This was the first game I remember people just not understanding that game rosters are finalized many months before the game is released, as it coming out right at the end of the WCW/ECW Invasion storyline but not including any of the WCW/ECW guys brought in from June onwards raised the ire of a lot of fans. It was out of their hands, and before the era of post-launch DLC, so what could they do?
To do this you need to unlock all the smackdown cards. if you have unlocked all the above. go through one of them again to get to Wrestlemania. you will unlock about 3 to 4 cards each time. another way to do it is to defend a belt. each time u defend you unlock a card. however when u are left with about 3 cards left (Shane and Stephs cards included) you will need to go through story mode and win wwf title at wrestlemania.
1. Choose anyone who dont hold a title.
2. Say u dont want to form tag team to vince
3. Talk trash
4. Say you want to kick his ass
5. Go to Parking lot to find vince
6. Win match
7. show up on stage
8. win match
9. win match at wrestlemania
To get out of the cell (the one with no roof!)just get your mate to climb the right side of the cell. At the same time climb the front bit of the cage. When you reach the top, jump at your mate (by pressing x). In this you should hit him out of the cage. Then just get him/her to pull u out the cage. u should be pulled out as is there was no cage.
Hardcore Match - Anything goes in this match. The wrestlers will bring their signature weapon to the ring and hope to completely destroy their opponent. You can have Singles, Tornado Tag matches, or just any of the more basic matches. You can even have a Time Limit Title match where you have to try and keep your belt throughout the time limit. If someone pins you, there still may be time to pin them back!
Royal Rumble - Forget fighting against just a few guys, this match puts you against 29 other men. The only way to be out the match is to go over the top rope and have both feet touch the floor. Two men will start out and after some intervals of time, more will join in the ring.
Story Mode: This option was highly regarded as JBI's selling feature, and it has let down remarkably. Not only do the mouths move like he's just been oiled as the Tinman from "The Wizard Of Oz", but there is no voice acting whatsoever, and the dialogue is horrendous. The same dialogue is used for each character. If they weren't going to include voices, they should've at least made the dialogue specific to each wrestler.
Sound: Ugh, what sound? The music is terrible, and the grunts, groans, and oofs are just as bad. Ring side announing is called by Tazz and Michael Cole. Tazz is a one-line blunder, who likes to repeat himself over and over. Three times in a row, I heard him call "Oh! Off the ropes!" as I pinned him. Right. A little late there, buddy.
I'm going to spare myself the trouble and say that every other feature of the game, except for the three listed in the "Good" of the game, suck. I never played Smackdown 1 or 2, but friends have said the first one was good and the second one was bad. Let's just say the series is contiuning it's downhill slope.
The Bottom Line
If you liked the first two Smackdown's, then you'll probably enjoy JBI, even though it sucks on almost every level. The last wrestling game I played was "Royal Rumble" for the Sega Genesis, and I find that to be more entertaining then JBI.
That said, all this pleasure is unfortunately offset against a shedload of pain. While there are a few characters which look pretty good, there are some serious issues. For example, if you're going to feature characters with long hair, at least code support for their locks into the damned game. Painting a black patch onto their head is a bad enough start, but having a trickle of pixels run over their shoulders and down their back is no excuse for a ponytail or streaky hair. Another problem is that the textures often seem glitchy, with a number of them acting like the piece of the jigsaw that will go in, but only if you force it. Facial animations and in particular mouth movements are just plain wrong, and wrestlers don't so much wear their clothing as have it tattooed to their flesh. Beyond that, the crowd is flat and motionless, and this has an adverse effect on the game as a whole. One of the big things about wrestling is the atmosphere created by the crowd. When one wrestler throws another through the announcers' table, it's cool because you can see the rampant Americans in the background screaming for more. It's blood curdling, but hey, it's authentic, and it would be nice if it could make its way into a next generation wrestling game. It wouldn't be so bad if you were limited to fighting around the ring, with no direct contact with the crowd, but sometimes you fight in - or should I say on - the crowd. It looks messy. Some of the signs the fans in the 'crowd' hold up are horrific, too. The PS2's lack of anti-aliasing does one of the most important things about any WWF event no favours here.
