Day D Tower Rush Download Pc [TOP]

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Princesa Landes

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Jan 25, 2024, 5:52:23 PM1/25/24
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Day D Tower Rush is a tower defense game where you must build towers to attack the dinosaur! Meet a combination between the power of technology and ancient creatures in this game. Set up your strategy to defeat the dinosaurs.DeveloperDay D Tower Rush was developed by Creobit.

day d tower rush download pc


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I used a tower rush against the AI and I need to know how to beat it. In feudal age you can't destroy towers easily and they lock you out of wood lines/gold piles until you get siege. How do you counter the rush?

There is a lot of forum noise on how OP tower rushes are and how they make the game un-fun etc. And with the next patch otw, not much will changed about the early tower rush. Arrow slits and chinese equalivant lost 1 tile range.

Meanwhile at home you have options: either send more villagers to wood and drop a barracks for defensive spears or drop 2 towers on the top side of your exposed gold mine to form mickey mouse ears. So the two towers are each an ear, the gold mine is the head and your mining camp is the neck.This will force enemy to walk around your towers to place his towers which will make him come closer to you and easier for you to pull villagers scout and deny. Also with the reduction on arrow slits it will be mathematical impossible for a 7 tile arrow slit tower placed on the same side of your mickey mouse ears towers to reach your villagers on the opposite side of the mining camp. This guarantees 6 vils gathering safely without ever walking in the path of the opposite side arrow slit tower for the duration of that gold source. Alternatively you can place 2 towers on the edge of your wood line to insure a safe pocket for a very long time before chop threw exposes your vil to arrow slit dmg.

Tower rush as a strategy should definitely remain, I just feel it needs to be tweaked a little to be more early game friendly for new players. The success of this game relies just as much on welcoming new players as it does satisfying AoE fans.

Day D Tower Rush is a game that lets you re-live the second world war. Everyone wants to go back in time, but no one wants to get stuck there! In Day D Tower Rush you have traveled back to the dinosaur age only to accidentally fry your chrono displacement mechanism! You now have two choices: either you can wait a few million years to return to your own time, get eaten by a dinosaur or hunker down, make some weapons and defend your base! Day D Tower Rush is basically a tower defense game where you are defending your time machine from the rabid advances of carnivouros dinosaurs in the hopes that you can hold them off while you gather the resources needed to rebuild your time machine! But you'll also have to build new items and weapons in order to better deefend yourself against the increasingly dangerous and depraved dino detractor! Plaace your battlements, upgrade your weapons then lock and load and lets go!

Please use your mouse to select where you'd like to place your base, the kind of base you'd like to build and any and all other modifications to the base. You may upgrade your defences, your aggressive capabilities, time travel devices, the damage value of your attacks, as well as the range, frequency, and overall intensity of the attacks. You may plan, place and build your towers anywhere you want along the path of the invading dinos.

The answer is simple: the Teuton civ bonus that gives their towers double the garrison capacity. Being able to garrison more villagers means more firepower. This in turn means more damage done to enemy units as well as a huge advantage when fighting a defensive tower that can only garrison 5 units instead of 10. As another boon in this situation, Teutons get cheap farms, which means that they will have more wood left over for their towers when executing this strategy, and will have an easier time getting to Castle Age while simultaneously pulling this rush off.

Keep adding towers within the range of at least one preexisting tower and try to deny the enemy resources and surround their Town Center. It can also be helpful to surround the base of your towers with palisades or houses so that they are less vulnerable to attack.

