Features, catalogued in Pseudo-Hexadecimal:
F00: The ability to easily add or view detailed fluff for mechs and weapons from within the program.
F01: The ability to edit custom weapons and equipment from within the program (with a built-in, hard-coded, Master List to prevent accidents)
F02: The ability to lock and unlock a chassis without deleting the Variants and Loadouts
F03: The option to selectively use Variant Construction Rules, such as;
- Optional Dual/Tri/Quad-mount weapons (XTRO: 1945)
- Optional 1st Edition Construction Rules (Battledroids and Black Widow Company)
- Optional variant LAM rules (using AutoMech rules from Nebula California)
- Options to selectively ignore certain equipment incompatibilities, for instance;
- MASC and TSMs
- AES and Targeting Computers
- AES and TSMs/MASC
- Etcetera
- Optional Oddball tonnages
F04: The ability to mix and match Modern and Industrial/RetroTech components, even in Non-Primitive mechs such as Clan OmniMechs (requires Mixed Tech)
F05: Window contents that adjust to fit the resizable window, including scrollbars
F06: Tabs to work on multiple mechs at once
F07: Updated Master List for latest books, including an optional list for April Fool's Products and/or Critter-TEK
Bugs:
B00: Design Quirks are unselectable under certain conditions, with the corresponding tab sometimes not even showing (0.6.83.1)
B01: Automatic Updates cannot be enabled from within settings (0.6.83.1)
B02: Mixed Tech cannot be selected as the default (0.6.83.1)