Last weekend I was playing MJ with a bunch of friends, and
we have some rule discrepancies. I would like to know the standard
cantonese MJ rules (not taiwanese, I've heard it is much more complicated).
Most importantly the points system ("Fann", sorry I don't know the
proper pin-yin methods).
I've always thought a "Ping-Wu" (all tiles matched in seqential
fashion other than "Pong") is one "Fann" (Point). Someone claimed it was
two "Fann" (Points) and a player can still have a "Ping-Wu" even-though
they have already "Pong" once, but minus a "Fann" (point) every time
they "Pong". Is this correct? I've never heard of this before and this
rule (if correct) seems weird to me.
And also what happens when a player gets a "Ji-Mall Gai-Wu" (
self-picked chicken hand, pardon the funny translation, I don't know how
to write it any other way). I've always thought a Gai-Wu is a Gai-Wu
regardless if it is "Ji-Mall" (Self picked). But someone claimed
any "Ji-Mall" is one "Fann" (point), hence under this rule a "Ji-Mall"
hand with one "Fann" (point) is actually two Fanns.
Can someone please e-mail me or post me the proper standard
Cantonese MJ rules, point methods, and earning methods. And is there
a FAQ somewhere that I can retrieve.
Thanx for everyones time and help.
Jason Shum
A mahjong group might have their own rules. So, before you play, you better
ask what they "think". Otherwise, you are at a disadvantage.
The following is what I think.
> I've always thought a "Ping-Wu" (all tiles matched in seqential
>fashion other than "Pong") is one "Fann" (Point). Someone claimed it was
>two "Fann" (Points) and a player can still have a "Ping-Wu" even-though
>they have already "Pong" once, but minus a "Fann" (point) every time
>they "Pong". Is this correct? I've never heard of this before and this
>rule (if correct) seems weird to me.
"Ping-Wu" is "Ping-Wu". If you "Pong", it is no longer "Ping-Wu".
"Ping-Wu" is three "Fann" if the tiles are from the same suit.
But, "Ping-Wu" is zero "Fann" if the tiles are from differeent suits
There is "no-help-from-other" i.e. all tiles are "mall" by yourself.
"no-help-from-other" is one "Fann".
So "normal-ping-wu" + "no-help-from-other" + "ji-mall" is two "Fann".
"door-is-clear" is also one "Fann". "door-is-clear" is different from
"no-help-from-other" since it alow you to "kwon".
> And also what happens when a player gets a "Ji-Mall Gai-Wu" (
>self-picked chicken hand, pardon the funny translation, I don't know how
>to write it any other way). I've always thought a Gai-Wu is a Gai-Wu
>regardless if it is "Ji-Mall" (Self picked). But someone claimed
>any "Ji-Mall" is one "Fann" (point), hence under this rule a "Ji-Mall"
>hand with one "Fann" (point) is actually two Fanns.
"Ji-Mall" is indeed one "Fann".
"no-flower" and "good-flower" are also one "Fann".
Konrad.
/Hi World:
/ Last weekend I was playing MJ with a bunch of friends, and
/we have some rule discrepancies. I would like to know the standard
/cantonese MJ rules (not taiwanese, I've heard it is much more complicated).
/Most importantly the points system ("Fann", sorry I don't know the
/proper pin-yin methods).
/ I've always thought a "Ping-Wu" (all tiles matched in seqential
/fashion other than "Pong") is one "Fann" (Point). Someone claimed it was
/two "Fann" (Points) and a player can still have a "Ping-Wu" even-though
/they have already "Pong" once, but minus a "Fann" (point) every time
/they "Pong". Is this correct? I've never heard of this before and this
/rule (if correct) seems weird to me.
/ And also what happens when a player gets a "Ji-Mall Gai-Wu" (
/self-picked chicken hand, pardon the funny translation, I don't know how
/to write it any other way). I've always thought a Gai-Wu is a Gai-Wu
/regardless if it is "Ji-Mall" (Self picked). But someone claimed
/any "Ji-Mall" is one "Fann" (point), hence under this rule a "Ji-Mall"
/hand with one "Fann" (point) is actually two Fanns.
/ Can someone please e-mail me or post me the proper standard
/Cantonese MJ rules, point methods, and earning methods. And is there
/a FAQ somewhere that I can retrieve.
/
/Thanx for everyones time and help.
