Welcome to the group!
Hello there,
Sorry for those who have already read my post on the official Cortex fora.
I'm preparing a Vampire the Requiem one-shot using
the Smallville system. I've designed a number of Heritage and rules for
the particularities of the setting and I'd like you to comment and
criticize :
First, none of the first two Heritages come with a level, nor are the triggers tied to a level. It's a all-or-nothing package.
I'm not to convinced about this. Personally, I like the default settings, and there are many ways to make a vampire heritage. However, it's your game, your rules.
Second,
certain mechanical or fictional stuffs won't exist in my version of the
Vampire setting, so they don't appear in the following rules changes :
Vinculum, Predator's Taint, Blood Ties and Blood Sympathy, Staking,
Riding the Wave, and Clan isn't hereditary (it comes from the
personality of the human)
I'm not familiar with V:tR, so I'll just nod my head and smile!
Vampire
Heritage
- HUNGER Stress replaces EXHAUSTED Stress
- HUNGER Stress can be Relieved by a Feed Scene, a solo Test set up by the player
-
INJURY Stress can only be Relieved by stepping up HUNGER Stress. The
new HUNGER Stress is then increased to the level of the former INJURY
Stress, if lower.
- Add a d6 to Trouble to Decrease INJURED of AFRAID Stress pool if guns, piercing weapons or bludgeonning weapons are in cause.
- Earn a Plot Point if you Choose to have a blurred photo or mirror image when it's a problem.
- Step up HUNGER Stress and Add a d6 Trouble to Gain a d12 in a pool where a supernatural physical feat could help
- Increase your Opponent ANGRY (for provocation) or AFRAID (for fire) Stress pool to Earn a Plot Point.
- Earn a Plot Point when you Choose to act irrationnaly because of hunger, provocation or fire.
- Earn a Plot Point when you Increase an opponent INJURED Stress pool if he uses fire or sunlight (works with Test)
I'm not convinced that you need a Hunger stress. What happens when a vampire gets hungry? They get jumpy and irritable (ANGRY stress). Some get unsure about being able to interact with the cattle (INSECURE stress). Others get torpid (EXHAUSTED stress).
In my opinion, don't fix what aint broke. However, if there is a certain feel you want to get across, and HUNGER stress fits that feel, go for it!
Also, that's a long list of triggers! It's definitely going to make vampires stronger than non-vamps. However, if all leads are vampires, than they're still on a level playing field. Be careful of having this heritage in a game where other heritages are allowed, since this is very powerful.
Ghoul Heritage
- HUNGER Stress is added
- HUNGER Stress can be Relieved by a Feed Scene, a solo Contest with a Vampire or a classic Relief Scene with a Vampire.
-
INJURED Stress can also be Relieved by stepping up HUNGER Stress. The
new HUNGER Stress is then increased to the level of the former INJURED
Stress, if lower.
- Step up HUNGER Stress and Add a d6 Trouble to Gain a d12 in a pool where a supernatural physical feat could help
Again, lots of cool things for little to no cost. If these two are the only heritages allowed, no worries than. Pretty much on equal footing, power-wise.
Clan
Heritages are more classical. They represent the potency of the Blood,
so a Growth must involve long time passed or Amaranth.
Daeva Heritage
- d4 : Earn a Plot Point and Add a d6 to Trouble when you act passionnetely on your vices
- d8 : Spend a Plot Point to Reroll a die when your supernatural dexterity or manipulation could help you
- d12 : Add a d6 to Trouble to Gain a 2d8 Extra that you formerly impressed/enslaved
Gangrel Heritage
- d4 : Earn a Plot Point and Add a d6 to Trouble when you act on your wild instinct
- d8 : Spend a Plot Point to Reroll a die when your supernatural composure or stamina could help you
- d12 : Add a d6 to Trouble to Increase your INJURED or AFRAID Stress by changing part of your body into wild ones (claws, eyes, hair, etc.)
Mekhet Heritage
- d4 : Earn a Plot Point to Give you opposition a d6 if they use fire or sunlight is present
- d8 : Spend a Plot Point to Reroll a die when your supernatural intelligence or wits could help you
- d12 : Add a d6 to Trouble to Reroll a die in a pool where supernatural senses could help you
Nosferatu Heritage
- d4 : Earn a Plot Point and Give you opposition a d6 when you try to convince or to be liked
- d8 : Spend a Plot Point to Reroll a die when your supernatural strength or composure could help you
- d12 : Add a d8 to Trouble to Increase your AFRAID or INSECURE Stress pool
Ventrue Heritage
- d4 : Earn a Plot Point and Add a d6 to Trouble when you act foolishly out of madness or arrogance
- d8 : Spend a Plot Point to Reroll a die when your supernatural presence or resolve could help you
- d12 : Add a d8 to Trouble to Increase a INSECURE or ANGRY Stress pool.
What do you think ?
Again, I'm not familiar with the source material, but I'm assuming these all fit the theme of the clans in V:tR.
If I were making an adaptation of a vampire game, I'd make Vampire Heritage just like any other, with the following triggers:
d4: Earn a Plot Point when you Increase your opponents INJURED or EXHAUSTED stress pool while in direct sunlight (so you get a PP when you take more stress while in sunlight)
d8: Add a d6 to trouble and Recover your INJURED or EXHAUSTED stress.
d12: Spend a Plot Point to Reroll one die in which you included your Vampire Heritage.
But than again, that's just me. If you want to keep your heritage, that's cool. Like I said, I'm all about keeping it as written.
Hope that helps!
Also, I'll cross-post this on the CS|RPG site for others to read.