Product Hdri

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Lavonda Busing

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Aug 3, 2024, 5:02:08 PM8/3/24
to smugdatecnea

What third party software or add ons are available for Revit to support HDRI rendering. I am unimpressed with Autodesks delivery of HRDI and supprt for Revit, directly. I must either export to 3D Studio, Maya, Showcase (I think) Maxwell or upload and use their terrible HDRI in the cloud. If I could just use my own HDRI scenes in the cloud my life I would forever be greatful to Autodesk.

Are others having this issue or care to share there work arounds?

I encourage you to use the feedback link as our Development group is always interested and would like to hear your feedback directly, since you are better suited to state the business case for a feature request.

hello, to revit missing the following: render scanline with all new materials scanline, metal, wood, stone, ect, and that he can get hdri the renderings, and when making a video click have the renderer of Lumion ...

HDR-90 is able to record video in resolutions up to 2160p60 using the available SDI and HDMI interfaces at the back. SDI is available in bitrates all the way from HD up to 12G-SDI while HDMI connections support both HDMI 2.0 and 1.4 technology ;With multiple HDMI and SDI inputs you can also record up to four 1080p sources at the same time.

Supports one 4K HDMI input, one 12G SDI input, and three 3G-SDI input as well as video outputs with embedded audio. Audio input can be embedded into the video for output playback thus making HDR-80 the device for live event broadcast.

HDR-90 is a rack-mounted version for OB Vans or other integrated systems; The 4K recorders use a 10-bit ProRes 422 compressed codec for recording UHD 4K videos. Apple ProRes, a codec technology developed for high-quality, high-performance editing in Final Cut Pro X, is one of the most popular codecs in professional post-production.

Zebra pattern is a feature that overlays some stripes onto the image that indicate exposure levels. Areas that are close to overexposure will be laid a striped pattern acting as a warning indicator to the user that the highlights are blown out and not recorded and the user should adjust the exposure accordingly. The zebra function is a very useful feature in checking the amount of brightness to which the subject has been exposed.

A histogram is a graphical representation of the tonal values of your image. Dark tones are displayed on the left side and tones get lighter as you move rightward. Vertical axis displays the amount of tones . In general, an evenly distributed image should yield a bell-shaped curve as most tones should gather in the middle portion of the histogram between darkest and lightest tones.

The Vector Scope is used to measure Hue and Saturation in a video image. The proximity a signal to the color markers on the rim indicate what color it is. If the signal gathers at the center, it means the video image has no color information or simply black-and- white. It may not help if your video image contains too much skin tones but it is definitely a good tool for monitoring the image colors.

Not just for a single-camera setup, HDR-80 can record up to four 1080p60 streams simultaneously to separate ProRes files. All files are synced with the same time code, making it easy for tracking during post-production.

The HDR-90 is not only a ISO recorder, it can also be used as a four channel HD video switcher. Display all four sources in quadview, you can cue and simply tap the touch screen to switch seamlessly between cameras. PGM output can even be used for live streaming.

Datavideo Academy is a comprehensive learning platform established by Datavideo Technology. As a professional Broadcast and AV equipment manufacturer, Datavideo Technology is not only committed to providing quality products to users, but also has the responsibility to help users learn to operate Datavideo products.

Through the Datavideo Academy platform, users can easily master the operation of Datavideo products and experience the unique design of Datavideo products, further creating a variety of applications and bringing a good user experience. Now, a tutorial video for the HDR-80/90 4K ProRes recorder is available at Datavideo Academy to help you get the best performance out of the product. Please click on the following link.

20 Hand-Crafted Monochromatic HDRI images created to emulate sleek product photography setups. These 6K resolution 32-Bit panoramic images will take your 3D scenes to the next level, boosting the realism by giving you a big budget studio quality feel.

It is very easy. First you need to capture hdri at right spot (no trees or buildings around), next you have to process it correctly. For this you can use Affinity Photo if you want to edit spherical 32 bit image, or simply open it in Photoshop and start with clone tool and Content Aware removal tool. Pano2VR will help to transform equirectangular format to cubic, so editing will be much predictable. I have done hundreds of hdri skies that way, and now I am shooting skies mostly from a tower located at peak of the mountain, so I have less editing later on. You can find some of my results here: -skies, but I also delivered my hdris to Viz People, Viz-Park, Chocofur, Adobe and Sketchfab.

Funny you should bring this up because I've been trying to sort out my HDRIs today. Those you buy from DAZ (like those from Dimension Theory, for example) come with clickable icons in the Content Library (I don't use Smart Content). They are in my Light Presets folder. Otherwise, those that I download from one of the free HDR sites are all in a folder outside of my DAZ library and I navigate to the image when I want to change it in Render Settings > Environment > Environment Map. The problem is that those HDR images don't have thumbnails that are viewable in Windows so I have to try to remember what it is or keep loading different ones until I find one I want. Very time consuming - I wish that DAZ would make it so that Studio could recognise content that is not their own format.

Another problem with the clickable commercial ones from the DAZ store is that when you click and load them, they sometimes change your render settings (Tone Mapping, Filtering, etc.) and add cameras that I don't want or need. So I bought them but don't use them (like so much else I have bought over the years).

I have a folder in Daz Studio Content Library where I can easily load all the HDRIs I've purchased. When I buy a product with an HDRI I find them, load them up individually into Daz Studio then save it as a Render Settings Preset in that custom folder. I save it so that it only loads the HDRI (uncheck everything but Environment >> Dome >> Environment Map). This lets me keep all the HDRIs in their original folders but allows me to quickly find the perfect HDRI for my scenes without having to find every individual product I've purchased that have HDRIs in them. It's been a huge time saver and helps me to use HDRIs that I otherwise would have forgotten about.

The problem is that those HDR images don't have thumbnails that are viewable in Windows so I have to try to remember what it is or keep loading different ones until I find one I want. Very time consuming

Funny you should bring this up because I've been trying to sort out my HDRIs today. Those you buy from DAZ (like those from Dimension Theory, for example) come with clickable icons in the Content Library (I don't use Smart Content). They are in my Light Presets folder.

But are they, though? Really? This is part of the whole thing that drives me nuts. (I know, I know: "Short trip." Haha.) It seems to me that what the commercial ones (or some of them) actually do is have a .duf file in Light Presets, but then that .duf file is pointed to an image file that is stuffed off somewhere in (I think) Runtime/Textures/(VendorName)/(ProductName). I mean, I think that's what is going on. Searching "My Daz 3D Library" for ".hdr" or ".exr" turns up items that are scattered all over that directory in different subdirectories.

Thanks, Diva. What you're describing gives me hope that I might be able to do what I want to accomplish. Loading each commercial product's HDRIs up (with all their excess baggage) and then saving each as a Render Settings Preset in your own created folder (with all the excess baggage thrown overboard) is brilliant. That way I can have the HDRIs from those products stored with all the HDRI's I've gotten from elsewhere.

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