/Jason Shum
The way I used to play;
a mix of sequence and 3-of-a-kind .......... chicken (gai wu)
all sequences .............................. one fen ( 1 point)
all 3-of-a-kinds ........................... two fen ( 2 points)
self-picked ................................ add 1 point
no characters (east, west, north, south,
"chone" or center, blank or white board .... add 1 point
no flower(s) ............................... add 1 point
There may be other rules which I have forgotten.
In the way I play mahjong with my friends, "Ping-Wu" should worth 1 point, no
matter whether it is formed from a single or multiple suits ("doors").
>
>There is "no-help-from-other" i.e. all tiles are "mall" by yourself.
>"no-help-from-other" is one "Fann".
>
> So "normal-ping-wu" + "no-help-from-other" + "ji-mall" is two "Fann".
>
>"door-is-clear" is also one "Fann". "door-is-clear" is different from
>"no-help-from-other" since it alow you to "kwon".
I heard this from a computer mahjong game...
>
>> And also what happens when a player gets a "Ji-Mall Gai-Wu" (
>>self-picked chicken hand, pardon the funny translation, I don't know how
>>to write it any other way). I've always thought a Gai-Wu is a Gai-Wu
>>regardless if it is "Ji-Mall" (Self picked). But someone claimed
>>any "Ji-Mall" is one "Fann" (point), hence under this rule a "Ji-Mall"
>>hand with one "Fann" (point) is actually two Fanns.
>
>"Ji-Mall" is indeed one "Fann".
>
>"no-flower" and "good-flower" are also one "Fann".
I follow these rules too, plus "ji-mall gai-wu" worth 1 point only, but gai-wu
by itself earns 1/2 point, although we used to play "2 points (or more)
upwards" (got to have 2 points before winning the game) :). This means one with
"ji-mall gai-wu" cannot win the game.
>
>Konrad.
Donald
Once you "pong", it is no longer a "Ping-Wu", it becomes a
"Gai-Wu". A normal "Ping-Wu" is worth 1 Farn, if it is "self-picked",
it worths 2 Farn. If the "door is clear" (Moon Chin Ching), add 1 more
Farn. Of course, a good flower or no flower worth extra Farn.
> And also what happens when a player gets a "Ji-Mall Gai-Wu" (
>self-picked chicken hand, pardon the funny translation, I don't know how
>to write it any other way). I've always thought a Gai-Wu is a Gai-Wu
>regardless if it is "Ji-Mall" (Self picked). But someone claimed
>any "Ji-Mall" is one "Fann" (point), hence under this rule a "Ji-Mall"
>hand with one "Fann" (point) is actually two Fanns.
Nowadays, most players will not play "Gai-Wu". If they played
without flowers, they started with 1 Farn. If they played with flowers,
they started with 2 Farn.
Edward Hui
The idea of (Guangdong) mah-jong scoring is simple: you need to have
four groups and a pair (14 total) to score. A group can either be a
"3 (or 4) of kind" (e.g. 333), or a "flush" (e.g. 345) from the same
suit
Here is a summary of the basic "faan" (point) you get from different
formations of groups:
Formation Faan Alias
------------------------------------ ---- -----
mixed "flush" and "3 of kind" 0 Gai (chicken)
all "flush" 1 Ping
"3 of kind" of any "Faan Ji" 1 ??
"3 of kind" of the "Wind" piece
corresponding to the current set 1 ??
"3 of kind" of the "Wind" piece
corresponding to the player pos. 1 ??
all "3 of kind" 3 Dui-Dui
single suit + "Wind" and/or "Faan Ji" 3 Waan-Yut-Sic
2 of 3 "Faan Ji" + a pair of the
remaining "Faan Ji" 3 Siu-Saam-Yuen
single suit 6/max. Tsing-Yut-Sic
all "3 of kind" with no assists 6/max. Kaan-Kaan
all "Wind" and "Faan Ji" 6/max. Tsuen-Gi
all 3 "Faan Ji" 6/max. Dai-Saam-Yuen
3 of 4 "Wind" + a pair of the
remaining "Wind" 6/max. Siu-Sai-Hai
all 4 "Wind" 6/max. Dai-Sai-Hai
Add up the number of "faan" you get from different categories and you
get the total "faan" for your win. Most people will add "faan" to
many circumstantial situations, like "Ji Mall", "Hoi Dai Lau Yuet",
"Kong Sheung Faan", "Kong Sheung Kong", "Tin/Dai Wu", etc. Those are
only add-ons to the score, but does not affect the basic scoring
scheme. So, a "Tsing Yut Sic Ji Mall Ping Wu" is worth 6+1+1 = 8 fann.
