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SoLoud 20200207
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Jari Komppa
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Feb 8, 2020, 3:16:38 AM
2/8/20
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to SoLoud audio engine
Oops, it's over a year already, let's do a refresh
Hilights:
Python 3 migration
Updated dr_ and stb_ libraries
Changing volume while paused should now work
Filters can now be queried for live parameters and ranges
Set FPU flags in audio threads to ignore denorms, performance gain (can be disabled at runtime)
New feature: ability to move live sounds from one bus to another (annexSound)
New backend: JACK
New backend: Nosound
New backend: MiniAudio
New demo: annex
New demo: Filter Folio for playing with filters
New audio source: Noise
New filter: FreeVerb
New namespace: Misc, including pseudorandom generator and waveform generator
Monotone now has new waveforms
Rewritten robotize filter
Internal calls in Soloud class renamed to _internal to avoid confusion
sdl headers now loaded as "sdl.h" instead of "sdl/sdl.h"
Removed portmidi, using rtmidi instead (piano example)
Added const in several places due to peer pressure
WinMM backend no longer leaks resources if init fails
Several queue fixes
WASAPI backend fixes
deprecated usleep -> nanosleep
A lot of cppcheck, lgtm, pvs-studio and other static code analysis fixes
A pile of smaller bug fixes and inevitably new bugs.
Downloads on
http://soloud-audio.com
Javier Flores
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Feb 8, 2020, 10:11:37 AM
2/8/20
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to SoLoud audio engine
This is such a great library, I need to get back to making games to use it again (hopefully this year).Good work.
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