The presentation is also marred by some pathetic commentary, which you will want to turn off within the first few minutes. Your announcers are Michael Cole and Tazz, and their lines are atrocious. The other problem is that wrestling commentary requires a lot of emphasis, and this doesn't work when you just piece words together. Sentences can rise and fall in volume to produce complicated messages like: "Stone Cold Steve Austin [pause] is fighting [pause] Hunter Hurst Helmsley [pause] in this [pause] Singles Match". And so on. By contrast, the game features every character's theme tune and the sound effects for big-hitting moves and general carnage are fine. With such a mixed bag in terms of visuals, sound and general presentation, WWF Smackdown: Just Bring It! is one of those games that has to sell itself almost entirely in the gameplay department. We're not quite sure why Yuke's had difficulty realizing the WWF world to a further degree, but we're prepared to set it aside if the game is great to play. Fortunately, it is. Good news comes in several shapes and guises here. For the most part, it succeeds because it's a finely tuned version of the system seen in Smackdown 2. The main locks and moves are bound to buttons and the D-pad is used to move your character around the ring. Amongst those weapons at your immediate disposal are reversals for dealing with tricky opponents, grapples and simple attack moves. Other buttons are used for more specific things, like beating your opponent over the head with a steel chair.
If you hit the pin button quickly there is a reasonable chance of achieving a quick victory and, unlike in other wrestling games, it's tough getting your opponent to stand up on the spot trying to de-blur his eyes while having vicious finishing moves performed on him. The typical response to a move is to act weakened, but it takes a lot of effort to truly beat the crap out of somebody and be rewarded with a sitting duck. This is a good thing generally speaking, but frustrating because it means finishers (submission and pin-holds) are harder to execute, and special moves in general require split-second timing where they did not before. Specific competition in the game comes from several major modes, including Story Mode, which is much more accessible and rewarding this time, comprised of smaller (occasionally quite repetitive) story-driven segments which take a smaller amount of time to finish, but with less of the meat. There are also the usual single and multiplayer matches - hardcore, submission, table, TLC, cage, battle royal, I Quit, street fight, Royal Rumble and tag/six man matches. That's a hell of a lot of variety, and it takes a while to get through them all. Multiplayer is where Just Bring It! really excels though, and it's tremendous fun getting your friends round and smacking them down. Ultimately, either this game will appeal to your sense of rowdiness, or it will just pass you by. I'm not sure it's the finest wrestling game that there is, but it is an excellent example. There is an absolutely jaw-dropping overabundance of things to do, and the multiplayer modes are unmatched for sheer In Your Face-ness. WWF Smackdown: Just Bring It! is not without its flaws, with the overall picture perhaps tainted by some rudimentary flaws in the presentation, but it's a good update to a great series, and if you're a fan of that series it makes no sense to let this slip through your fingers.
WWF Smackdown! Just Bring It introduced many new features as well as refinements to the Smackdown! series. Yuke's introduced a Story Mode, which replaced Season Mode from the past games in the series. Story Mode gives you more control of situations your wrestler is in (i.e. when asked, you can chose to either run down to the ring and attack an opponent or stay up on stage and just talk a little smack). Just Bring It included more match types such as six and eight man matches while also introducing the series with in-game commentary provided by Michael Cole and Tazz. This game became notorious for its vast amount of memory card space requirement, taking over 4MB (Over half of the standard 8MB PS2 memory card's capacity) even if no progress has been made in the game.
WWF Smackdown! Just Bring It was the first game in the series to actually have a story mode that gives the wrestlers a choice on how to act to certain situations and not just confrontations. Unlockables were attained by doing various "quest" mode fights and advancing further into the story unlocked certain create a wrestler attires and moves.
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