Of course if the maximum allowed faan is 6, then you get the max.
More advanced scoring scheme involves "faan"'s for many special
formations, like "Yut Boon Go" (2 exact same "flush"'s, worth 1 faan),
and many special circumstances, like "But Kou Yun" (no assists + Ji
Mall, worth 1 faan), "Moon Tsin Tsing" (clear door, worth 1 faan),
"Tsuen Kou Yun" (all assists, worth 1 faan), but the basic concept is
still the same.
--
Alvin W. Law .............................................. Oracle Corporation
Senior Software Engineer ...................... 300 Oracle Parkway, Box 659306
Manufacturing Applications .......................... Redwood Shores, CA 94065
Email: al...@oracle.com ........... Voice: 1.415.506.3390 . Fax: 1.415.506.7299
"Geez, it's an UNIX system."
- Alexis Murphy, from Jurassic Park
Actually, the rules of adding bonus points to _NO FLOWERS_ and _DOOR CLEAR_
is not from Cantonese mahjong. These are subscribed from Taiwanese rules.
However, people like to add these rules in to make the game more interesting.
The way I used to play is ...
Chicken ------------- 0 point
PING WU ------------- 1 point
TUI TUI WU ---------- 3 points
WAN YEK SICK -------- 3 points
CHINK YEK SICK ------ 5 points
Three KONGs --------- 1 point bonus
One set of FLOWERs -- 1 point bonus
CHI MALL ------------ 1 point bonus
Therefore, if you have declared CHI MALL, CHINK YEK SICK, TUI TUI WU,
then you have 1 point + 5 points + 3 points = 9 points.
Hope this would be helpful
A "Ping-Wu" always contain 4 sequences and 1 pair, which is 1
Faan.>Once you have "Pong", it becomes "Gai Wu", which is 0 Faan.
However, if the
"Pong" pieces are "Middle", "Faat", "Blank" or matches the wind or round
(e.g.
East in the East round, or if you are in the East position), then you
get
1 extra Faan for the GAI-WU (or 2 Faan if it matches both the round and
your
position)
----
> And also what happens when a player gets a "Ji-Mall Gai-Wu" (
>self-picked chicken hand, pardon the funny translation, I don't know how
>to write it any other way). I've always thought a Gai-Wu is a Gai-Wu
>regardless if it is "Ji-Mall" (Self picked). But someone claimed
>any "Ji-Mall" is one "Fann" (point), hence under this rule a "Ji-Mall"
>hand with one "Fann" (point) is actually two Fanns.
Ji Mor (Self-pick) always adds 1 "Faan", then each player has to pay
double. So normally with "Chicken", you get 1 piece from 2 players, and 2
picees from the one who threw out the winning tile. But if it is "Self-
picked Chicken", you get 4 pieces from all other 3 players, and win 3 times
as much.
----
The above are rules that most of the people I know are brought up.
----
Anthony Wong
ay...@cd.amdahl.com
Anthony Wong
ay...@cd.amdahl.com
|> But, "Ping-Wu" is zero "Fann" if the tiles are from differeent suits
^^^^^^^ ^^^^^^^^^^
Shouldn't it be one Fann?
|>
|> There is "no-help-from-other" i.e. all tiles are "mall" by yourself.
|> "no-help-from-other" is one "Fann".
|>
|> So "normal-ping-wu" + "no-help-from-other" + "ji-mall" is two "Fann".
|>
|> "door-is-clear" is also one "Fann". "door-is-clear" is different from
|> "no-help-from-other" since it alow you to "kwon".
|>
|> > And also what happens when a player gets a "Ji-Mall Gai-Wu" (
|> >self-picked chicken hand, pardon the funny translation, I don't know how
|> >to write it any other way). I've always thought a Gai-Wu is a Gai-Wu
|> >regardless if it is "Ji-Mall" (Self picked). But someone claimed
|> >any "Ji-Mall" is one "Fann" (point), hence under this rule a "Ji-Mall"
|> >hand with one "Fann" (point) is actually two Fanns.
|>
|> "Ji-Mall" is indeed one "Fann".
|>
|> "no-flower" and "good-flower" are also one "Fann".
|>
|> Konrad.
Regards - Alan.
We are worrying about him. :(
Let's pray for him together now! :~(
--
K W Tse (bey...@deakin.edu.au)
School of Economics, Faculty of Management,
Deakin University,
Victoria, Australia.
I think "Laat" is just an expression. All I know is that "Seung Laat"
(2 Laat) is equilvalent to 6 Farn, and 3 Laat is 8 Farn, but I never heard
anybody say 4 Laat, 5 Laat etc., even if they win a 10 Farn game.
Edward Hui
-Ken
I think every Mahjong party has slightly different rules. From what I
faintly remember as told by my parents, "surng lart" costs twice as much
as "moon wu", and "sarm lart" three times. "moon wu" is a group of
patterns, and as a reference, "tsing yat sik" is one of them. The
exact group which are "moon wu", and the number of "farn" a "moon wu"
earns, vary from party to party. For example, my family used to
set "moon wu" at 5 "farn", so "tsing yat sik gai wu" earned 5 "farn".
"surng lart" means a declaration which has more "farn" than a "moon wu",
but less than a "sarm lart". The break-points separating the three are
up to the particular party of players. I haven't seen people define
a "sei lart". Therefore the biggest declaration is usually a "sarm lart".
BTW, is there a Mahjong counterpart for "xtrek"? :)
--
(
))
( )
/ \ Yik-Yin Edwin Kwan
( ) kw...@ecn.purdue.edu
/ \
( ^ ^ ) " Take me with you!
/ ) .... I would like to immigrate! "
( O )
\__ _/ (C) 1991 Edwin Kwan
~~-----~~
There are 4-7 and 4-6-8 system. In the former one, if you make 4, 5 or 6
fanns, you win 2^4 betting units from other players except the one who
has given you the last tile, who will be losing 2*2^4 betting units. This
is referred to "bau pang".
I think 2-Laat refers to the case you make more than 6 fanns and
collecting 2^5 (or 2*2^5 from the one giving out the last tile) betting
units.
Similar rules operates for the 4-6-8 system.
>Edward Hui
--
---------------------------------------------------------------
Humphrey Hui : The legend has been dead!
HH...@lindblat.cc.monash.edu.au :
js> Hi World:
js> Last weekend I was playing MJ with a bunch of friends, and
js> we have some rule discrepancies. I would like to know the standard
js> cantonese MJ rules (not taiwanese, I've heard it is much more complicated).
js> Most importantly the points system ("Fann", sorry I don't know the
js> proper pin-yin methods).
js> I've always thought a "Ping-Wu" (all tiles matched in seqential
js> fashion other than "Pong") is one "Fann" (Point). Someone claimed it was
js> two "Fann" (Points) and a player can still have a "Ping-Wu" even-though
js> they have already "Pong" once, but minus a "Fann" (point) every time
js> they "Pong". Is this correct? I've never heard of this before and this
js> rule (if correct) seems weird to me.
This is a disgrace to us mahjong players! How can one get ping-wu when he
already pong? Let me tell you, this isn't ping-wu, this is Cha-Wu. Also,
Ping-Wu is always one Fann, unless the rule is changed before the game started.
js> And also what happens when a player gets a "Ji-Mall Gai-Wu" (
js> self-picked chicken hand, pardon the funny translation, I don't know how
js> to write it any other way). I've always thought a Gai-Wu is a Gai-Wu
js> regardless if it is "Ji-Mall" (Self picked). But someone claimed
js> any "Ji-Mall" is one "Fann" (point), hence under this rule a "Ji-Mall"
js> hand with one "Fann" (point) is actually two Fanns.
I am going die, you have almost "gig sie" me. Who the xxxx said this bullshit?
This is the worst bull-shit i have ever heard in my life, I admit that I have
said a lot of bull-shit, but they are nothing to the things you have just said.
In general, you just count fann separatedly, you don't put different things
together and add more fann to it. Not unless you are playing other kind than
cantonese.
