so i stumbled upon a post a few years ago where someone mentioned adding "foster's home for imaginary friend's big fat awesome house party" to the archive but, since the game isnt on flashpoint as of now, apparently it didnt happen. the person who made the post said that he could add it in if someone managed to dig up an old computer they used to play the game on that had a cache for it.
Big Fat Awesome House PartyThe game's logo.Big Fat Awesome House Party was an online video game created by Cartoon Network's interactive division and Powerful Robot Games featuring the characters of Foster's Home for Imaginary Friends and was similar to the Nintendo's Animal Crossing series. Availability was limited to the USA and its territories. The game is a "massively-single player online role-playing game." Unlike an MMORPG, in which the players interact with each other, no player in this game can interact with another directly. The game began on May 15th, 2006, and updated monthly. It was originally intended to end on April 16th, 2007, but was extended to October 15th, 2007. After that date, the game stopped updating, but was still playable. One year after its launch, Cartoon Network announced that the game generated over 13 million player accounts.[1] Despite the game's popularity, it was discontinued on July 13th, 2009, after the series ended, with the page saying, "Thanks for playing! We hope you enjoyed our Big Fat Awesome House Party! Unfortunately, every party has to end eventually." After its closure, the URL redirected to Foster's page on the Cartoon Network website, but later on, it was redirected to Cartoon Network's main site, and currently, the URL now redirects to an error page.
Registration for the game was free of charge, only requiring the user to give a screen name and password. The user must also give a state and birthday. The state information gives the game the player's time zone, which supposedly determines the relevant day and night cycles in the game; however, the time was determined from the system clock of the user's computer. On the player's birthday, the other residents of the house would throw a party for the player. As a gift, the player's citizenship and popularity bars are filled and they were given a party hat to wear.
The Foster's mansion consists of six floors and a basement. Additionally, the front and back yards can be accessed. Originally, only the first and second floors were accessible. New areas are usually unlocked each month. During holiday months, the house is redecorated with appropriate items, such as pumpkins and orange rugs for Halloween.
Each area has various features taken from the show, such as the library or the unicorn stables. The player can do tasks for Frankie, Eduardo, Wilt or Mac. They remain in specific rooms, but their locations change depending on how many adventures with Bloo the player has completed. The secondary characters from the series make appearances in random areas of the house. They can be spoken to as well, but offer nothing other than amusing dialogue.
The outside of the Foster's mansion holds several notable locations, but no main or recurring characters. Many of the chores take place out here. Beyond the Foster's gate is the bus, which both brings the player to the house upon first playing the game and allows them to visit locations in the city. To either side of the house are pathways between the two yards. The left-hand pathway also allows access to the basement. The backyard holds many notable locations: the unicorn stables, the forest, the Extreme-a-saur cage, Cyrus the Sea Serpent's lake, the greenhouse, and the pool. Cyrus and the Extreme-a-saur are usually hidden within their respective locations, but the player will occasionally be assigned chores that allow them to see the characters.
The first floor is the starting point of the game. When a player first creates their character or logs in to continue playing, they end up in the lobby section of this floor (new players have a short animated sequence of their friend leaving a bus and walking into the house). From the lobby, the other floors can be accessed by taking the stairs or the elevator. The basement can be accessed through a trapdoor in the kitchen. The outside of the mansion can be accessed from the front doors and a rear door in the lounge. Notable rooms on this floor include the lobby, the kitchen, the dining room, Mr. Herriman's office, the lounge, and the arcade room. The arcade room holds minigames. The dining room is used for the player's birthday party.
This place has everything you will ever need to know about Big Fat Awesome House Party! Create your own imaginary friend. Explore the Foster's Home for Imaginary Friends house. Complete chores, favors, and adventures with Bloo to unlock mini games at the Arcade. If you have trouble finding something, you can view all the pages the wiki has here.
Warning! This wiki contains unmarked spoilers. If you want don't want any surprises ruined, only use the wiki when you get stuck and need help.
The game starts with the player creating their own imaginary friend. There are three types of friends to choose from. Each type has different body parts and each part can have different colors. After the imaginary friend is created, there is a short animated sequence of the imaginary friend arriving to Foster's Home for Imaginary Friends on a bus. After the tutorial is finished, the player can begin exploring the house and other areas.
You receive dozens of text messages every week inviting you to house parties. Some of them sound promising, but inevitably descend into housing greasy chips, engaging in meaningless banter with people you don't know, and getting kicked out within an hour of arrival because the police shut it down. You could do better.
Despite the failures of the house parties of yore, pulling together a group of people to enjoy one another's company isn't a difficult task. Turn up, show out, and become known as the guy who can draw a crowd: 10 Easy Techniques for Throwing an Awesome House Party.
Whether you live across the hall from beautiful women or your apartment is upstairs from the old lady with five too many pets, extend invitations to your party to your neighbors. Don't just warn them that things could get loud; that won't do much to appease them. Warn your Scandal addicted neighbor that you're going to interrupt her time with Olivia Pope and Fitz if you want, and see if she doesn't file a noise complaint on your ass.
A major factor in the success or failure of your house party depends on who you choose to invite. While inviting the friends you know like to have a good time is helpful, your guest list also needs to include a set of key players that will guarantee things run smoothly. Do you have a friend that's a complete neat freak? Make sure you send him an invite as things are bound to get messy and you need someone there to make sure folks are using coasters. Your homey that works as a bouncer needs to be on the list, too, just in case people get too crazy and you need reinforcements. Also plan on inviting your friend that doesn't drink, as you'll need someone sober to handle the knocks on your door from arriving guests, annoyed neighbors, and possibly, the police. List all of the jobs that you don't want to do at your party and then invite guests to fill those positions. Put some of your friends to work and your primary responsibility will be to act as the best damn host around.
To keep a steady flow of people at your party and have most of your guests there at a particular time, you have to give people different start and end times. Tell your time conscious friends to show up at 10 p.m. if that's the time you know you'll be ready. Tell your friends who are prone to tardiness to show up at 8 p.m. if you want the party to start at 10 p.m.
If you don't want to be responsible for laundering and/or replacing your roommates' sheets, make sure their bedroom doors are locked. With all of the fun you'll be having (and booze you'll be chugging), there's no way you can give every guest your undivided attention. If you don't lock the doors to the rooms you need people to stay out of, there's no way to guarantee that your friends won't turn your roommate's bedroom into a ramping shop. You need to keep your guests contained to one area to ensure that no one is popping a Molly and sweating on your sheets, or having a threesome where your roommate sleeps. Unless that's the type of party you want, in which case, rules won't apply.
If the music is whack, your party will be whack. There are no exceptions to this rule. Find out if one of your homies has DJ-ing skills, throw him a few bucks, and have him hold things down in the corner of your living room. If you don't have a buddy well-versed in the art of manning turn tables, you'll have to take control of the music situation. No one is asking you to become DJ Kool Herc, but your struggle beats shouldn't show up on your "House Party" playlist.
So if you can't drop your new mixtape at your party, what are you supposed to play? How about the classics? Give the people songs they are familiar with, so that even if they are bored out of their minds, they can occupy their time by reciting the songs that they loved but forgot about. If you're trying to get things turnt up at your gathering, you need to keep the vibe of the party upbeat at all times. Search for twerk anthems in Spotify and you'll find that others have already curated the perfect playlists for you.
Unless you were very strategic when planning your guest list, chances are your guests will be strangers to each other. Be a good host and make introductions so that you don't find yourself babysitting your socially awkward friends for the entire duration of your party. Start conversations between the guests you know share common interests, then slowly pull away from the conversation and let them fend for themselves.
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