That's right, SoL does not recompute the ratings for team events,
because when I implemented the feature we could not figure out what that
would even mean: yes, it could compute the rate of a given pair of
players, but then we would obtain a (modest) "proliferation" of
different pairs of any particular player (I mean, yesterday player A was
in team with B, today she plays together with C, tomorrow...). In any
case, it would be impossible to "project" that rate onto the single
players.
Given that the ratings are meaningful only to determine the early rounds
of a tourney, we chose the "solid" path of computing and keeping only
personal rates.
bye, lele.
--
nickname: Lele Gaifax | Quando vivrò di quello che ho pensato ieri
real: Emanuele Gaifas | comincerò ad aver paura di chi mi copia.
le...@metapensiero.it | -- Fortunato Depero, 1929.