Hi, thanks for the answer but...
you'd be scared at how fast some of the Flash stuff runs on iOS. When
it's purely graphic it seems even faster than my Intel i7 o_O (yes,
I'm on the latest AIR build)
But the real performance hogs on iOS are CPU related. And that's why
I'm using a profiler, to find EXACTLY where I should review my code.
But the profiler is memory-oriented (or that's what it seems) and
that's why I'm asking for help.
Just in case, back to the "obvious" I'm on the collision detection
hell.
Thanks again, but check the latest AIR for iOS, you may be
surprised ;)
On Aug 14, 8:31 am, Jean-Philippe Auclair <
auclair...@gmail.com>
wrote: