Re: Via M3364 Windows 7 Graphics Driver Download

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Floriana Monterroza

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Jul 11, 2024, 5:32:32 AM7/11/24
to sneakholluper

A video driver is a software program that allows the operating system and a video card to communicate effectively. The VIA M3364 video driver is specifically designed to work with VIA graphics cards for optimal performance and compatibility.

via m3364 windows 7 graphics driver download


Download File https://ckonti.com/2yMB0L



If you look deeper in Device Manager, you will see that the item listed under the Display adapters category is Microsoft Basic Display Driver, as opposed to the name of your graphics card model.

Here are 4 fixes that have helped other users resolve the graphics card shows as Microsoft Basic Display Driver issue. You may not have to try them all; just work your way down the list until you find the one that works for you.

You can update your drivers automatically with either the 7-day free trial or the Pro version of Driver Easy. It takes just 2 steps. (And we offer a 30-day money back guarantee on the Pro version):

If you are not ready to make a new investment by purchasing a brand new graphics card for your PC, here is your alternative: downgrade your Windows 10 to its previous version, be it Windows 8 or Windows 7.

Hopefully you have successfully resolved the graphics driver shows as a Microsoft Basic Display Adapter issue by now. If you have any questions, ideas or suggestions, please let me know in the comments. Thanks for reading!

Tried the uninstall/reinstall - so much work in the registry, and improbable to get all keys. I downloaded the ICC profiles from the Adobe site, installed it according to instructions, and - poof! - no more problem. =62&platform=windows

I'm running Acrobat 9 Pro, which came with the CS5 Master Collection and recently I've started experiencing this ICC error as well. I followed your download link but it's for CS4. Does it work for CS5 as well or will it cause a problem? My OS is Win7, 64bit.

This is actually the best solution though I found that instead of copying all the .icc files to the windows\sys... folder, all you need to do is copy the 3 Video files from the RGB folder (VideoHD.icc, VideoNTSC.icc, and VideoPAL.icc). Once you add these three files to c:\windows\system32\spool\drivers\color you will be good to go.

It seems that this was an error on the part of Adobe in that there is no reason to include Video files for printing. Nevertheless, the distiller will look for these and return the ICC profile error message if those files are not present.

You can email enqu...@gbatbeckenham.co.uk for any matter that may require attention during this time. If you enquiry is urgent, you can contact me on +4479 3255 8974. If I am not immediately available, please leave a Voice Mail with your contact details and I shall respond as soon as possible.

I own a GTX 660 Ti OC 2GB and it works perfectly with my Premiere Pro CC 2014. However,i was about to buy a GIGABYTE Nvidia GTX 970 until i tought: "Will it work with my Premiere Pro CC 2014?..Better ask".. Been asking and nobody replied to me.

Right now the 900 series cards are testing fine with the MPE engine and acceleration. I have not seen any limitation including effects. So I am not sure where people are running into problems. AE acceleration is ray tracer and on the way outs. Dont expect Nvidia to maintain the version AE left at in the drivers and I would be surprised if any new cards work with it since Adobe is done updating it. Very few use it at this point and C4D with Octane is far better especially for the GPU acceleratio

Click through any warning dialog box, then check to see if File > Project Settings > Mercury Playback Engine GPU Acceleration (CUDA) can be enabled (or is enabled). If your GPU is over 1 GB VRAM, it is not officially certified, but should work fine. See the fifth paragraph of this blog: Adobe Premiere Pro CC and GPU support Premiere Pro work area

That's something i'm a bit grateful about, but... You're telling me that with the 970GTX will work on PPCC2014 without any problems?..Because the architecture is "Different" than the 660GTX and might have compatibility problems or something.

Can you elaborate a bit more on what issues you're having specific to Premiere Pro? Are you (as RebelEffects asked) running it at the same time as playing Steam games? Encoding video and trying to game at the same time will definitely overwhelm your GPU. Depending on the game, I'm skeptical it's using CUDA cores at all, but that doesn't really mean you can do both at the same time. You can, however, have them both open with 32GB RAM. I do it all the time, capturing in-game footage, then pausing the game to go view my capture, putting it in Pemiere, etc. I do it when trying to capture and tweak some really hard stunts so I don't need to constantly start/quit the game. But Premiere is doing nothing but idling while I capture.