--
8)===================================================================+
| \_\_\_\_ _/ _/ |
| \_ user's name: Edward Wong _/ _/ |
| \_\_\_\_ Internet: wo...@emav135.webo.dg.com _/ _/ _/ |
| \_ telephone: (508) 870-9352 _/ _/ _/ |
| \_\_\_\_ _/ _/ |
+====================================================================+
int PONG (); /* return # of 3_of_a_king */
int SEQ (); /* return # of sequence */
Bool JiMall (); /* self-picked the last one to claim */
enum FANZI {E,S,W,N,M,F,B};
int FANZI_PONG (); /* return # of 3_of_a_king that is type of FANZI */
...
$faan = 0;
if (PONG() & SEQ()) { /* mixed pong & seq. */
if (Same_Suit) {
if (FANZI_PONG()) {
$wu = "wan_yut_sick";
}
else {
$wu = "ching_yut_sick";
}
}
else {
$wu = "gai";
}
}
elsif (SEQ()) { /* all seq. */
$wu = "ping";
}
else { /* all dui_dui */
if (!FANZI_PONG()) {
if (Same_Suit) {
$wu = "ching_yut_sick_dui_dui";
}
else {
$wu = "dui_dui";
}
else {FANZI_PONG() == PONG()) { ...
...
}
}
switch ($wu) {
case "gai" ;
case "ping" : $faan = 1; break;
...
}
if (JiMall) $faan++;
if (no_flowers) {
$faan++;
}
else {
if (have_all_flowers) {
$faan += 3;
}
else {
$faan += num_of_good_flowers();
}
}
if (FANZI_PONG()) {
/* Need special processing here */
}
Steven
--
328. Seek opportunity, not security. ...
- Life's Little Instruction Book by H. J. Brown, Jr.
KL> In article <C9C9q...@acsu.buffalo.edu> sh...@cs.buffalo.edu (jason shum) writes:
KL> "Ping-Wu" is "Ping-Wu". If you "Pong", it is no longer "Ping-Wu".
KL> "Ping-Wu" is three "Fann" if the tiles are from the same suit.
KL> But, "Ping-Wu" is zero "Fann" if the tiles are from differeent suits
KL> There is "no-help-from-other" i.e. all tiles are "mall" by yourself.
KL> "no-help-from-other" is one "Fann".
you are right, but this one "moon-chin-ching" is not counted half of the time.
There is no majority for this rule. So it's better asked first before playing.
HOWEVER, when you have "Doi-Doi-Wu" + "Moon-Chin-Ching" + "Ji-Mall", then you
have "Khan-Khan-Wu" which is an awesome one. Usually a khan-khan-wu is around
10 fann! But it's hard to make anyway.
Well Jason the type of "Wuu" is a naming convention to identify the type
of Wuu, "Gaai Wu" chicken, "Ping Wuu", "Dui Dui Wuu" , "Ching Yut Sic" and "Won Yut Sic". Note that
the Ping Wuu has a base value of one Point or "Fann", and it may be
said that Gaai Wuu has value of halve a point.
There is a correlation between Fann and Wuu but it is very general, not
precise. A Gaai Wuu can be a Sheung Lart, worth Seven Fann. It can get
very complicated it is possible to purchase book on Cantoness MJ in
chinatown in NYC. This I think is only way to reference your questions.
As for you question above on whether it was possible to "Mo Fa" no flower
"Ji Mor" Self-touch Gai Wu worth Two Fann's, Yes, 1 for the Mo Fa and 1 for
Ji Mor, the Wuu is still a Gaai Wuu but its worth 2 fann, as I said earlier
it is possible to have a Gai worth 7 Fann making it a Sheng Lart.
As for Ping Wuu once you Poung, it is no longer a Ping Wuu it becomes a
Gaai Wuu worth only halve a point, but depending on what you Poung, it
may be a "Fung" wind worth 2 Fanns, thus if you eat you will have a Gai
Wuu 2 Fann.
I think Khan-Khan-Wu is Shanghai-style (Or Taiwan ?). Also
Moon-Chin-Ching is a newly added rule. Most old people don't
use this rule to get an additional Farn.
In article K...@dsg.tandem.com, le...@DSG.Tandem.COM (Steven Leung) writes:
>
>int PONG (); /* return # of 3_of_a_king */
>int SEQ (); /* return # of sequence */
>Bool JiMall (); /* self-picked the last one to claim */
>enum FANZI {E,S,W,N,M,F,B};
>int FANZI_PONG (); /* return # of 3_of_a_king that is type of FANZI */
>....
