Ok guys heres where it all comes together.
I have done alot of research on this (For example going to many forums and searching for a person with similar specs that plays this game perfectly). And heres what it comes down to.
Those that recieve this error running any other card then Nvidia GeForce 2, Im almost certain theres alot of solutions that have proven to fix it. The only solution that hasnt been so widely found is the error occuring to those with Nvidia GeForce 2 and running WinXP with updated drivers and still get the openGL error. If you are not one with those specs, then most of your solutions will be found at the urls at the end of this page.
Download File 🗸 https://syngja-pprodpu.blogspot.com/?aul=2zTqma
Now on to those with the same problem as me. (Nvidia updated drivers and WinXp still recieving error). Out of all my searching I have found ppl with these same specs and playing their games smoothly. (yes thats right they are). This is probably because like the theory i mentioned earlier that they havnt encountered an application that messed up thier windows settings so all they have to do is update their drivers and WinXP detects it.
I am about to post 2 important urls to forum threads that go into big discussion about this and have many solutions (although none for my setting that i know). Still I encourage anyone reading this post to read these threads and also try to get information from other forums and join me in the search for the fix. Maybe there was something i missed in this forumm threads. If there is then post it here. I want this to have a lot of posts about this problem. WE MUST FIX IT! If the damn companies wont, then we must unite and do it ourselves !
This next url is to a return to castle wolfenstine forum that has a BIG discussion (12 pages long) and lots of solutions you can try for this problem. Just because its a different game doesnt matter. All games that use the same engine get this error so its worth a read. Here it is:
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Go into the WINDOWS\SYSTEM32\DLLCACHE directory and delete OPENGL32.DLL
Go into the WINDOWS\SYSTEM32 directory and rename OPENGL32.DLL to OPENGL32.OLD
Windows will pop up a dialog saying a protected system file has been modified and to insert your WinXP cdrom. Click Cancel and then Yes.
Copy the file WINDOWS\APPPATCH\ACXTRNAL.DLL into your WINDOWS\SYSTEM32 directory and rename it OPENGL32.DLL
Now on my computer, for some reason i didnt have a dllcache folder. But i did a search and found the opengl32.dll in windows\system32\mui folder. just telling ya incase you dont fine the dllcache like me. anyways do this, but heres where the interesting part comes in. Take the new opengl32.dll (the one you renamed from acxtrnal.dll) and put it in your HOMAA directory. there SHOULD be an openGL32.dll already there. Overwrite it with this new one. Now i started HOMAA and i got a grey screen then kicked to windows BUT LISTEN TO THIS NO OPENGL error! It still doesnt work but this is an amazing breakthrough! I seem to have heard of this crash before. Everyone try it out and see if it works for yours too. Post any info on here. Also when you do this, make sure to keep a backup of your old opengl32.dll just incase worse comes to worse.
I got the game to work. The trick is (and this is with any quake3 engine game) is that inside the MOHAA directory i placed various versions of the file opengl32.dll found in windows/system32 (or windows/system). Testing each one I found that if you place the opengl32.dll in the game directory the game startup somehow takes the opengl32.dll in the directory OVER the one you have in your windows/system file. So you dont even have to change your current one (since this might mess up your card settings for opengl). you just have to place different versions of it in your game directory. For me ive tried different ones from different places and that scitech program i read on this forum ALMOST got it to work. Finally i reached an idea that maybe i can borrow the same file from my friends and experiment with them (all my friends have different comps but working MOHAA on theirs). So i got 2 versions from 2 friends, one had Win98 running and another WinXP. The one running win98 didnt seem to change it one bit. The one running WinXP gave me his opengl32.dll and lol and behold it actually got the game running. Although this is not a happy ending. Now whenever i try to start a game (single player or multiplayer) i get a crash from windows and it closes the game.
well back to the drawing board. Anyways thought you guys might want to know that this open32.dll is the source from where this error pops up from. If its not updated or working it displays COULD NOT LOAD OPENGL on startup. For some reason the nvidia new detonator drivers dont seem to touch this file even though they claim openGL is now supported on it.
Ok i am finally playing medal of honor allied assault and like i said in the previous post most games that have this problem are solved the same way. You need a certain version of opengl32.dll and put it in the directory of your game. or one of the folders. if that doesnt succeed back up your current open32.dll in your windows/system32 directory and overwrite that one with your new version of the file.
