Different Flowcharts

23 views
Skip to first unread message

JDCorley

unread,
May 6, 2011, 1:07:05 AM5/6/11
to Somethingville
Although the very comprehensive flowchart that we have here is pretty
decent, I've gone ahead and made a couple of simpler/shorter
flowcharts that don't cover quite as much. Let me know what you
think:

Smallville Conflict Flowchart:
https://docs.google.com/drawings/d/1tN6s7kVsp4bPw4uLM1DXCjvkK_1z8qEQH5nnd8N2xH8/edit?hl=en&authkey=CL7fypAK

Smallville Rolling Flowchart:

https://docs.google.com/drawings/d/1YFqao39Nhf7jGdvhiJHowkMq-ul9FKrUHhW-uJruAo0/edit?hl=en&authkey=CIjMsqcI

Let me know if I messed anything up, I'm getting set to start a new
game next week!

Jason

Jason

unread,
May 6, 2011, 7:15:21 AM5/6/11
to somethi...@googlegroups.com
Boy, do those look handy. Thanks!
— Jason


--
You received this message because you are subscribed to the Google Groups "Somethingville" group.
To post to this group, send email to somethi...@googlegroups.com.
To unsubscribe from this group, send email to somethingvill...@googlegroups.com.
For more options, visit this group at http://groups.google.com/group/somethingville?hl=en.


Joel P. Shempert

unread,
May 6, 2011, 11:18:04 PM5/6/11
to Somethingville
Cool!

I like these a lot. the best part is the scrappy statements attached
to the arrows (I can use my opponent's weakness against him!" "I
rolled like crap," etc). Those are fun and really helpful for
navigating how the game works, moreso than if you'd used analytical,
IF/THEN language.

The boxes on the Dicerolling chart feel way too wordy, but i'm not
sure if that can be helped. Smallville is awesome, but the procedure
is pretty meaty and takes some explaining. My feeling on reading those
dence paragraphs, though, is, "well, i could just be reading the book
at this point. I )having read the book) can just kind of skim over
them, but presumably the chart should help players who don't have that
advantage.

The Conflict chart doesn't have that problem so much. Most of the
boxes have simple statements and they come in lists. Great! And I
really like the thought balloon for "I'm not sure." It's great to
reserve that kind of advice for times of player uncertainty: if
they're humming merrily along with ho trouble deciding whether or not
to react, great! But if not, well, here's some tips. Sort of an "in
case of emergency break glass" thing. :)

All in all, I find these charts quite helpful in navigating the
Smallville conflict options.

Peace,
-Joel


On May 5, 10:07 pm, JDCorley <jasondcor...@gmail.com> wrote:
> Although the very comprehensive flowchart that we have here is pretty
> decent, I've gone ahead and made a couple of simpler/shorter
> flowcharts that don't cover quite as much.  Let me know what you
> think:
>
> Smallville Conflict Flowchart:https://docs.google.com/drawings/d/1tN6s7kVsp4bPw4uLM1DXCjvkK_1z8qEQH...
>
> Smallville Rolling Flowchart:
>
> https://docs.google.com/drawings/d/1YFqao39Nhf7jGdvhiJHowkMq-ul9FKrUH...

Anders Gabrielsson

unread,
May 7, 2011, 1:38:39 AM5/7/11
to Somethingville
Don't you get a plot point for giving in right away when someone rolls
dice the first time in a conflict?

Otherwise it seems very nice to me!

/Anders

On May 6, 7:07 am, JDCorley <jasondcor...@gmail.com> wrote:
> Although the very comprehensive flowchart that we have here is pretty
> decent, I've gone ahead and made a couple of simpler/shorter
> flowcharts that don't cover quite as much.  Let me know what you
> think:
>

Jason Corley

unread,
May 7, 2011, 3:00:20 AM5/7/11
to somethi...@googlegroups.com
I don't think so. You can pay for Giving In by stepping back a Value or Relationship instead, and gain a Plot Point, but that's the only time, unless I've forgotten something?

I didn't put in the "or step back a Value/Relationship", that's a good point...

Jason

Steve D

unread,
May 7, 2011, 10:04:34 AM5/7/11
to Somethingville
Man, these ROCK! Beautiful work!

On May 7, 1:18 pm, "Joel P. Shempert" <storybythethr...@gmail.com>
wrote:

Jason Corley

unread,
May 7, 2011, 1:34:02 PM5/7/11
to somethi...@googlegroups.com
I updated the Conflict flowchart to incorporate Anders' reminder about Giving In sometimes resulting in Values/Relationships being stepped back.  Jason

Anders Gabrielsson

unread,
May 8, 2011, 12:52:24 AM5/8/11
to Somethingville
Huh. I went back and checked and you're absolutely right. I wonder
where I got that from.

Well, now I know! :)

/Anders

On May 7, 9:00 am, Jason Corley <jasondcor...@gmail.com> wrote:
> I don't think so. You can pay for Giving In by stepping back a Value or
> Relationship instead, and gain a Plot Point, but that's the only time,
> unless I've forgotten something?
>
> I didn't put in the "or step back a Value/Relationship", that's a good
> point...
>
> Jason
>
> On Fri, May 6, 2011 at 10:38 PM, Anders Gabrielsson <anon...@gmail.com>wrote:> Don't you get a plot point for giving in right away when someone rolls
Reply all
Reply to author
Forward
0 new messages