Conflicting Memory Profiling

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SP

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Jul 11, 2012, 1:20:00 PM7/11/12
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I'm trying to determine if memory is leaking after ending a game. FlashDevelop's default profiler and The Miner's memory profiler are giving me opposite results. What's going on? Am I leaking memory?

Note that I am calling System.gc() to facilitate debugging.


FlashDevelop:

The Miner:


Dmitriy Yukhanov

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Jul 11, 2012, 1:29:54 PM7/11/12
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Hey.
You can't rely on any Memory Samples profiling data since Flash Runtime have a bug preventing us to know the real objects count =(

Best Regards, Dmitriy Yukhanov
--
Twitter: @dmitriy_focus




2012/7/11 SP <xxmy_e...@yahoo.com>

SP

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Jul 11, 2012, 2:03:17 PM7/11/12
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Ah, good to know. Thanks a bunch.

The bug apparently has been around since September 2011, so I guess I shouldn't wait for the fix. :( I think I covered any leaks but I can't be sure. I'll just have to cross my fingers for now I guess.
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