Now I understand that these CPUs are terminally limited, and that they will underclock under heavy sustained load. That effect seems to be compounded with charging the device while using it's CPU intensivly. But over 2 hours to extract and install XCode 7.1 is insane. Progress is being made on the install, the bar moves slowly, very slowly towards the right of the screen. But it's still pretty crazy that it's taking this long.
Thank God someone was having this issue with a MacBook Pro, after buying the Macbook and seeing how long it was taking to extract XCode, I was sure that I had made a horrible mistake. Apparently, all is right with the universe ?. I can tell you that I installed KOTOR II (Game) in a reasonable ammount of time, from the App Store. It's about 6.8 GB, so about equivalant to XCode in size and it did that within 10 minutes. So I'm going to chalk this upto a quirk in this packaging of the XCode app and nothing to do with the perf of the Macbook its self.
Ermagad. It's taking forever from the app store so I tried to cancel all that, download the stand alone .dmg from developer.apple.com but it took forever too... so I cancelled that now going back to the app store way and will try wait it out.
I'd guess part of the time involved is waiting for the signing servers in the background, which are usually swamped (throttled?) at times like this. We just saw OS X, iTunes, Pages etc., iOS, tvOS and Xcode revision cycles, so...best to be patient.
Good day to you. After the installation of XCode 7.1 on your macbook 12", do you have any difficulty in running the Xcode and building projects with it? I have the same configuration as yours (macboko 12", 1.3ghz) but seems that my xcode would always freeze or crash.
Xcode 7.1 took ages to install on my late 2009 iMac, and by ages I mean roughly an order of magnitude longer than earlier versions. Xcode 7.1.1 took equally long and even when it finally finished and appeared under "Updates installed in the last 30 days" it was still showing up as an available update. Eventually I clicked "Update" on that and it installed all over again, equally slowly, and is now showing up twice under "Updates installed in the last 30 days".
Last night I installed Xcode 7.2 and again it took agaes, but fortunatrly this time I only had to install it once. It was stuck at 3 minutes remaining for the best part of a hour, occasionally jumping to some other figure like 14 minutes for a few seconds before switching back to 3 minuts.
Yup, installing Xcode 7.2 for about 20 minutes now, MacBook Air with SSD. Keeps going from "less than a minute" to "6 minutes" to "1 minute" to "7 minutes" to "13 minutes" to "less than a minute" ..... etc. etc. Very frustrating. This is all in the "installing" phase of the update, so has nothing to do with the network performance, I would assume. Why it takes so long to update a few files on an SSD, I can't fathom. And, why it has NO idea how long it will take, well, that I can fathom - called "sloppy programming"!
MacBook Pro mid2011 El Capitan, 10.11.3 Been installing xcode since...yesterday! Im now having issues updating Silverlight, it wont complete before other installations are complete... I really want to get back to my work now.....Apple please?:)
Glad I found this page. I have been trying to install it for the past few hours on and off. I figured something was corrupted so I'd stop the install process and try again after restarting. But reading this thread it just looks like it takes a long time to install so I'll leave it to finish and see how long it takes.
Newb here. Just found the same problem myself. It wouldn't be an issue if the App Store made it clear up front that a) this is a massive app for those who just want to tweak a little code now and then and b) it's an overnight install. It's expectations that ar the issue here.
Note that I have listed some Terminal commands in the steps below. These commands can be typed into your present working directory. This means that you don't need to navigate to any particular folder.
There are a few reasons for failure, and no easy way to know which is the underlying cause. If you do encounter a failure, you will need to re-download the entire file again each time you try to fix the failure. As the latest version is 8 gigabytes, I didn't much enjoy this approach.
It may ask you at the end of the installation whether you want to move this to the trash bin. When it does this, it's talking about moving the .dmg file to the trash bin. Since you should no longer need this file. I always say yes to this.
If you encounter any errors while trying to build or run a project, check which device you are trying to launch. The new version may not remember the device you were using before. If so, click on the device and choose "Add additional simulators" from the drop down menu to add the device you want.
I Installed Catalina macOS 10.15 however I'm unable to install the new Xcode 11.1 update. The download is successful and launchpad reports "Installing" and then after some time I receve the message "Unable to Download App. "Xcode"could not be installed. Please try again later." When I try again the download is re-started.