>
>
>$faan = 0;
>if (PONG() & SEQ()) { /* mixed pong & seq. */
> if (Same_Suit) {
> if (FANZI_PONG()) {
^
|| FANZI_PAIR()
> $wu = "wan_yut_sick";
> }
> else {
> $wu = "ching_yut_sick";
> }
> }
> else {
> $wu = "gai";
> }
>}
>elsif (SEQ()) { /* all seq. */
if (Same_Suit)
$wu = "ching_yut_sick"; // if the switch was not used below, it
// should be ping.faan() + ching_yut_sick.faan()
else
> $wu = "ping";
>}
>else { /* all dui_dui */
> if (!FANZI_PONG()) {
> if (Same_Suit) {
> $wu = "ching_yut_sick_dui_dui";
> }
> else {
> $wu = "dui_dui";
> }
> else {FANZI_PONG() == PONG()) { ...
> ...
// this else part can be left together in the last section
> }
>}
>
>switch ($wu) {
> case "gai" ;
> case "ping" : $faan = 1; break;
> ...
>}
>
>if (JiMall)
if (LastOne)
$faan += 2;
else
> $faan++;
>
>if (no_flowers) {
> $faan++;
>}
>else {
> if (have_all_flowers) {
> $faan += 3;
> }
if (4_of_a kind)
...
> else {
> $faan += num_of_good_flowers();
> }
>}
>
>if (FANZI_PONG()) {
> /* Need special processing here */
>
>}
>
>Steven
>--
>328. Seek opportunity, not security. ...
> - Life's Little Instruction Book by H. J. Brown, Jr.
>
---
--
....................................................
: Winnie Tam Email: g8u...@fnma.com:
: Fannie Mae Voice: 202-752-8069 :
....................................................
"God makes dinosaurs. God destroys dinosaurs. God makes man.
Man destroys God. Man creates dinosaurs."
"Dinosaurs eat man. Woman inherits the earth." --- Jurassisms
I don't think those postings do not match our profession, which I suppose,
refers to computer-related professions. Rather, they are doing problem
analysis while and you are doing design, BOTH are major phases in software
engineering.
[code omitted, please refer to original post]
>
>Steven
>--
>328. Seek opportunity, not security. ...
> - Life's Little Instruction Book by H. J. Brown, Jr.
>
--
Any interest in a Pascal compiler for Macintosh Assembler(MAS)? (local)
WAN, Nga Ting Alex (umwa...@ccu.umanitoba.ca)
Computer Engineering III ---> Computer Science IV
University of Manitoba, Canada =|:)>+<
Well a Shurn Lart (double Lart) is a hard term to explain it was the top
most type of Wuu to eat, until they developed the phase sarm lart, A Shurn
lart is mostly (note Mostly) defined as 6 or 7 farn by most player, 7 farn
if you use flowers and 6 if you dont use flower, BUT certain part of Canton
and thier decendant in HK have Shurn lart at 5 farn or even 4, but they are
in the minority, This again is a matter of table rules, it can be set at 8
farn, by default certain wuus are shurn lart like CHING YUT SIC (all the
same suit and DAI SAM YUEN big tree circles and SUP SAM YU 13 yu are all
automatically Shurn lart at whatever table rule that were agreed upon.
He is RIGHT!
Finally, there is someone who knows how to play CANTONESE mah-
jong. I cannot believe that there were so many articles which gave
false informations about this. Don't you guys play mahjong during
exam periods. My buddies and I played during the Form 5 mock exam
and during HKCEE. That was the best way to relax.
_______________________
____ / \ _________________________
\ | \ / Dear Great Oz, can U / / \
__/_|_/__ / upgrade my brain to / \ dtm...@gfx.engga.uwo.ca /
//+ +\\ / a 66MHz 486DX2 micro / < David >
/| O |\ / chip with 32M SIMMs? / / The 'Scarecrow' \
|\_/| <________________________/ \_________________________/
>>"3 of kind" of the "Wind" piece
>> corresponding to the player pos. 1 ??
Likewise, as question above. Is this 1 for the wind or +1 for the combo, giving
total of 2?
