Hi Daniel,
First, I am not the author of SoLoud - I am just a regular user
and I build SoLoud the lazy way.
It sounds like it is not finding the SoLoud class itself. For a
minimal installation of SoLoud, aside from showing the compiler
where the headers are which you've already done, I have to add all
source files in the core directory, at least one audio source (I
only use the one called wav), and at least one backend (I wrote my
own because I had issues with all the ones provided for Windows).
Of course, if you want the biquad filter you'll need to add that
as well. If you need the exact list of files, I can give you my
setup.
Kind regards,
Philip Bennefall
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I recommend that you stay as far away from Winmm as you possibly can. WaveOut, which is what Winmm exposes, is a very old interface from the days of Windows 95 and usually introduces *at least* 200 milliseconds of latency. Go for Wasapi, hands down. If you need to support Windows XP for whatever reason, have DirectSound as a fallback.
Are you adding the source file from the backend folder to the project, not just the header? Your linker error indicates that it's not there.
Kind regards,
Philip Bennefall
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An access violation in the resampler should have nothing to do with Wasapi as far as I can see. Jari will have to comment on this one.
Kind regards,
Philip Bennefall
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