The Plan:Beginning: Execute your normal b/o (I don't believe in them myself) but try to put a few more vils on wood in archaic (perhaps 6-7). When you hit classical you should have quite a lot of wood so immediately upgrade your towers. You should have FB'd so throw up 3-4 rax's and pump a few RC's. Whilst doing this you should be pumping vils onto food and wood with some on gold. With those few RC's start raiding, hit his econ but dont overdo it, it's imperative you keep this raiding group alive as long as possible so raid, run away, raid run away etc. At the same time as this you should be spamming ulf's and TA's like their is no tomorrow (maybe 2/3 ulfs and 1/3 TA's) and last but certainly not least when you have 200w 10f reasearch SAFEGUARD at your TC.Middle:By this time you should have quite alot of wood and some gold. When you have a good number of ulf's/TA's (maybe 20-25) split them up into maybe three groups and start building towers at strategic points such as resource gathering sites etc. Once these have been built build more towers encircling the enemy base (I normally try to have about 8-10 towers up) and at all gold mines near his base (that's right more towers). Whilst this is going on you should be pumping vils onto whatever resource is needed probably gold and also pumping RC's from your FB.End:When you reach pop cap its time for the big push and for your army to really earn their pay. If you haven't used your undermine GP yet I find it best to simply go all out, undermine the TC and attack it full out get it down and thats basically game over. If you have used undermine on an annoyingly placed tower then it may be best to wait until heroic for seige. In this latter case just keep him contained, should be easy just stay under your tower fire and raid him if he gets out of your tower circle using Huginn and Muginn (I think thats right) for scouting. Thats pretty much it.Conclusion:Even though I have had success with this it has flaws which I have noticed. Your economy must be finely balanced (still trying to get this right hence my vagueness on numbers,) and is often strained. Ulf's have poopy peirce armour but hopefully the enemy will not build anti-inf until its too late due to your initial RC rush and will think you will carry on this trend. At the moment I am thinking of just going all out on wood and just making pure TA's. Another problem is because you are using all types of units line upgrades seem difficult to justify so I would suggest building an armoury early if you can spare the resources for those upgrades, especially peirce armour.I am sure their are many other problems with this idea and it is still in its very early stages which is why the post is quite vague. I am sure I am not the first person to post such a strat (If so please say so.) But as I am having some difficulty in refining it I thought I'd ask the kind AOMH forumers for advice. As the saying goes 2 heads are better than one so I'd be most appreciative of any and all advice, criticism and ideas.PeaceScarface AuthorReplies: futurehermit
Mortal posted 24 April 2003 06:16 PM EDT (US) 1 / 17 i don't play norse, but methinks that if u spend that many resources on towers during classical, u'll have problems competing with the military ur opponent will produceur opp. generally starts off with 1-2 protected goldmines that *can* last til heroic, unless going heavy cavalry.and against norse, any greek will be spamming toxotes which will own ur ulfsarks.just some thoughts from the opposition... fh Lokipower
Mortal posted 24 April 2003 06:29 PM EDT (US) 2 / 17 Not that bad a strat however I dont think it could work vs Set. Animals will eat up your towers with ease and he will have map control way before you can get them up. Furthermore, all those ress spent on towers is ress not spend on army/upgrades/econ. Combine that with Set's free animals bonus and you are seriously behind econ-wise. mistacheese
Mortal posted 24 April 2003 06:43 PM EDT (US) 3 / 17 If you are rushed and your wood supply drops, you're doomed. I wouldn't be so tower-heavy, maybe at unprotected gold and possibly wood. You might run out of nearby resources and you will advance late because of your lean towards wood and gold will inhibit your food supply. Less food means less villis. Very bad for your economy. Maybe Thor would be a better choice for this, as his econ is great and needs little food. The only problem is that you won't get undermine or ravens.Exiled
Battle Dwarves
Battlefields: Kemsyt's Uprise
Mistacheese wins the "Person-who-secretly-emmits-CheeZy's-thoughts" award - Cheezy AgeMyth
Mortal posted 24 April 2003 06:50 PM EDT (US) 4 / 17 i have played loki b4 and its not really easy to raid Set since he will be rainding and attacking first. Usually the case in watering hole/savannah. Mokon
Mortal posted 24 April 2003 07:46 PM EDT (US) 5 / 17 not gunna work..... towers cant move..... once u defeat the rush u not goning to have the money to attack even then the towers would't kill the rushMokon AoE3 Rate 2200

