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Turtle WoW is a mod on the 2006 version of the game, using the 1.12 client. As such, Classic addons (1.13/1.14) DO NOT WORK! If you are coming from Classic, clear your mental slate and be prepared to find a completely new set of addons to accomplish what you want. Addons here are a mix of Vanilla 1.12 addons from 2006, newer pserver-era 1.12 addons, and versions of addons updated specifically to work correctly on Turtle. This page intends to always list the correct version that you should use.
WeakAuras DOES NOT EXIST for Turtle WoW! While it is a shame that you lose the convenient form factor of WAs, you can still accomplish almost everything WAs could do by using full addons instead. You can also try PowerAuras.
Think you will be on Turtle for a while, and want a sustainable easy solution to addon management, like Curseforge for Retail/Classic? Annoyed by extracting and renaming addons? Want to update all your addons in one button press? This method is a bit more effort to set up at first, but it's worth it in the long run.
With setup complete, you are now ready to install addons with this manager. If you had any manually installed copies of git addons, go delete those, as those old manual installations you have made, cannot be updated with this GUI Manager.
Restart your game, and if the installation worked correctly, you should see an Addons button on the bottom left of the character select screen, and in that list you should see your installed addon listed.
This method is simple, and works with any addon you find, even ones that don't use git, but the downside is that there's no easy way to update all your addons at once. If that is okay with you, learn this installation process:
Unlike other private servers which do not mod the game and never update, Turtle WoW does update every so often, and so addons will quite regularly need updates to make sure everything works with the new changes. To update:
If you have installed addons via one of the Addons Manager tools above, then just open that manager program and hit the update button, and all of your addons installed with the manager will update at once! All done!
However, if you need to update an addon, but it was installed via the Installing Addons By Hand guide, then you will need to delete this manual copy found in the TurtleWoW/Interface/AddOns/ folder, and then you have your choice to either manually install again, or you can reinstall it with a manager to get easy updates next time. Don't worry about your addon settings! Your settings are saved in the TurtleWoW/WTF folder, and as long as you don't mess with that folder, your settings will persist across addon updates, uninstalls, and reinstalls.
These addons work on normal 1.12 servers, but because of Turtle WoW's changes, these addons are known to suffer lua errors or other serious issues. If you are an addon developer, please consider adopting these by forking, fixing them up, and sharing your fixed version on the working addons list above.
These addons require the SuperWoW client mod to work, or provide more features with SuperWoW. You may also consider looking for SuperWoW addons in Gwetchen's list. It has a little more detail. Or look at Pepopo's guide if you need help installing SuperWoW.
Do you have a secret dream of becoming a famous addon developer superstar and get all the nerdy wow girls like Shagu? Take your first steps to achieve the dream by reading a short tutorial from the man himself. Also consider reading the FirstSteps guide.
It is always better to obtain addons from the links above, as developers post their updates and fixes, and will support you in making sure everything works. However, you may find some old and obscure goodies in the following collections that are not found elsewhere.
If one of these old addons bugs out and breaks due to Turtle WoW's changes, someone can fix it for turtle and add the fixed Turtle version to the above addons list. Be sure to check to see if someone's done this already.
Looking to boost performance? Autoloot without needing to hold shift? Improve graphics a bit? Change the models and textures and sounds of the game? See also, for these non-addon ways you can further tweak your Turtle WoW setup:
I have installed the Forge 1.12.2 server and client. I runned the server with no mods, it worked. I added the mod "SecurityCraft" made for Forge 1.12.2, 1.12.1, and 1.12 to the server mods folder. I runned it with my client that doesn't have the mod added. It says this on the console "[19:08:39] [Netty Server IO #1/INFO] [FML]: Client protocol version 2
[19:08:39] [Netty Server IO #1/INFO] [FML]: Client attempting to join with 5 mods : [email protected],[email protected],[email protected],[email protected],[email protected]
[19:08:39] [Netty Server IO #1/INFO] [FML]: Attempting connection with missing mods [securitycraft] at CLIENT
[19:08:39] [Netty Server IO #1/INFO] [FML]: Rejecting connection CLIENT: [FMLMod:securitycraftv1.8.2.3-hotfix]
[19:08:39] [Netty Server IO #1/ERROR] [FML]: Network Disconnect: Mod rejections [FMLMod:securitycraftv1.8.2.3-hotfix]
[19:08:39] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: Officer_Nate lost connection: Mod rejections [FMLMod:securitycraftv1.8.2.3-hotfix]" I tried duplicating the mod's .jar file, moving it to the client mod folder, and renaming it back to "SecurityCraft-Mod-1.12.1"(It works with 1.12.2) Now I can join the server with no error and use the mod with the configurations that I have already. I think it's the Forge Mod Loader default mod that is not working.
Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:
When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.
When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.
And yes, the class extends Block. I think I registered the event handlers correctly since I included @Mod.EventBusSubscriber in my code. I'm also using proxies. I'm using Minecraft Forge 1.12.1 14.22.0.2469.
If you're using @Mod.EventBusSubscriber to register your event handler class, the handler methods (onRegistryRegisterBlock and onRegistryRegisterItem for you) need to be static, otherwise they will not be called.
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