Flash CS6 on a MAc...

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wagedu

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Aug 14, 2012, 1:45:44 AM8/14/12
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Hi, I'm really interested in trying this but I don't seem to get the
instructions. The download had swfs and swcs, so no way to point to it
as .as on my code. Otherwise, the mm.cfg path only mentions PC and I'm
on a Mac.

Any help would be greatly appreciated, thanks :)

wagedu

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Aug 14, 2012, 2:04:55 AM8/14/12
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Ok, solved. I looked for a way to embed "Flash Builder style" so it's
working now.
Anyway, my main concern is regarding mobile (iOS) performance. Memory
seems to be fine on the Miner, but my game is dying on mobile, and I
bet it's a CPU issue...

Jean-Philippe Auclair

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Aug 14, 2012, 7:31:16 AM8/14/12
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look for instanciation
and obviously, as3 is running much slower on iOS
Then make sure you are in a targeted build (with all optimization for iOs)... much faster

regards,

2012/8/14 wagedu <wag...@gmail.com>

wagedu

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Aug 14, 2012, 12:14:11 PM8/14/12
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Hi, thanks for the answer but...
you'd be scared at how fast some of the Flash stuff runs on iOS. When
it's purely graphic it seems even faster than my Intel i7 o_O (yes,
I'm on the latest AIR build)
But the real performance hogs on iOS are CPU related. And that's why
I'm using a profiler, to find EXACTLY where I should review my code.
But the profiler is memory-oriented (or that's what it seems) and
that's why I'm asking for help.
Just in case, back to the "obvious" I'm on the collision detection
hell.

Thanks again, but check the latest AIR for iOS, you may be
surprised ;)

On Aug 14, 8:31 am, Jean-Philippe Auclair <auclair...@gmail.com>
wrote:

Jean-Philippe Auclair

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Aug 14, 2012, 4:47:59 PM8/14/12
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Did you use the function profiler in TheMiner?
It can give you a good idea of what's taking the most process in your code.

2012/8/14 wagedu <wag...@gmail.com>
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