>>all "3 of kind" 3 Dui-Dui
>>single suit + "Wind" and/or "Faan Ji" 3 Waan-Yut-Sic
>>2 of 3 "Faan Ji" + a pair of the
>> remaining "Faan Ji" 3 Siu-Saam-Yuen
>>single suit 6/max. Tsing-Yut-Sic
>>all "3 of kind" with no assists 6/max. Kaan-Kaan
>>all "Wind" and "Faan Ji" 6/max. Tsuen-Gi
>>all 3 "Faan Ji" 6/max. Dai-Saam-Yuen
>>3 of 4 "Wind" + a pair of the
>> remaining "Wind" 6/max. Siu-Sai-Hai
>>all 4 "Wind" 6/max. Dai-Sai-Hai
The way my dad taught us is 4 for the max and single suit counts for only 4.
Of course, I haven't heard of a couple of those listed even. My dad told me
there's only Dai-Sai-Hai, but no such thing as Siu-Sai-Hai.
Logically though, shouldn't Dai-Sai-Hai count more than Siu-Sai-Hai as listed?
I'd think at least 1 or 2 faan more.
...
>>Of course if the maximum allowed faan is 6, then you get the max.
May be just a sign of the times, I guess. 8-) (We play with 4 max at home)
>>
-- Vince
---------------------------------------
v...@mprgate.mpr.ca |-) It works well under pressure: Another thing
|-] you can say about your pillow. -- Mr Boffo
>In article <C9C9q...@acsu.buffalo.edu> sh...@cs.buffalo.edu (jason shum) writes:
>> I've always thought a "Ping-Wu" (all tiles matched in seqential
>>fashion other than "Pong") is one "Fann" (Point). Someone claimed it was
>>two "Fann" (Points) and a player can still have a "Ping-Wu" even-though
>>they have already "Pong" once, but minus a "Fann" (point) every time
>>they "Pong". Is this correct? I've never heard of this before and this
>>rule (if correct) seems weird to me.
>"Ping-Wu" is "Ping-Wu". If you "Pong", it is no longer "Ping-Wu".
>"Ping-Wu" is three "Fann" if the tiles are from the same suit.
>But, "Ping-Wu" is zero "Fann" if the tiles are from differeent suits
>There is "no-help-from-other" i.e. all tiles are "mall" by yourself.
>"no-help-from-other" is one "Fann".
> So "normal-ping-wu" + "no-help-from-other" + "ji-mall" is two "Fann".
>"door-is-clear" is also one "Fann". "door-is-clear" is different from
>"no-help-from-other" since it alow you to "kwon".
Hei, what rules are these? They are certainly not Cantonese rules. Let
me make it clear:
1. Ping-wu consists of sequences and a pair. No pong of course.
Ping-wu itself worths one fann irrespective of the suits the tiles come
from. If all the tiles are from the same suit, it is called a
"Ching-yat-sic", that is, the same colour. Ching-yat-sic may worth six,
seven, eight or other number of fanns, and it should be decided
beforehand.
2. Ji-mall worths add one fann to the hand under circumstances. If
your hand is a chicken and you ji-mall, then you get zero plus one fann.
If your hand is a normal ping-wu and you ji-mall, then you get one plus
one fanns.
3. Door-is-clear is not a standard Cantonese rule, though it is played
by quite a number of people in Hong Kong. So the application of this
rule must be negotitated before playing.
4. I have never heard of the rule "NO-help-from-others." What is the
difference of this rule with Door-is-clear?
>> And also what happens when a player gets a "Ji-Mall Gai-Wu" (
>>self-picked chicken hand, pardon the funny translation, I don't know how
>>to write it any other way). I've always thought a Gai-Wu is a Gai-Wu
>>regardless if it is "Ji-Mall" (Self picked). But someone claimed
>>any "Ji-Mall" is one "Fann" (point), hence under this rule a "Ji-Mall"
>>hand with one "Fann" (point) is actually two Fanns.
>"Ji-Mall" is indeed one "Fann".
>"no-flower" and "good-flower" are also one "Fann".
There are also two common "Wu"'s. One is Dui-dui wu. It consists of
pongs only and it worths three fanns. The other is Wun-yat-sic. It
consists of tiles from one suit and fan-zi (east, south, ...) only. It
also worths three fanns.
Note that the fanns mentioned all above are cumulative. For example, if
you have a wun-yat-sic dui-dui wu with no flower, you get 3+3+1=7 fanns.
If you have a ji-mall chicken (with a bad flower but no good flower)
then you have 1+0+0=1 fann.
