Ihave several custom maps that I play in single player skirmish, but after updated to 3.3.5, I can't find the maps in Tech Share mode (.map file was edited using notepad and there is "GameMode=Standard,No Bases,Tech Share,Infantry Only", maps were working fine in version 3.3.4).
It would appear the client had a modification I was previously unaware of and the additional game modes must be listed in one of its configuration INIs to allow custom maps for anything other than Standard. This will be fixed in the next version.
I have added a brand new survival map, called "Desert Storm Survival", into the collection (see Map 5). Like the Jungle Falls Survival (Map 3) it is a 4 player survival map - but this time the players have access to their full arsenal again. Unfortunately for the players they have to protect all four sides simultaneously, since Yuri attacks from four bases with the same amount of units.
Due to some feedback I've decided to change the spawns on the survival maps from one huge wave every few minutes to many smaller waves every few seconds. This seems to reduce lag as far as it was possible to me. Since those smaller waves are way easier to handle I've added veterancy to each wave as a compensation of difficulty.
Map 1: Arctic Stronghold Survival
Type: 5 Player Land-Survival (against Infantry, Tanks and Airforce)
Summary: Deeply hidden within Mother Hulda's homeland, where storms of jittering coldness leave nothing but thick blankets of snow, ice and frost, parry five valiant generals the final invasion of the one, who aims for final, global, mental unification. The hearts of the five burn for freethinking as much as the rays of fire their cannons will reply to their foeman. Will their unity be the first step to return freedom of thought? Or will their freedom fall beneath tons of steel and flesh?
Download Links:
Previews:
Map 2: Subcon Forest
Type: A cursed 3v3 Battle Map
Summary: Deeply hidden within the hearts of Subcon Forest, the enchanted ancient woodlands of no-man's land, lures the curse of the snatcher. That's what the soldiers always tell to each other in their barracks, after the moon has reached its highest point. They also say that the curse can be broken and that the one, who shall break this curse, will see through the darkness like a cat.
Even though no guard has ever dared to cross the line of sandbags, where monsters guard the ghost river and where lightnings guard the shallow waters, two teams took the courage to break the curse and ensure that the land's wealth will finally come to their country's citizens.
Download Links:
Map 3: Jungle Falls Survival
Type: 4 Player Survival (Infantry only)
Summary: Deeply hidden within the land of the monkeys and alligators protect a handful of allied and soviet soldiers the secret laboratory, in which they research one part of their common last hope. Supported by their hope to be hidden enough between shrubs of tropical flora they believed that only godmade creatures like parrots and chimps gazed upon their camp - never in their live have they been more wrong. The one, who is declared as the "hostis humani generis", got wind of this secret base. It is once again the mission of four strong generals to protect this secret hideout.
Download Links:
Map 4: Welcome to Mafia Town!
Type: Simple 6 Player Battle Map
Summary: Deeply hidden within the atlantic ocean, where the only seeable horizon consists of water, H2O and blue gold, lies a city, surrounded by six main islands and inhabited by only a handful of people. These people, though unknown why, declare themselves as "the Mafia". Not even Yunru, the smartest person that walks this planet, was able to figure out why they do so. But what is known about this town is its richness, so six generals will fight for the supremacy over the town and its several islands.
Type: 4 Player Survival (with many small waves instead of a few big ones (lag-optimization)).
Summary: Deeply hidden within the land of sand, where those that are foolish enough to wear boots, have to pour quintals of the desert's dust out of them, prepare four generals their climated bunkers and cooled turrets onto the almost smoldering surface to parry the second offensive of the one, who aims for global mental unification. Can they be successful once again after an almost endless flood of cloned ground minions and the sheer numbers of airstrikes? Or will their faces be stomped into the dunes after one side got overwhelmed, even with the high ground as their ally?
Also special thanks to all the people on Discord, who've tested my maps and gave me feedback. Thanks to the users STZoro, Brotherhood of Nod, WavePie, Polaris Starnor, GuardianGI, Handepsilon and many more (tell me if I forgot you).
Yes, the second map is a reference to A Hat in Time and its third world. It causes interesting results if you use parts of one story/game, which isn't in the slightest related to another story/game, and create something out of it.
I've also made a map called "Welcome to Mafia Town", which is a 6 player battle map that emphasizes naval combat. I'll upload it along with my next map "Jungle Falls", which is currently in development.
"Jungle Falls Survival" is a new survival map, which emphasizes the usage of tier 1 and 2 infantry units. Therefore neither war-factories, nor advanced tech buildings can be built. All four players must survive 15 waves with increasing difficulty. After the last wave the iron curtain effect of the enemy's conyard goes away, which allows the players to finish the game.
"Welcome to Mafia Town" is a simple 6 player battle map, which focuses on naval gameplay. All players have islands nearby, which they can use to expand their bases. The player, who dares to go to the town in the central gets the most ressources as well as a satellite hack center.
It's much more fun to play with other people instead of bots. Playing with bots in survival can cause hilarious situations though, where (for example) a group of 1.000 enemy tanks chase after one allied dog.
After you've put it there you can see the downloaded maps at the very bottom of the skirmish/multiplayer select screen. Make sure the game-mode is set to "standard" as I haven't figured out how to put it into other game modes yet.
- Deleted the previous Soviet base defenses (12 sentry guns and 3 tesla coils inside the base). The soviet base commander (player 4) now gets three tesla coils near the sandbag line, two tesla coils next to the lab and a tech airport instead.
This is intentional. The first map, Subcon Forest, has this feature since it should represent a cursed and haunted forest. It's also a gameplay feature since the map offers various paths to sneak around the map. The curse (regrowing fog of war) however can be broken. Have you figured already out how?
The second map, Jungle Falls, keeps the regrowing shadow through the entire match. The reason behind this is to provide a more jungle-like feeling. The four players have a hard time to see through the density of the rain forest, so the lonesome soldiers that get lost in the ominous Jungle Falls have to use their senses again instead of their pathetic sensors.
I am currently working on a 4 player battle map, which is based on a real world location. One of the users wished for a skirmish map based upon a real-life location, so I decided to give it a try. Even though it won't be symmetrical, the map shall still be balanced in terms of gameplay.
I have added a brand new survival map, called "Desert Storm Survival", into the collection (see Map 5)! Like the Jungle Falls Survival (Map 3) it is a 4 player survival map - but this time the players have access to their full arsenal again. Unfortunately for the players they have to protect all four sides simultaneously, since Yuri attacks from four bases with the same amount of units.
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