It's perfectly fine to leave Premiere idling in the background. Processing is another thing. I do it all the time on systems with even less RAM, capturing via FRAPS, importing to Premiere and previewing, then switching task back into the game to capture more footage, always having them run parallel. Whitehorsevideo already said it's a i7-4970K and 32GB RAM on a 970 which is way more than capable of doing this. Most high end game footage shooters do this. That is, run both apps (plus a capture app) at the same time, but not encoding + playing.

He totally misappropriates what a computational load is (storage space is a load?) and uses a simplistic, flawed analogy. Either he doesn't know what he's talking about or views people who play games through a negative social stigma, or both. Either way, his argument is ridiculous.

Understood and I did see your reply was to him but I'm so used to hitting reply on the last reply it's often not a relevant piece of info, especially directly after someone makes a comment about gaming and encoding at the same time. You're right to an extent because depending on the game (wide gaumet here), it's just space with (lately) a client loaded at boot that largely doesn't interfere or consume mass resources (Steam, Origin, EA, Blizzard, etc). But certain games have profiles and can make changes to your GPUs profile. There's really too much in that equation to say it has zero effect. I'd say is has a very minimal and manageable impact since you can stop game clients from auto-starting, etc.

Yes, but I'm sure you as we all do are aware that if you have a specific computer and you use it for browsing gaming and your every day needs. You tend to install programs, remove them, maybe even make good use of ccleaner to try and avoid having your system bog down over time as best you can. Eventually it's going to happen regardless. I know for a fact I keep my computers pretty clean overall and even still it makes sense that you'll get the best performance running nothing but an OS, NLE and getting only the codecs and software you need installed.

Similarly when setting up what programs may automatically run when you boot windows, cutting one or two won't make much of a difference but it all adds up. It's certainly worth while configuring these details to get the best out of your system. Okay I agree it might be a bit over the top the way it was put, but knowing how much of a slouch certain people are with their computers some advice like this could sure help out a lot.

1) keeps any other matched sticks in their max channel speed (quad, triple, dual, depends on your ram slots and chipset capability) while putting the odd stick in single channel. In your case, dual channel on 2, single on 1.

I'm assuming most of these casual and even enthusiast gamers rarely have over 16GB RAM. 24GB is around the current enthusiast level, 16GB being far more common because almost no game on the planet will utilize anywhere near that amount (remember, video card memory is in use as well, 1-4GB). So unless having 32GB RAM is somehow a rare case, the amount of RAM is not likely to be the problem.

That only leaves having a stick in single channel. There is literally no other reason left at this point. Is this what they're saying the Maxwell cards need? As I've mentioned here I'm only running mine on a little i5-2500k with 16GB (4x4GB dual channel) and I have absolutely no problem playing CS:S, COD, WoW, Starcraft, Minecraft (hey, I have a kid hehe), Diablo III, BF3, and the occasional UT3 and TF2 still in there. What are you playing that's crashing? Give me a recipe for a guaranteed crash so I can see if it happens to me.

Careful there, SSDs are not spinning disks and reads with near 0 seek time regardless how fragmented it is. That last comment is only really true with physical spinning disks and fragmentation, which can of course be solved with quality defragging. In fact half the slow down of the entire OS is people never letting a system run a defrag over night.

Hey, so I was having the crash on game launch problem being discussed on Nvidias forum, as well well as Premiere Pro display problems, playback glacially slow and crash to "windows looking for solution" nonsense. Has Windows ever found a solution? I was running programs solo, no render while run and gun stuff. Although on my older workstations I often do Batman Arkham City while rendering out long format programs @ H264 12 MBs data rate. But removing 8 Gig Ram did the trick. I know it makes no sense, but there it is...

Running solo, I haven't had Premiere ever crash on me at start with the GTX 980. Nor while I'm running a game for that matter. Sounds like you may just want to ALT+SHIFT+CTRL while starting Premiere Pro to reset your preferences and give it another shot, or try reinstalling it. Playback is perfectly smooth for me.

Dropping one stick but still having 3 (since flexmem) won't necessarily drop you out of dual channel mode. It will remove a potentially pair-unfriendly stick of RAM out of the mix however. Did you buy matched pairs? Chances are either you're overclocking and running the RAM at volts/speeds it just can't handle, or you have a memory issue. If overclocking, stop, and see if that fixes it.

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