There are also many other things to count the fann but they do not
happen so frequently. Examples are kong-sheung-fa, cheung-kong,
kong-sheung-kong, big and small three-yuens, big and small
four-happiness, thirteen yius, pick the moon from the bottom of the sea,
sky and earth wus, kang-kang wu, and some others.
--
Siu-Kit Fong Email address: skf...@se.cuhk.hk
Department of Systems Engineering
Chinese University of Hong Kong
Well, usually "ping-wu" is 1 "Fann". Once you "pong", it is no longer a
"Ping-wu". I never heard that you got 2 "fann" in a "ping-wu" or still
get "fann" after they have "pong" or get minus "fann". But it seems like
people like to have their own rules when playing MJ, I think it is OK as
long as all four players agree on the rules before they start the game.
> And also what happens when a player gets a "Ji-Mall Gai-Wu" (
>self-picked chicken hand, pardon the funny translation, I don't know how
>to write it any other way). I've always thought a Gai-Wu is a Gai-Wu
>regardless if it is "Ji-Mall" (Self picked). But someone claimed
>any "Ji-Mall" is one "Fann" (point), hence under this rule a "Ji-Mall"
>hand with one "Fann" (point) is actually two Fanns.
Yes, this is true. Whenever you "Ji-Mall", you got one "fann". Therefor
a "ji-mall Gai-wu" is one Fann.
wynne
wk...@svcam.amd.com
How good is the game HONG KONG MAHJONG by Electronic Arts?
What are the best Mahjong games for IBM PC?
s
JC>How good is the game HONG KONG MAHJONG by Electronic Arts?
JC>What are the best Mahjong games for IBM PC?
I have Hong Kong Mahjong Pro. It's definitely one of the best Mahjong
game on the market right now. The graphics itself is excellent, as it
takes advantages of my ATI's 640x480x256 mode. With the Sound Blaster
support, the others will say "pung", "chow", "kong", and winning and
losing comments (some players in Chinese, some in English).
However, there are some areas of the games that can improve on,
especially the rules section. One of the ways you can win in HKMJ is
with 7 pairs, which I believe it's a Japanese Mahjong rule and not valid
in Cantonese Mahjong.
And while we are talking about HKMJ, I would like to verify how close
the scoring system used in HKMJ is portraited as compared to the real
game. While I can do basic scoring quite well, I am having trouble
counting higher order hands, so some help from all of you:
Pure hand (only bamboos, ten thousands or circles) - 6 points
Semi-pure hand (as above with Winds and/or Dragons) - 3 points
All Chows (sequence) - 1 point
All Pongs (3 of a kind) or Kongs (4 of a kind) - 3 points
Self Pick (Chi Mor) - 1 point
1 or 2 Dragon Pongs (Centre, Rich, White Board) - 1 point each
2 Dragon Pongs and 1 pair of the other Dragon - 4 points
3 Dragon Pongs - 6 points
Pongs/Kongs of Winds matching the Round or Seat - 1 point each
No Flowers - 1 point
Flowers matching seat - 1 point
All four numeric or character (red or blue) flowers - 1 point (for
a total of 2 points including above)
Self Pick resulted from a Kong - 2 points
Only Winds and Dragons - 7 points
Special hands:
7 pairs (14 tiles with 7 pairs) - 4 points
13 Wonders (Sep Sam Yeu) - 10 points
Gates of Heaven (Gou Chi Lin Wand - 1112345678999 of one suit) - 10 pts
Jade Dragon (Pong of Dragon and Pongs of Bamboos - sorry I don't
know the Chinese name of this hand) - 10 points
Chips paid off:
Points Win by Discard Win by Self-Pick
0 4 6
1 8 12
2 16 24
3 32 48
4, 5 or 6 (*) 64 96
7, 8 or 9 (**) 128 192
10+ (***) 256 384
In HKMJ, they consider (*) as full house, (**) as double full house, and
(***) as triple full house, and 10 point is the maximum point one can have
on a hand.
So please let me know whether these are the rules that people actually
uses. Also, can someone tell me the difference between Moon Woo, Shang
Lat and Pao Pang?
-----------------Ming Chan------------------
Internet: ming...@canrem.com Message entered on:
u901...@mcmail.cis.mcmaster.ca 07-03-93 at 3:02pm
Fidonet: 1:221/401 (UFP BBS)
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* DeLuxe2/386 1.25 #6356 * Thou shalt not admit adultery.