Hi,
I have a simple image loader running on 500 ms loop. Load png, display, remove from display, dispose bitmapdata, call unload. Create new imageloader and so on.
I run the swf in Flash Debug Player 11.2.202.228.
If I use SWFProfiler to watch the memory then i get a perfect saw-tooth memory graph. The memory goes between around 17Mb and 40Mb maximum for as long as I run the swf.
If I activate The Miner (1.3.10), then the memory grows from 40Mb steadily upwards past 100Mb up to 200Mb and beyond. Even when i see bitmaps being cleared the memory usage never drops.
Is The Miner creating it's own memory leak?