Cool!
I like these a lot. the best part is the scrappy statements attached
to the arrows (I can use my opponent's weakness against him!" "I
rolled like crap," etc). Those are fun and really helpful for
navigating how the game works, moreso than if you'd used analytical,
IF/THEN language.
The boxes on the Dicerolling chart feel way too wordy, but i'm not
sure if that can be helped. Smallville is awesome, but the procedure
is pretty meaty and takes some explaining. My feeling on reading those
dence paragraphs, though, is, "well, i could just be reading the book
at this point. I )having read the book) can just kind of skim over
them, but presumably the chart should help players who don't have that
advantage.
The Conflict chart doesn't have that problem so much. Most of the
boxes have simple statements and they come in lists. Great! And I
really like the thought balloon for "I'm not sure." It's great to
reserve that kind of advice for times of player uncertainty: if
they're humming merrily along with ho trouble deciding whether or not
to react, great! But if not, well, here's some tips. Sort of an "in
case of emergency break glass" thing. :)
All in all, I find these charts quite helpful in navigating the
Smallville conflict options.
Peace,
-Joel
On May 5, 10:07 pm, JDCorley <
jasondcor...@gmail.com> wrote:
> Although the very comprehensive flowchart that we have here is pretty
> decent, I've gone ahead and made a couple of simpler/shorter
> flowcharts that don't cover quite as much. Let me know what you
> think:
>
> Smallville Conflict Flowchart:
https://docs.google.com/drawings/d/1tN6s7kVsp4bPw4uLM1DXCjvkK_1z8qEQH...
>
> Smallville Rolling Flowchart:
>
>
https://docs.google.com/drawings/d/1YFqao39Nhf7jGdvhiJHowkMq-ul9FKrUH...