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Mortal posted 24 April 2003 08:06 PM EDT (US) 6 / 17 Well...I tower rush with Odin for fun sometimes. So I have a lot of experience with this. Let me tell you...if you get anyone under 1740 is when you can do a tower rush. Anyone over and you shouldn't even bother. Then again set doesnt get good to 1750 so...the tower strat is basically useless even if it is fun = ) Phat Fox
Mortal posted 24 April 2003 08:17 PM EDT (US) 7 / 17 Sounds pretty smart but you would waste alot of res. and have to get boiling oil.AOM Titan Info.
Rating: 1650+
Civ. : #1 Thor #2 kronos #3 Odin
ESO : Blunt_69 aka CV_KiNGPiN Ferrari_Warrior
Mortal posted 24 April 2003 08:55 PM EDT (US) 8 / 17 a tower rush in AOM sad to say pretty much won't work...it's so much more effective to simply use that wood and gold for TAX...which can then build a hillfort, which BTW you'll be putting up as your herioc time will be much faster, since you're not jacking around painting towers everywhere...AOM towers are just too damn easy to take down, even villagers can do it with ease...the trush was a great strat in AOK but it's a complete waste of time in AOM...if you're tired of Set's animal rush just play thor...you kill two or three hunting animals you get the 1 favor you need for pig sticker...problem solved... Phat Fox
Mortal posted 24 April 2003 08:59 PM EDT (US) 9 / 17 Yes but its just not that easy. The other 8 civs dont have pigsticker.AOM Titan Info.
Rating: 1650+
Civ. : #1 Thor #2 kronos #3 Odin
ESO : Blunt_69 aka CV_KiNGPiN TonyMontana
Mortal posted 25 April 2003 08:06 AM EDT (US) 10 / 17 Firstly thanx for all the input. Following reading your posts I have realised that to go so tower heavy so early is not a good idea. I am now thinking that this idea could perhaps be more viable once you are at pop cap. Safeguard costs 200w 10f and then towers cost a meagre 150w 75g. This is pretty cheap and should not slow your heroic time by too much as it is wood heavy, not needed to advance.The thing I like about this strat is that you are getting a tough unit (1100hp 12attack and 18range) for no pop and best of all it does pierce damage, yes you heard it norse can do pierce damage without trolls or ballistas. This throws the enemy who are gonna upgrade hack armour to the max.I also think that some of you got the wrong end of the stick. Although this strat started out as a defense against set it evolved into using towers offensively, encircling their base and econ in towers. This was a standard idea in AOK but has been overlooked in AOM perhaps justifiably but I do not think it is without its merits. I am pretty sure that vils get a large bonus against towers but this is not a problem as a few TA's near the tower will deal with them. Towers also draw fire, so while they are trying to rip it down you can focus fire on their units.If you think I am flogging a dead horse here then please feel free to say so but also why.PeaceScarface DnB_SiM
Mortal posted 25 April 2003 09:16 AM EDT (US) 11 / 17 It works best when u just play normally with ur best military, rc and ta. When u see an advantage, figure out the the map, with the gold mines, the choke points, the settlements. Then hold back a bit with ur tas while raiding with rc. Safeguard is good to get when ur both popped out but uve got most of the land because of earl pressure. This normally breaks a stalemate and u push ur towers closer to his tc. With safeguard the towers are very formidable.It's the little things in life that make it worth living.
All the rest make it unbearable - SiMZN: DnB_SiM_
Rating: 2567/1762
Which one do u think dumbazz? Lokipower
Mortal posted 25 April 2003 09:38 AM EDT (US) 12 / 17 Are you sure Thor's Pig Sticker works vs Set?? I heard it doesnt affect animals of Set. Mokon
Mortal posted 25 April 2003 09:52 AM EDT (US) 13 / 17 tony.... u can only build 30 towers......and what will u do if the guy has ejahar?? (dont mind spelling)Mokon AoE3 Rate 2200
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Mortal posted 25 April 2003 10:09 AM EDT (US) 14 / 17 Well you should build up a military at first and then use towers to sort of knit him in and keep pressure(and make sure he stays in his base) But you always have to group towers or they will be taken out with no problem..Whereas if they have a group of towers they look very formidable (not to mention they usually mess up everything pathing so you cna use TA in the middle to take everything out) And on or two towers near your army wil give extra support for a battle..once your poped out.-SathurPS-it only works on lower ratings tho...others will figure out how to boom and get out of it. Ferrari_Warrior
Mortal posted 25 April 2003 11:16 AM EDT (US) 15 / 17 yes, pig sticker works against Set animals...pig sticker and elephants can give you a big boost too, 4 villies with pig sticker can take down an elephant in two shots...Tony, I've messed with the strat your talking about, and what it comes down to is that norse towers are too weak...if it was possible to do this with FU eggy ballista
towers that would be something...The thing is, that heavy a wood economy means your main infantry unit is going to have to be TAX...not good as they are not as effective since 1.05...probably the weakest Norse unit, only really needed against spearmen and hoplites...Last night I was playing a Loki player as Isis on medit and I won the sea, and walled off the short sides and he painted like 12 towers at a choke point...I took them all down in short order with spearmen...and my slingers decimated his TAX protecting them.The issue is the way Norse are designed, they have weak buildings and cheap but weaker units...to be honest safeguard is not that great a tech....Freya is a better way to go for Odin...uber Jarls is a much better investment then towers...Odin's real strength is being food rich and therefore cavalry, what your talking about doing is in my opinion not really Odin's forte...this *is* just my opinion though...I'm no expert outrage_AOM
Mortal posted 25 April 2003 11:21 AM EDT (US) 16 / 17 Not a viable strat.By the time you even get to the middle part a good set player will be rushing you with animals and his classical army. If you try to box him in by wasting resources on towers he will just go herioc and get midgols etc.. and his rams will screw you up.Nice thought, though. JJking
Mortal posted 25 April 2003 05:33 PM EDT (US) 17 / 17 Nice idea. I was following you until you mentioned that 8-10 towers would be a good number to shoot for. That's too many. I'm no expert (1700s right now and I haven't been playing all that much recently) but that will delay your Heroic time severly and if your opponent is smart and jumps for Heroic ASAP, he'll be able to make a few siege weapons plus a medium sized army and wipe out your towers. Always interesting to hear about new ideas, though. Recently I've been struggling with Odin... \####*####/..........\*
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