To get the file. Just email me at AAL...@satx.rr.com
and ill email you the open32.dll file. If this one doesnt work for your card i recommend you keep trying different versions of open32.dll til you find one that works. I got this file from one of my friends who had Windows XP and a different 3d card then mine.
here was the fix for my problem
i am running a geforce 2 GTS from a company called Leadtek the name of the card officially is : Leadtek WINFAST GeForce 2 GTS
i simply needed THEIR drivers and not the nvidia ones as the card needed the manufacurers www.leadtek.com
i have mohaa and winxp. at first i had a could not opengl. then i downloaded the newest driver for my geforce graphics card. the game worked then when i went to play the actual missions everything was balck and yellow and u couyldnt see anything
dudes ive found the answer atleast for my problem i was getting that glw warning crap when i upgraded to 98 to xp. Just find out the name of your video card i have a c600 dell kinda of old but i found out the name of the card went to the companys web site they should have the update to change the old to new thanks fellas for the input and with out your input might of been lost for a while play on gamers
In Medal of Honor: Allied Assault, the first PC installment of the famous Playstation game series, you assume the role of Sgt. Mike Powell, a member of the 1st Ranger Batallion. You have been recruited by the OSS (some sort of secret service) and need to battle through over 20 levels based on historical campaigns during WW2.
Missions include the landing at Normandy (D-Day), assaulting the town Arzew, a rendez-vous with the french Resistance outside the village of St. Lo, and even taking the famous bridge at the German town Remagen. You will need to rescue agents, plant explosives, assault desert camps with your team and of course kill every Nazi that comes into your gunsight.
The Good
I initially picked up this game based on my reaction to the famous "Nebelwerfers" demo. I'm not a fan of railroady cinematic games as a general rule, but the demo convinced me that there's merit in a well crafted experience. And make no mistake, Allied Assault, like its scion Call of Duty, is a cinematic run and gun with few pretensions to realism. Okay, it's not quite so silly as Return to Castle Wolfenstein, but it's still very much a game.
And quite a good one, too, if a bit short. Spanning six missions, each split into several "levels", the game will not occupy too much of your time. There are expansion packs, however, as well as the vaunted multiplayer, so if you want more after finishing the game, it's out there. Most missions are of the on-foot variety, but a tank level and a handful of undercover missions break up the gameplay pretty well.
The levels take place across various locales, from the now-famous Omaha Beach landing (Which is quite the spectacle) to snowbound forests, to bombed out towns, and of course, German bases. Most levels are quite well designed, if very linear. Still, while undoubtedly linear, the levels feel a tad more open than the ones in Call of Duty do, allowing you to make detours in a few places to take out snipers ahead of time, and suchlike. And then there are levels like the "frozen forest", which, thanks to good design, almost feel open. Gameplay is standard WW2 shooter fare, giving you both German and American weapons, cunningly rendered to look almost like the real thing. Sniper rifles, pistols, SMGs, grenades, all the expected period weapons. Nary a raygun or suchlike in sight, thank goodness. All weapons have their pros and cons, like recoil, reload time, accuracy, and seem to be quite well balanced. No uberweapons here.
Allied Assault is of course based on the Quake 3 engine, which looks good, but not great. There are benefits, though, like engine stability, solid multiplayer performance, and reasonable system requirements. It's been so long since I could run a game with everything turned up to max, plus 4X AA, and still get a smooth 60 FPS, that I'm probably just being biased.
Sounds and music are some of Allied Assaults' best points, the score by Michael Giacchino is fantastic. There are some pseudo big band tracks in the game that just shine, as you might expect from the guy that scored Pixar's "Ratatouille" and "The Incredibles". Yeah. That guy. Sound effects are equally superior, in fact they make certain levels of the game. German cries, realistic gunshots, snow crunching under your feet and dogs barking in the distance as you traverse a snow-blanketed forest at night... You get the picture.
The game's difficulty depends on what you're expecting, really. People whined incessantly about the "Sniper's Last Stand" mission, I didn't find it to be much harder than the rest of the game, heck, I even got the medal for that mission the first time through without even knowing it. So, overall, pretty easy. On the "Medium" difficulty level at least, which is the setting that I started and finished the game on. Maybe I'm spoiled by games like Operation Flashpoint and even the original DOOM, but compared to those, Allied Assault just isn't hard. Period.
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