometimes I get some specks on the model) so I think a solid model from the sweep profile would allow to use the inflate neg of masking or inverse masking from sweep profile tool with cleaner meshes. I have tried adding adaptive skin - it looks to help some but some distortion.
There's this video that demonstrates modeling a globoid worm gear, and it's method is calculating the parametric equation of each tooth profile and generates the worm directly. However, I find this"adding material" method against the natural sense of worm making process ("removing material"), and that' where my question came along.
The part I'm struggling with is the 3. part because I cannot find the suitable function to sweep a profile along two rotating axes at the same time. As you can see in my sketch below, the first axis is around the center line of the hourglass and the second axis is around the gear.
Here is the below code that takes a Sweep(no symbol profiles are used) from a Revit project and then recycles the Sweep Profile instance and the Sweep Profile Path. I have another method not posted here to create the sweep in a family document. The issue is that the sweep usually is correctly formed however the XY position of the Sweep Profile after the transform to an XY plane is not in the same place relative to the Sweep Path as it was in the project document so sometimes the sweep forms ok in very simple cases like no bends and when the sweep is at 0,0,0 other times the Profile is so far from the path that the sweep is malformed. These are the arguments.....Document doc, Curve Array Array curve Array Array Profile, XYZ origin, XYZ normal, XYZ path Start
I have asked this question on the Revit API forums and I have received no answer. I might try a workaround and get the XYX rel1tive position in the Project Document and try to recreate in the family document the same offset. However I am thinking something I am doing in the transform of the profile using the plane XYZ to XY transform is offsetting the rotation is flawed and should try to resolve that first. Note an attempt I made in the last method to get the path center to move the profile. Also the second transform works and is a flat rotation in the XY plane, it does not seem to affect the outcome too much so I do not think that is the source of the issue as it was still not right before I introduced transform B.
Have you tried the polysweeper free version?
It has Just the essential operator.
I m working right now at a new release of the free version and If you have any hints about I would be happy to try to implement !
The "Frenet" property controls how the profile orientation changes as it follows along the sweep path. If "Frenet" is "false", the orientation of the profile is kept consistent from point to point. The resulting shape has the minimum possible twisting. Unintuitively, when a profile is swept along a helix, this results in the orientation of the profile slowly creeping (rotating) as it follows the helix. Setting "Frenet" to true prevents this.
If "Frenet" is "true" the orientation of the profile is based on the local curvature and tangency vectors of the path. This keeps the orientation of the profile consistent when sweeping along a helix (because the curvature vector of a straight helix always points to its axis). However, when path is not a helix, the resulting shape can have strange looking twists sometimes. For more information, see Frenet Serret formulas.
Previously to complete a sweep from existing geometry, a sketch was required for the sweep profile. This would require to start a sketch and convert edges or faces to complete the profile. Well now no more! Now a Face, Edge or Curve can be selected for a terrific timesaver.
The profile simply mimics the path whether it is touching or not. Putting the profile directly on the path is where a specific detail comes into play. It is a general rule of thumb to draw the path before the profile for a specific reason, the pierce relation. The pierce relation is a critical component to a successful sweep and is highly recommended even on the simplest geometry. A pierce relation locks a specific point to the path geometry but allows some degrees of freedom needed by a sweep.
This is where the sweep tool can be extremely powerful. I will show you what happens when using a guide curve and how altering the settings can change the outcome by a significant amount. Here is what the sweep will look like if the guide curve is not used.
Clearly these two options in this case make a big difference with how it looks. These are basically the major options to look at, and the two variations of the part using the sketches we created. Depending on what the end result should be, the sweep could have given me exactly what I wanted and is significantly quicker than modeling a bunch of sketches to use a loft.
For our last example, we will be using a different option called Profile Twist. Profile Twist can be controlled by multiple factors, but I am just going to use the amount of revolutions in this scenario. It is significantly easier and quicker than modeling a helix and sweeping it.
You can create complex three-dimensional partitions using the sweep tool to sweep two-dimensional profiles (known as sweep profiles) through three-dimensional parts or part instances. Using the sweep tool is a two-stage operation. First you define the sweep profile by selecting the edges to sweep, and then you select the path along which to sweep the selected edges (known as the sweep path). You can choose between two methods to define the sweep path:
Tip:You can also use the extrude/sweep method to partition cells using the tool, located with the partition cell tools in the module toolbox. For a diagram of the partition tools in the toolbox, see Using the Partition toolset.
Water, CO2, and steam flooding in oil wells are common today as many of the premium reservoirs are becoming significantly more difficult to efficiently produce. Much of the technology for optimizing the recovery in these assets revolves around well placement and production controls. When early flood-front breakthrough occurs, the options for improved asset economics are generally limited to near-wellbore controls to minimize the costs of producing, separating, and disposal of nonhydrocarbon production. Often, these controls have short-term effectiveness, and intervals or wells are prematurely abandoned. Altering flood fronts deep in the reservoir will offer much greater effect and longer-lasting control of nonhydrocarbon production. Successful alteration of the sweep pattern deep in the reservoir yields better sweep efficiency, lower operating costs and higher ultimate recovery.
With a swept blend you can create geometry according some profiles and a path, Vasari automatically creates the shape between the different profiles. You also can make this geometry without the profile but then you have less control.)
The model sldemo_suspn_3dof shown below simulates the vehicle dynamics based on the road - suspension interaction for different road profiles. The vehicle dynamics are captured in three degrees of freedom: vertical displacement, roll, and pitch. The road profile data for the left and right tires is imported into the Signal Editor block as different test cases. The Road-Suspension Interaction subsystem calculates the suspension forces on the vehicle at the four tire locations based on the road data and the current vehicle state. In the Body Dynamics subsystem these forces and the resulting pitch and roll moments are used to determine the vehicle motion in three degrees of freedom: vertical displacement, roll, and pitch.
The suspension model is simulated using different road profiles to determine if the design meets desired performance goals. Parallel Computing Toolbox is used to speed up these multiple simulations, as illustrated below.
Create an array of Simulink.SimulationInput objects to define the set of simulations to run. Each SimulationInput object corresponds to one simulation and will be stored as an array in a variable, in. The mask parameter, ActiveScenario, specifies the sweep value for the Signal Editor block scenario. The active scenario is set for each simulation.
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