Idid try to cancel the submission and re-submit it, but every time, it goes to "In Review" within 24 hours and stays in same status for weeks. Its been at-least a month for 1 of my app and almost 3 weeks for another.
After my app rejected, I resubmitted a new binary on Sep21. It had been in "waiting for review" for more than 2 weeks until the status changed to "In Review". Now, It's been for 2 days as "In review" status. In my experience, it takes few hours "in review" usually.
My recent experiences have been mixed. In the last month or so I submitted updates to two of our existing apps that flew right through review in no time. Each review took about a day, both with and without rejections. It was a surprisingly fast and smooth process.
However, even more recently I submitted a new app for review. It's now been "in review" for about a week and I'm getting nervous. I've read horror stories about App Store limbo lasting months. I really hope that's not going to happen to our app now. But of course there's not much we can do about it besides wait patiently and hope for the best. Good luck to us all!
An update on my situation: my macOS app just finished review. It was still rejected, but overall that means it spent around 10 days in review. That's on the long side, but at least I didn't have to wait 3-4 weeks like some of the poor people in this thread.
They examines the apps deeply and tells that they look for "hidden features" or "obfuscated selectors" nowadays, but this explanation is not enough us to wait the reviewing our apps. After they give this rejection reason, nothing is solved for clients if there is no hidden "thing".
My game was hold 1 months ago, and i don't get some useful info to about the rejected. One time i sent they a massage with a screenshot of my page. They sent me a reply to tell me my app still in review and take additional time.(but the red rejected notice still on my app icon)
I have a main "app" folder that's the root of the git repository. Inside here, I have "ios-app" folder where my Xcode xcworkspace resides among other folders like "android-app", "backend", etc. Surprisingly, Xcode does show the status of the files (i.e. M for modified) and I am able to use Fetch Changes menu option, but I am unable to either commit with Xcode or view the file in the code review editor.
At one point I did rename my folder from "iOS-app" to "ios-app" so to preclude the case that this might be git's case sensitivity, I did run git config --global core.ignorecase true, but this does not resolve the issue.
TL;DR: double check that the case of the local folders & files matches the case of the remote folders and files. Also, double check that your local project's case sensitivity has been enabled (local overrides global git settings), otherwise, git status will pretend that there is nothing going on.
I've googled this topic in depth and it seems like there is no answer, but since I have a little hope left, does anyone know or have an idea what is the best approach to get the app reviewed once it's been stuck in it for 2 weeks +
The app was rejected multiple times because the tester had no idea what he/she was doing, imagine, they were putting the login credentials in a feature inside the app that was asking for something different, this people clearly don't know what they are doing, so that caused me to get rejected multiple times until I had to explain it like if it were a 3 years old, and now it's stuck in review.
I self rejected it 2 days ago after 2+ weeks in review because I had already developed more features, the app is literally lagging behind because of the review process, so I don't know what to do, I thought to delete the app from the app store and re-upload creating a new bundle to maybe get out of the loop but that's not the solution.
Of course I contact apple review team via email (the only way since theydon't have a phone number, this feels like a monopoly...) and theydon't replay back, nothing... not even app status. I also did the formto expedite the review process and I haven't heard back.
Being in this state is frustrating... only people that go through this have an idea... There is no one that you can call or message for instant reply. This is the pure meaning of monopoly we don't care about you we do what we want and you are the bottom.
The worst thing is that if the reviewer that is assign to your app doesn't care at all, your app could sit there for a month, 2 or 3... there is no way to frkng call them or tell them anything, you are just stuck... this is an insult to all developers.
A new year and a new version of Xcode 4. This of course means that it's time for me to drop everything and try to find out everything that's changed. Thankfully (for me at least), this is a relatively small update feature wise. I've been seeing two different responses to 4.3. Half of people seem to be experiencing a lot of crashes, but the other half seem to be seeing major performance improvements. I will be honest in admitting that I haven't really noticed either, but then again I'm still sure I have a special "more stable" build of Xcode that few others have. But besides that, what else has changed?
Since Xcode appeared on the Mac App Store, it has been a pain to update. The reason being that the App Store downloaded an installer, and you had to remember to run that installer afterwards. To solve this problem Apple have turned Xcode into a self contained application. Rather than Xcode residing in /Developer, what was /Developer now resides within Xcode.
This does raise an interesting question: where are all the other developer tools? The most commonly used are included in Xcode. Instruments, File Merge, Application Loader, Icon Composer and Open GL ES Performance Detective can all be accessed from Xcode's application menu. The rest of the developers tools are available via
connect.apple.com in various packages. This should mean that the download for Xcode is lighter, though you won't be guaranteed to get the most up-to-date versions of all the tools in one download.
As there is now no installer for Xcode, this means that things such as various command line tools won't be installed. You can still get them though through the Command Line Tools component, accessible via the Downloads Preferences pane. They can also be downloaded independently if you want to set up a basic development environment without the need for Xcode. To find out more check out Kenneth Reitz's blog post.
Mac OS X 10.6 introduced the concept of User Defined Runtime Attributes in a NIB. In a nutshell, these allowed you to specify some key path/value pairs that would be set on an object in a NIB when it is loaded. This allowed you to customise properties of views that weren't available in their inspector without having to resort to code, which is very useful for custom views. Unfortunately this was only limited to boolean, string, number and nil values.
I missed this when I first wrote my Xcode 4.3 review, but Apple has made some very significant additions. You can now create attributes for points, sizes, rects, ranges and colours. This gives a much wider variety of options for customising objects. I'd still love to see support for fonts, arrays and dictionaries but it is a major improvement, especially the addition of support for colours. Unfortunately your application must run on at least Mac OS X 10.7 or iOS 5.
Xcode 4.3 more like a maintenance release than anything, tidying things up without the need to add new OS X or iOS specific features. There's not really much more to say than that, so I shall bid you farewell until the next release of Xcode.
All in all, Xcode's Unlock and Upgrade service delivered an interesting list of traits I would not have otherwise known about myself. Although the recommendations were a bit of a mix in terms of how actionable they were, I was provided with a range of useful information about my traits and received some specific and useful advice.
The Gene Health recommendations were particularly good at suggesting preventative measures for the conditions I now knew I might be genetically predisposed to, and I appreciated the fact that the genes that had been analyzed for each result were included, giving me the opportunity to carry out my own further research. This report would therefore definitely suit those looking for a starting point from which to further explore and research their genetic raw data.
The product description promised in depth reports that would cover more than 200 genetic markers, across thousands of scientific studies. I was impressed to read that they would provide key actionable insights using raw genetic data from any provider in any format. There were also reviews and images of the reports, which gave me an idea of what to expect from the results of the test.
The ordering process was straightforward. I selected the reports I wanted and added them to my cart. From here I could see the overall cost and proceeded to the checkout. I entered my address and credit card details to pay, but was also given the option to use PayPal. A note warned me that, because the payment gateway was Indian, the amount would be shown in Indian Rupees rather than dollars on my statement.
The privacy policy was short and straightforward. I was pleased to see that the last point, in bold, informed me that I could, at any point, email Xcode to request that they delete my data from their records.
Once the order had gone through, I was able to transfer my raw genetic data by connecting to my 23andMe account. In addition to 23andMe, almost 30 other companies that Xcode accepted data from were listed, which was impressive.
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