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to SoLoud audio engine
I am a student currently applying to work under Panda3D. In one of the ideas, there is a suggestion of using SoLoud as the audio engine instead of FMOD or OpenAL due to its permissive license. I was planning to first read through SoLoud's documentation, and the goal is to further achieve feature parity with the OpenAL/FMOD implementations. May I get some guidance as to what roadmap should I refer to?