I had this same problem on several of my machines. Two that I had been using for the Catalina and Xcode Betas and one that had never seen them. My solution was too delete the Xcode app and redownload from the App store. That seems to have worked in both instances. Don't know why.
What worked for me was to uninstall Xcode first. This proved difficult because macOS reported that some extensions were being used and it wouldn't allow me to delete from the Applications folder. I had a second account on my computer and after logging in to that account I was able to successfully move Xcode to the Trash and empty the trash (emptying is an important step). After Xcode was successfully uninstalled, I rebooted and then re-installed from the App Store. I suspect that the update process was hanging for a similar reason that was preventing me from uninstalling Xcode initially, as to what that detail was exactly is unknown to me. But now I'm set!
I am just gonna go and let apple fix it for me in near or far future. Hey apple developers, I hope you are looking at this. I request you guys to kindly fix the bug. I use a Macbook air 2017 model. I would like to stay updated also.
Just go to appstore, type xcode to search and click on it icon, you will see update button. Next, click update, it will take about 1 Gb to update and some times. Finally it will be completely updated. This method work for me.
Interesting the latest version of xcode won't install with a manual download. More interesting I've tried repeatedly to install via App Store and it gets 70% the way through and just stops. 10MBps download speed, 35GB free.
From the error message it seems like the version of Xcode (may be an older Xcode) you are trying to install is trying to write something on to the system volume. In macOS Catalina, system volume is read only.
When you try to install it from the Mac App Store at the bottom under Information section there is a subheading called Compatibility which will state if that version of Xcode will work on the current mac.
To give an example of why I don't want to ruin my machine with Ventura: I do a lot of web stuff, and that uses GIFs amongst other image types. If I QuickLook a GIF on Ventura 13.3, QuickLook will crash. That's the quality level of Ventura. It's not fit for purpose as a daily driver for the dev work I do.
So, is it possible? After all the other abuses for longevity of support (or lack thereof), lack of Apple Music APIs on macOS / Catalyst / simulator, number of bugs in it and so-on, this is just about the tipping point where - for the first time since 2008 - I drop my developer sub entirely, write off a huge number of hours of my life trying to make a music app work as total wasted time on a junk API on a crumbling OS offered by a borderline psychotic company, and run screaming from this clusterfuck into the stable API arms of Spotify & Android/Kotlin, never to return.
Download Xcode 14.3: Locate the Xcode 14.3 installer (XIP file) through the Apple Developer downloads portal ( ) or a third-party website. Keep in mind that downloading from unofficial sources might pose security risks.
Launch Xcode: You can now try launching Xcode 14.3 from the Applications folder or using Spotlight. Keep in mind that running an older version of Xcode on a newer macOS version may result in unstable behavior, compatibility issues, or limited functionality.
I've tried what @bhuwanarora0 explains in my MacBook Air 2017, but It doesn't work for me... so I've ended up using OpenCore to force MacOS Ventura to be compatible with my MacBook. It works perfectly... is smooth, and now I can use my iPhone 11 instead of the simulator of Xcode (Which, by the way, freezes the system in Monterey)... I'm happy with the results and recommend to everyone to upgrade to Ventura via OpenCore if your equipment isn't supported natively.
I'm on Monterey 12.6.8 and I was able to open up Xcode 14.3 by having it in my application folder, then go in to the application and run this file in terminal:/Applications/Xcode.app/Contents/MacOS/Xcode
Last time I tried to install two versions (stable + beta) of Xcode on my Mac was around the Xcode 4-5 timeframe, when they switched from it being a download to an app store purchase. Having both a downloaded and an app store version on my Mac at the same time resulted in some kind of corruption that made it impossible for me to get App Store updates to Xcode ever again. I had to format my drive and start from scratch in order to get the App Store version to install again. Since that's clearly an experience I wouldn't want to repeat, I've never installed a beta version since.
Unfortunately I now need to do some work for Apple TV and need the v7.1 beta for that. I have v7.0 installed in the Applications folder already and we use that for production so I don't want to corrupt it or destroy the ability to update it to 7.1 once it's released. Or anything else bad that could happen from installing two versions of Xcode on the same Mac.
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