SoLoud 20200207

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Jari Komppa

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Feb 8, 2020, 3:16:38 AM2/8/20
to SoLoud audio engine
  • Oops, it's over a year already, let's do a refresh
  • Hilights:
    • Python 3 migration
    • Updated dr_ and stb_ libraries
    • Changing volume while paused should now work
    • Filters can now be queried for live parameters and ranges
    • Set FPU flags in audio threads to ignore denorms, performance gain (can be disabled at runtime)
    • New feature: ability to move live sounds from one bus to another (annexSound)
    • New backend: JACK
    • New backend: Nosound
    • New backend: MiniAudio
    • New demo: annex
    • New demo: Filter Folio for playing with filters
    • New audio source: Noise
    • New filter: FreeVerb
    • New namespace: Misc, including pseudorandom generator and waveform generator
    • Monotone now has new waveforms
    • Rewritten robotize filter
    • Internal calls in Soloud class renamed to _internal to avoid confusion
    • sdl headers now loaded as "sdl.h" instead of "sdl/sdl.h"
    • Removed portmidi, using rtmidi instead (piano example)
    • Added const in several places due to peer pressure
    • WinMM backend no longer leaks resources if init fails
    • Several queue fixes
    • WASAPI backend fixes
    • deprecated usleep -> nanosleep
    • A lot of cppcheck, lgtm, pvs-studio and other static code analysis fixes
    • A pile of smaller bug fixes and inevitably new bugs.

Downloads on http://soloud-audio.com

Javier Flores

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Feb 8, 2020, 10:11:37 AM2/8/20
to SoLoud audio engine
This is such a great library, I need to get back to making games to use it again (hopefully this year).Good work.
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